Slotting Distortino Field (TIME)
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No offense but that's a terrible sample rate to base such a judgement on.
Since topics like these without solid info is all there is on this forum, I put the slow damage proc into distortion field. Used it 3 times on a pair of enemies. It never proc'd once. I would assume it can proc at casting and at no other time.
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The best way to analyse these is to use 0x8 attackless enemies in the AE and have the Pet Damage window switched on (or you won't see the procs because they are cast by a pseudopet).
I used this method before with various procs in a Plant controllers powers, along with logging to a text file and stripping out the PROC reports which gave me some sort of indication of which procs fired and how often in a "best case" scenario so I could decide which were good and which weren't.
The Slow proc should average out at 1.4DPS per enemy in the area of effect, since it's a Slow patch, but I haven't confirmed it for that power. Personally the only proc I'm planning to slot is the Lockdown, unless you're really stuck for damage, although the purple knockdown one could be pretty good too, unless you're a controller with a -Kb AOE Immob which you like to use a lot.
Since topics like these without solid info is all there is on this forum, I put the slow damage proc into distortion field. Used it 3 times on a pair of enemies. It never proc'd once. I would assume it can proc at casting and at no other time.
However, it's still a good power, even the completely random hold aspect of it can be useful against large groups. My main is a controller so it's superfluous for him, but for defenders and corruptors, it's good.
The one who said not to take it either overrates their own damage abilities, or needs to fight harder stuff. I can see how in some groups that plow through enemies you won't need it, but if that's all you play with, then you probably only need slowed response the entire night, in other words, zzzzzzzzzzz