Pricey Socks

Citizen
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  1. Pricey Socks

    Ninja/Time help

    I already have maneuvers at 14. My reasoning for grant invisibility is I was running out of ideas for powers. I figured I could just cast grant invis on my pets before a big battle. I wouldn't bother trying to keep it up, but it might be nice to have at least in the beginning
  2. Pricey Socks

    Ninja/Time help

    I just updated mids so it has time and beam and all the new goodies now, and I found out that it looks like I'm gonna have lots of extra spots for powers to play with. Not sure if I took the right ones, and I really don't know what I should be slotting.

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Natural Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Call Genin
    • (A) Empty
    Level 1: Time Crawl
    • (A) Empty
    Level 2: Temporal Mending
    • (A) Empty
    Level 4: Time's Juncture
    • (A) Empty
    Level 6: Train Ninjas
    • (A) Empty
    Level 8: Fistful of Arrows
    • (A) Empty
    Level 10: Temporal Selection
    • (A) Empty
    Level 12: Call Jounin
    • (A) Empty
    Level 14: Maneuvers
    • (A) Empty
    Level 16: Distortion Field
    • (A) Empty
    Level 18: Smoke Flash
    • (A) Empty
    Level 20: Assault
    • (A) Empty
    Level 22: Tactics
    • (A) Empty
    Level 24: Combat Jumping
    • (A) Empty
    Level 26: Oni
    • (A) Empty
    Level 28: Farsight
    • (A) Empty
    Level 30: Super Jump
    • (A) Empty
    Level 32: Kuji In Zen
    • (A) Empty
    Level 35: Slowed Response
    • (A) Empty
    Level 38: Chrono Shift
    • (A) Empty
    Level 41: Night Fall
    • (A) Empty
    Level 44: Soul Tentacles
    • (A) Empty
    Level 47: Grant Invisibility
    • (A) Empty
    Level 49: Dark Embrace
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty

    PS I took grant invisibility to bump def up that much more. Does that make sense?
  3. So I'm relatively new (been playing a long time but never really played) and I'm not sure I understand slotting. For my theme I want my char in the air pretty much all the time if possible, so I skipped hot feet and incinerate. Anyway, if anybody could help me out with slotting and enhancements that would be great. keep in mind this is a build for leveling and on a small budget, so no expensive enhancements either.


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char
    • (A) Empty
    Level 1: Flares
    • (A) Empty
    Level 2: Fire Cages
    • (A) Empty
    Level 4: Fire Breath
    • (A) Empty
    Level 6: Hover
    • (A) Empty
    Level 8: Smoke
    • (A) Empty
    Level 10: Fire Blast
    • (A) Empty
    Level 12: Flashfire
    • (A) Empty
    Level 14: Fly
    • (A) Empty
    Level 16: Embrace of Fire
    • (A) Empty
    Level 18: Assault
    • (A) Empty
    Level 20: Combustion
    • (A) Empty
    Level 22: Cinders
    • (A) Empty
    Level 24: Tactics
    • (A) Empty
    Level 26: Hasten
    • (A) Empty
    Level 28: Consume
    • (A) Empty
    Level 30: Recall Friend
    • (A) Empty
    Level 32: Fire Imps
    • (A) Empty
    Level 35: Blazing Bolt
    • (A) Empty
    Level 38: Blaze
    • (A) Empty
    Level 41: Rain of Fire
    • (A) Empty
    Level 44: Fire Ball
    • (A) Empty
    Level 47: Melt Armor
    • (A) Empty
    Level 49: Fire Shield
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty