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Quote:Yes the -res effects team-mates damage as well, but thats already been taken into account. -1% res increases everyone's damage by 1%, just like lowering a mob's max hp by 1% effects everyone attacking the mob.All this talk on the -MaxHP proc has related to targets with large amounts of HP, how does it compare to regular bosses, Lt's, and minions?
With the reduced damage of the toxic proc (compared to reactive's fire) does reactive out-perform even against these targets in terms of over-all effectiveness?
Does reactive's -Res proc effect your team-mates damage as well? And if so, wouldn't that make it way way better? -
Alright well I've just started playing again, I originally quit around when CoV was released, so alot has changed, especially IOs and slotting. One of the characters I want to build is DP/Traps corruptor and this is the build I've put together. It is capped for s/l/e, and has near perma hasten (I can deal with 20 seconds of downtime). Now I know I used a few purples, but I have a few characters who are great farmers, so I can always spend a few weeks farming if needed, and I'm at the s/l/e def cap even without them.
I could use some suggestions on the powers/slotting since I've never used either set before, any advice is appreciated.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Defense Buff IO
Level 8: Fly- (A) Flight Speed IO
- (A) Ragnarok - Damage
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (29) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Damage/Endurance
- (A) Shield Breaker - Defense Debuff
- (13) Shield Breaker - Accuracy/Defense Debuff
- (13) Shield Breaker - Accuracy/Recharge
- (15) Shield Breaker - Defense Debuff/Endurance/Recharge
- (15) Shield Breaker - Accuracy/Endurance/Recharge
- (17) Shield Breaker - Chance for Lethal Damage
- (A) Empty
- (A) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (27) Thunderstrike - Accuracy/Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
- (A) Lockdown - Accuracy/Hold
- (21) Lockdown - Accuracy/Recharge
- (21) Lockdown - Recharge/Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold
- (25) Lockdown - Chance for +2 Mag Hold
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance
- (33) Shield Wall - Defense
- (34) Shield Wall - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Absolute Amazement - Stun
- (40) Absolute Amazement - Stun/Recharge
- (42) Absolute Amazement - Accuracy/Stun/Recharge
- (42) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance
- (40) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Slow IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod/Recharge
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Accuracy
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 1.56% Defense(Smashing)
- 1.56% Defense(Lethal)
- 5.63% Defense(Fire)
- 5.63% Defense(Cold)
- 10.63% Defense(Energy)
- 10.63% Defense(Negative)
- 5% Defense(Psionic)
- 3.13% Defense(Melee)
- 13.75% Defense(Ranged)
- 6.56% Defense(AoE)
- 65% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 100% Enhancement(Accuracy)
- 13% FlySpeed
- 88.35 HP (8.25%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 7.45%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 19.5% (0.33 End/sec) Recovery
- 48% (2.14 HP/sec) Regeneration
- 9.45% Resistance(Fire)
- 9.45% Resistance(Cold)
- 3.13% Resistance(Psionic)
- 18% RunSpeed
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