Long Range Teleport lacking


BigBlackAfrica

 

Posted

For me a teleport to the Train Station is not worth wasting a power pick on. If you have Teleport, the train station is usually a just few easy teleports away.

Long Range Teleport should at least include your selected mission as a target to be worth a power pick. Or include the option of a 1 kilometer directional teleport as well as the train stations.

Also, my MM's henchmen lose their AI's after Long Range Teleport forcing me to log out and back in to fix them.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Teleporting to the train station might be a chore to some people and so one power pick that could of been anything might not be a bad thing but I agree that it is lacking, you should be able to teleport to any zone except Ouro.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

long range tp DOES allow you to go to ANY city zone, it just pulls up a popup like a train station or ferry


 

Posted

I am supremely disappointed by Long Range Teleport and its clone, Shadow Slip for warshades.

I had heard that it would allow you to port to any alignment appropriate zone. This is not the case. If you are Villain or Rogue or Vigilante currently in the Isles, you may teleport to any one of the Villain Alignment zones that's not Ouroboros, Cimerora, RWZ, or any hazard zone. If you are a Hero or Vigilante or Rogue currently in Paragon City, you may teleport to any Hero Alignment zone that's not Ouroboros, Cimerora, RWZ, or any hazard zone.

I understand now that "alignment appropriate" means "Villain or Hero" and not "Villain, Hero, or any shade of Gray." I also understand now that "alignment appropriate" does not include hazard or cooperative zones.


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Posted

Quote:
Originally Posted by plainguy View Post
I thought that long range teleport allowed you to port to any zone ?
I'd want to see pvp and hazard zones included.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Sounds like all the Tier 5 travel pool powers are lacking to some degree. I was afraid LRT was too good to be true and apparently it is.


 

Posted

Honestly, I like it. I got quite a bit of mileage out of it, teleporting from the far side of IP, or from Striga (especially handy for that one fedex mission near the end of Moonfire), or as a direct link to Peregrine Island.

That said, I can see it being pretty useless for villains, since everything's connected to the ferry anyway, and the lack of hazard zones or cross-alignment areas for Vigilantes and Rogues are both disappointments.

It's good enough for me...but it could be a lot better.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
Honestly, I like it. I got quite a bit of mileage out of it, teleporting from the far side of IP, or from Striga (especially handy for that one fedex mission near the end of Moonfire), or as a direct link to Peregrine Island.

That said, I can see it being pretty useless for villains, since everything's connected to the ferry anyway, and the lack of hazard zones or cross-alignment areas for Vigilantes and Rogues are both disappointments.

It's good enough for me...but it could be a lot better.
i personally am getting LRT on my stone brute, its still faster than running across the zone

IMO the only 5th travel power thats even worth considering is LRT