Chronus

Citizen
  • Posts

    2
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  1. Quote:
    Originally Posted by Colt_Martin View Post
    All this talk on the -MaxHP proc has related to targets with large amounts of HP, how does it compare to regular bosses, Lt's, and minions?

    With the reduced damage of the toxic proc (compared to reactive's fire) does reactive out-perform even against these targets in terms of over-all effectiveness?

    Does reactive's -Res proc effect your team-mates damage as well? And if so, wouldn't that make it way way better?
    Yes the -res effects team-mates damage as well, but thats already been taken into account. -1% res increases everyone's damage by 1%, just like lowering a mob's max hp by 1% effects everyone attacking the mob.
  2. Alright well I've just started playing again, I originally quit around when CoV was released, so alot has changed, especially IOs and slotting. One of the characters I want to build is DP/Traps corruptor and this is the build I've put together. It is capped for s/l/e, and has near perma hasten (I can deal with 20 seconds of downtime). Now I know I used a few purples, but I have a few characters who are great farmers, so I can always spend a few weeks farming if needed, and I'm at the s/l/e def cap even without them.

    I could use some suggestions on the powers/slotting since I've never used either set before, any advice is appreciated.


    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dual Wield
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
    Level 2: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Hover
    • (A) Defense Buff IO
    Level 6: Swap Ammo
    Level 8: Fly
    • (A) Flight Speed IO
    Level 10: Bullet Rain
    • (A) Ragnarok - Damage
    • (11) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Accuracy/Damage/Recharge
    • (29) Ragnarok - Accuracy/Recharge
    • (31) Ragnarok - Damage/Endurance
    Level 12: Acid Mortar
    • (A) Shield Breaker - Defense Debuff
    • (13) Shield Breaker - Accuracy/Defense Debuff
    • (13) Shield Breaker - Accuracy/Recharge
    • (15) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (15) Shield Breaker - Accuracy/Endurance/Recharge
    • (17) Shield Breaker - Chance for Lethal Damage
    Level 14: Boxing
    • (A) Empty
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Defense/Recharge
    • (17) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (21) Lockdown - Accuracy/Recharge
    • (21) Lockdown - Recharge/Hold
    • (23) Lockdown - Endurance/Recharge/Hold
    • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (25) Lockdown - Chance for +2 Mag Hold
    Level 22: Tough
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance
    • (43) Aegis - Resistance/Endurance/Recharge
    Level 24: Weave
    • (A) Shield Wall - Defense/Endurance
    • (33) Shield Wall - Defense
    • (34) Shield Wall - Defense/Endurance/Recharge
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Seeker Drones
    • (A) Absolute Amazement - Stun
    • (40) Absolute Amazement - Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Endurance/Stun
    Level 30: Stealth
    • (A) Endurance Reduction IO
    Level 32: Triage Beacon
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal
    Level 35: Hail of Bullets
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Recharge
    • (39) Red Fortune - Endurance
    • (40) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Trip Mine
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    Level 47: Pistols
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (48) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 49: Caltrops
    • (A) Slow IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (7) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Accuracy
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 5.63% Defense(Fire)
    • 5.63% Defense(Cold)
    • 10.63% Defense(Energy)
    • 10.63% Defense(Negative)
    • 5% Defense(Psionic)
    • 3.13% Defense(Melee)
    • 13.75% Defense(Ranged)
    • 6.56% Defense(AoE)
    • 65% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 100% Enhancement(Accuracy)
    • 13% FlySpeed
    • 88.35 HP (8.25%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 7.45%
    • MezResist(Immobilize) 4.7%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 19.5% (0.33 End/sec) Recovery
    • 48% (2.14 HP/sec) Regeneration
    • 9.45% Resistance(Fire)
    • 9.45% Resistance(Cold)
    • 3.13% Resistance(Psionic)
    • 18% RunSpeed



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