Illusions, Decoys becoming actual decoys
But what if I actually LOOK like the decoys?
Thanks to everyone that helped make me a welcomed part of the community, and for giving me over 3 years of some of the best gaming I've been able to take part in. May the next game bring many friendships and maybe reconnect to some old CoH friends.
I know Doppelganger tech typically only clones based off of your first costume slot. If they use this tech for Decoys as it is now, decoys may NOT look like you in your current outfit.
All they would really need to do is alter the cloning tech slightly. Perhaps create a variable called 'activecostume' with numbers 1-10, and the number gets set whenever you change to a specific costume slot. That variable then gets applied to your Decoys whenever you summon them.
I mean, I know I don't work on the game, so I have no real frame of reference... but I really can't see this as being a super difficult task. Hell, you could even make it an option in the Power Customization screen... so people can use the new version, or keep the old if they want.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I know we may not have the tech as of now but possibly down the road could this be considered? Where your decoys for the set are actual copies of yourself?
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@Inconclusive