Critique a DP/Traps Build


Chronus

 

Posted

Alright well I've just started playing again, I originally quit around when CoV was released, so alot has changed, especially IOs and slotting. One of the characters I want to build is DP/Traps corruptor and this is the build I've put together. It is capped for s/l/e, and has near perma hasten (I can deal with 20 seconds of downtime). Now I know I used a few purples, but I have a few characters who are great farmers, so I can always spend a few weeks farming if needed, and I'm at the s/l/e def cap even without them.

I could use some suggestions on the powers/slotting since I've never used either set before, any advice is appreciated.


Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Web Grenade
  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Hover
  • (A) Defense Buff IO
Level 6: Swap Ammo
Level 8: Fly
  • (A) Flight Speed IO
Level 10: Bullet Rain
  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Recharge
  • (11) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Accuracy/Recharge
  • (31) Ragnarok - Damage/Endurance
Level 12: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (13) Shield Breaker - Accuracy/Defense Debuff
  • (13) Shield Breaker - Accuracy/Recharge
  • (15) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (15) Shield Breaker - Accuracy/Endurance/Recharge
  • (17) Shield Breaker - Chance for Lethal Damage
Level 14: Boxing
  • (A) Empty
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Executioner's Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 22: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance/Recharge
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Seeker Drones
  • (A) Absolute Amazement - Stun
  • (40) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 30: Stealth
  • (A) Endurance Reduction IO
Level 32: Triage Beacon
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 35: Hail of Bullets
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance
  • (40) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Trip Mine
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 47: Pistols
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Chance of Damage(Negative)
Level 49: Caltrops
  • (A) Slow IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 5.63% Defense(Fire)
  • 5.63% Defense(Cold)
  • 10.63% Defense(Energy)
  • 10.63% Defense(Negative)
  • 5% Defense(Psionic)
  • 3.13% Defense(Melee)
  • 13.75% Defense(Ranged)
  • 6.56% Defense(AoE)
  • 65% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 100% Enhancement(Accuracy)
  • 13% FlySpeed
  • 88.35 HP (8.25%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 7.45%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 19.5% (0.33 End/sec) Recovery
  • 48% (2.14 HP/sec) Regeneration
  • 9.45% Resistance(Fire)
  • 9.45% Resistance(Cold)
  • 3.13% Resistance(Psionic)
  • 18% RunSpeed



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Posted

I am also leveling up a DB/Traps, so I thought I'd share my build and give a little critique on build and share what I am building for.

Empty Clips - Fast recharging AOE attacks with -Def LOVE the Achilles' Heel proc.

Acid Morter - See above. The more -Res, the better.

FFG - Overslotted with LotG. The only reason to use more then four is if you are building for high Psi resist.

Tough - No Steadfast +3% def all?

Weave - You would be more bang for you buck by sticking 3 LotGs in there, including the 7.5% recharge.

Stealth - Again, LotG is your friend. Also, with no other stealth in your build, you are short of full invis. Consider either dropping Stealth or adding either Superspeed or a +Stealth proc. Or both.

Triage - The Numina would be much better in Health. The regen aura it generates does not benefit from the Proc.

Scorpion Shield - See Weave.

Stamina - Trade one of the EndMod/XXX enhancements for the Proc. It will give you more End overall.

You may also want to consider trading Hover/Fly for CJ/SJ. I have had problems in the past when I have tried to trap while hovering. That is just personal preference.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Durrango: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Acc/Rchg(48)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11), Achilles-ResDeb%(11)
Level 4: Super Jump -- Jump-I(A)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19), FrcFbk-Rechg%(48)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(19), LdyGrey-DefDeb/Rchg/EndRdx(21), LdyGrey-%Dam(21), Dev'n-Hold%(23), RechRdx-I(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Poison Trap -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34), Lock-Acc/Hold(34)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Hail of Bullets -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43)
Level 35: Trip Mine -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45)
Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
Level 44: Summon Disruptor -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(46), ExRmnt-Acc/Dmg(46), ExRmnt-Acc/Dmg/Rchg(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Numna-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 13.94% Defense(Energy)
  • 13.94% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.38% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 73.75% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 3% Enhancement(Stun)
  • 18% FlySpeed
  • 104.4 HP (9.75%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 4.7%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22% (0.37 End/sec) Recovery
  • 62% (2.77 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 18% RunSpeed



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Posted

Most of my experience is with traps, so if I erred on reslotting any of the dp powers, take that into consideration. I tried to leave as much of the feel of the build as possible, while improving the effectiveness of your traps. You will notice the numbers are pretty high on sm/l and e. However, a single small purple will softcap you to all types and positions.

TomG is correct, hovertrapping is a pita. Of course, if you are used to it, and like it, concept trumps all.

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