Ninja/Time help
PS I took grant invisibility to bump def up that much more. Does that make sense?
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Try Oppressive Gloom instead of Grant Invisibilty. Mezzing enemies helps survivability a lot more than a little bit of defense, plus the health cost for each enemies is negligible and easy healed.
I already have maneuvers at 14. My reasoning for grant invisibility is I was running out of ideas for powers. I figured I could just cast grant invis on my pets before a big battle. I wouldn't bother trying to keep it up, but it might be nice to have at least in the beginning
I already have maneuvers at 14. My reasoning for grant invisibility is I was running out of ideas for powers. I figured I could just cast grant invis on my pets before a big battle. I wouldn't bother trying to keep it up, but it might be nice to have at least in the beginning
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Oppressive Gloom will help since you'll likely be in range for it anyway due to Time's Juncture and all.
Here's a Frankenslot solution I'm looking at for Distortion Field. Turns it into a very "sticky" yet powerful Control power for a Ninja/Time Mastermind.
Level 16: Distortion Field
- Curtail Speed - Endurance/Recharge/Slow: Level 30
- Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- Tempered Readiness - Endurance/Recharge/Slow: Level 50
- Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- Basilisk's Gaze - Chance for Recharge Slow: Level 10
- Lockdown - Chance for +2 Mag Hold: Level 30
This slotting combination yields a Movement Speed Crash to debuff cap (keeping hostiles within the AoE longer), a Proc chance to Recharge Crash to debuff cap (with this power alone), and a Proc chance to Hold (stack to Mag 4 or 5). This combination should prove to be remarkably effective against higher level hostiles, up to and including +4s.
Here's my "stab" at a Ninja/Time/Mace build, designed to Buff/Debuff its way to the Defensive Softcap at higher levels. The */Time side of the build is strongly oriented towards CONTROL, especially with Distortion Field, so as to give the Ninjas the "time" they need to live long enough to dish out their damage. I figure that if I can keep my Ninjas alive, they'll live long enough to output some serious damage throughput.
This build uses Team Teleport (of all things) to "mobilize" the Ninjas and keep them "in formation" so as to make maximum use of positioning with Time's Juncture to achieve best results. Team Teleport has also been slotted with use of it as a Travel Power in mind, even though the "teleport and float" effect is not conferred onto anyone other than yourself (meaning Ninjas can drop out of the sky very easily using Team Teleport).
With Spiritual Alpha slotting, Hasten is perma, and Chrono Shift is 4 seconds shy of being (90 second +Recharge duration) perma ... which isn't bad for a "budget" build with no purple sets in it.
Posted in Long Forum Format for the benefit of players who may not have immediate access to Mids' Hero Planner.
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Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Ku no Ichi: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (3) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (5) Endurance Reduction IO: Level 50
- (11) Edict of the Master - Defense Bonus: Level 15
- (46) Soulbound Allegiance - Chance for Build Up: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 31
- (43) Tempered Readiness - Endurance/Recharge/Slow: Level 31
- (50) Pacing of the Turtle - Accuracy/Slow: Level 31
- (50) Pacing of the Turtle - Endurance/Recharge/Slow: Level 31
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (11) Doctored Wounds - Endurance/Recharge: Level 31
- (36) Doctored Wounds - Heal/Recharge: Level 31
- (36) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (36) Doctored Wounds - Heal: Level 31
- (37) Doctored Wounds - Recharge: Level 31
- (A) Dampened Spirits - To Hit Debuff: Level 27
- (5) Dampened Spirits - To Hit Debuff/Recharge: Level 27
- (7) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 27
- (7) Dampened Spirits - Recharge/Endurance: Level 27
- (9) Dampened Spirits - To Hit Debuff/Endurance: Level 27
- (9) Dampened Spirits - Recharge: Level 27
- (A) Endurance Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 31
- (46) Doctored Wounds - Endurance/Recharge: Level 31
- (46) Doctored Wounds - Heal/Recharge: Level 31
- (48) Doctored Wounds - Heal/Endurance/Recharge: Level 31
- (48) Doctored Wounds - Heal: Level 31
- (48) Doctored Wounds - Recharge: Level 31
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (15) Endurance Reduction IO: Level 50
- (15) Achilles' Heel - Chance for Res Debuff: Level 10
- (17) Touch of Lady Grey - Chance for Negative Damage: Level 21
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
- (A) Curtail Speed - Endurance/Recharge/Slow: Level 30
- (17) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
- (19) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (21) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (21) Basilisk's Gaze - Chance for Recharge Slow: Level 10
- (23) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Endurance Reduction IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 27
- (23) Basilisk's Gaze - Accuracy/Recharge: Level 27
- (25) Basilisk's Gaze - Recharge/Hold: Level 27
- (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27
- (34) Lockdown - Chance for +2 Mag Hold: Level 30
- (A) Jaunt - Endurance/Range: Level 50
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 27
- (37) Red Fortune - Endurance/Recharge: Level 27
- (40) Red Fortune - Defense/Endurance/Recharge: Level 27
- (43) Red Fortune - Defense: Level 27
- (45) Red Fortune - Endurance: Level 27
- (45) Luck of the Gambler - Recharge Speed: Level 50
- (A) HamiO: Nucleolus Exposure (+2 Acc/Dam)
- (27) HamiO: Endoplasm Exposure (+2 Acc/Mez)
- (27) HamiO: Peroxisome Exposure (+2 Dam/Mez)
- (29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (29) Endurance Reduction IO: Level 50
- (31) Sovereign Right - Resistance Bonus: Level 25
- (A) Red Fortune - Defense/Recharge: Level 27
- (31) Red Fortune - Endurance/Recharge: Level 27
- (33) Red Fortune - Defense/Endurance/Recharge: Level 27
- (33) Red Fortune - Defense: Level 27
- (33) Red Fortune - Endurance: Level 27
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (37) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 36
- (39) Efficacy Adaptor - EndMod/Recharge: Level 36
- (39) Performance Shifter - EndMod/Recharge: Level 36
- (39) Doctored Wounds - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal/Recharge: Level 36
- (40) Numina's Convalescence - Heal: Level 36
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Radial Paragon
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Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
- (A) Recharge Reduction IO: Level 50
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
- (42) Numina's Convalescence - Heal: Level 31
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (42) Endurance Modification IO: Level 50
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 5% Defense
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 1.8% Max End
- 8% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 9.04 HP (1.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 12.5%
- MezResist(Held) 12.5%
- MezResist(Immobilize) 16.9%
- MezResist(Sleep) 15.25%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 16.9%
- 3.5% (0.06 End/sec) Recovery
- 24% (0.8 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.04% Resistance(Fire)
- 15.04% Resistance(Cold)
- 10% Resistance(Energy)
- 12.5% Resistance(Negative)
- 12.52% Resistance(Toxic)
- 12.52% Resistance(Psionic)
Set Bonuses:
Edict of the Master
(Call Genin)
- 5% Defense
(Time Crawl)
- 1.5% (0.03 End/sec) Recovery
(Time Crawl)
- MezResist(Sleep) 2.75%
(Temporal Mending)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Time's Juncture)
- 2% DamageBuff(All)
- 1.8% Max End
- 2.5% Resistance(Negative)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Temporal Selection)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Recall Friend)
- Knockback (Mag -4), Knockup (Mag -4)
(Time Stop)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Oni)
- 10% Resistance(All)
(Farsight)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Farsight)
- 7.5% Enhancement(RechargeTime)
(Chrono Shift)
- 9.04 HP (1.13%) HitPoints
(Chrono Shift)
- 12% (0.4 HP/sec) Regeneration
(Scorpion Shield)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.4 HP/sec) Regeneration
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I just updated mids so it has time and beam and all the new goodies now, and I found out that it looks like I'm gonna have lots of extra spots for powers to play with. Not sure if I took the right ones, and I really don't know what I should be slotting.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin
- (A) Empty
Level 1: Time Crawl- (A) Empty
Level 2: Temporal Mending- (A) Empty
Level 4: Time's Juncture- (A) Empty
Level 6: Train Ninjas- (A) Empty
Level 8: Fistful of Arrows- (A) Empty
Level 10: Temporal Selection- (A) Empty
Level 12: Call Jounin- (A) Empty
Level 14: Maneuvers- (A) Empty
Level 16: Distortion Field- (A) Empty
Level 18: Smoke Flash- (A) Empty
Level 20: Assault- (A) Empty
Level 22: Tactics- (A) Empty
Level 24: Combat Jumping- (A) Empty
Level 26: Oni- (A) Empty
Level 28: Farsight- (A) Empty
Level 30: Super Jump- (A) Empty
Level 32: Kuji In Zen- (A) Empty
Level 35: Slowed Response- (A) Empty
Level 38: Chrono Shift- (A) Empty
Level 41: Night Fall- (A) Empty
Level 44: Soul Tentacles- (A) Empty
Level 47: Grant Invisibility- (A) Empty
Level 49: Dark Embrace- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: StaminaPS I took grant invisibility to bump def up that much more. Does that make sense?