Burnout and Warshades.
You would also be able to grab two dark extractions at the beginning of a mission or before/during an AV fight, reducing your "ramp up" time. If I had an extra spot for it, I would get it.
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Hmm, but do you think being able to cap your Eclipse with three targets would make your Human Form shields unnecessary? I'm actually thinking about trying to fit it in somehow.
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Possibly, and that's actually a good idea; however, it would only be for a little less than 90 seconds, and an AV fight usually takes longer than that... I'll have to think about it
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Yeah that's true, and it's why I'm still debating. Also because I'd have to work in Super Speed... *cringe* The fact that it would cost me 2 powers makes it pretty much impossible for me- I dropped grav snare for the s/l shield after our last talk, so I wouldn't mind dropping that for Burnout but idk how the heck I would get SS in. On my Tri Form builds I find my power choices are much more 'free.'
For a moment I thought that you were suggesting that people could actually grow weary of playing their Warshade(s).
Burnout...nope...I can't work it in.
I would have to drop something from the med or the concealment pool and that just ain't gonna happen. After all, Grant Invisibility is a must.
For a moment I thought that you were suggesting that people could actually grow weary of playing their Warshade(s).
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Burnout...nope...I can't work it in. I would have to drop something from the med or the concealment pool and that just ain't gonna happen. After all, Grant Invisibility is a must. |
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THB -
Did you just gloss over my Grant Invisibility comment?
Yeah that's true, and it's why I'm still debating. Also because I'd have to work in Super Speed... *cringe* The fact that it would cost me 2 powers makes it pretty much impossible for me- I dropped grav snare for the s/l shield after our last talk, so I wouldn't mind dropping that for Burnout but idk how the heck I would get SS in. On my Tri Form builds I find my power choices are much more 'free.'
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Side note: Single target fights tend to be a pain on endurance since you can't use Stygian circle; you might run into a problem with burnout's debuff, even if you wait to use eclipse.
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Ya, for AV thumpin I think I would prefer to keep the shields since it will take more than the 90s; for non-AV thumpin, I should have enough bodies for eclipse anyway. I'd really like it for Extractions, but it's just not going to fit in any of my builds.
Side note: Single target fights tend to be a pain on endurance since you can't use Stygian circle; you might run into a problem with burnout's debuff, even if you wait to use eclipse. |
Hrm, well I still think it would be much more useful for Tri Form Shades who Dwarf-Mode AV's (read: Most of them) to get the double eclipse and super-mires.
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I think burnout is a good addition if you can work it in without getting rid of any powers that you use on a regular basis or provide you with critical IO bonuses.
It could be nice to have an emergency stygian circle or eclipse when you needed it. Good way to get another fuzz ball floating about at the time too.
So far I've found burnout to be a so so type of power. Only set I've gotten incredible use out of it with was regen. Instantly recharging reconstruction, dull pain, instant healing, and MoG is pretty useful.
Solo, being able to stack up to four mires might be interesting, but in a group I typically have just enough time to stack up two of them.
Oh no, you might have to lose the medicine pool, and then the amount of awesome Warshades who use it would go from... 1 to 0.
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So make that a drop from 2 to 1.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
My Tri-form Warshade, Ms Terry, has all four powers from the Medicine Pool, and gets quite a lot of mileage out of them too.
So make that a drop from 2 to 1. |
My Warshade is an evil soul ripping creature who feeds off of corpses and gets stronger by devouring his enemies... he doesn't condone the ideas of sunshine, rainbows, or helping others.
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I just thought of this, and now I wish I could fit burnout into my Human form build, but it wouldn't be worth the sacrifice. If I was playing tri form, however, I would absolutely take Burnout. here's why:
Single targets/AV's are considered the main weakness of the Warshade. However, with the addition of Burnout, you will now be able to:
-Cap your Eclipse against three targets (with proper slotting)
-Double stack your Human Mire
The second point sounds so much better for Tri Form since Dwarf Mire already double stacks, and Dwarf is considered the best AV form (edit: For most tri-Form builds.) That means you can have 4 mires active against AV's for the entire duration of Human Mire, and even 5 at times during that period.
Edit: As for the issue of the endurance penalty, wait to execute your second Eclipse until after the Mires have been stacked.
I just thought I would share this because it's a way to cover what's considered our biggest weakness. It's true that Burnout is on a long recharge and for a lot of people that might make it worthless, but as Warshades we won't encounter situations where we need it very often anyways. When we do, though, it will be incredibly useful.