KM/Regen Build and Questions


Gospel_NA

 

Posted

Currently, I've been trying to find a character that can do everything that I like to do well. I like to solo a lot (AV's, hopefully the ITF at some point), I like to do task forces, trials, etc.

So, I was trying to come up with a character that I thought could do all that and I've made several character with different builds, but this would be the first scrapper I am attempting and despite what I've seen going against regen I've decided to try it.

I chose KM, because it seems that it is a primary set that has the single target damage to take down AV's well while still maintaining a fairly respectable AoE in the form of Burst. I really enjoy the power siphon effect in this set.

I decided to pair it up with regen, because I though that the two sets were rather synergenic in their substantial benefit from recharge. I did focus on recharge (Without going into the use of purple sets, which I may add later on). I also focused on as much defense and resistance I could get. I figure the more defenses I could layer on top of my regeneration and healing the better off I'd be.

The build comes out to almost 40% s/l defense and I don't think I've sacrificed all that much to get there. Hasten isn't perma, but I figure several seconds of downtime isn't going to hurt me most of the time. I know there will be times where those seconds matter, but I think they'll be few and far between.

The build is further supported by the use of MoG, Instant Healing, and Shadow Meld. I figure with the amount of S/L defense and regen the build has these three powers will help support it in very rough situations. Furthermore, I may consider getting the incarnate power Barrier for a fourth power to assist in those situations.

My largest regret with the build was not being able to work burn out into the build as it seems like a phenomenal power to have with these sets as it would instant recharge siphon power, all attacks, MoG, instant healing, dull pain, and reconstruction. Seems sort of like a reset button in such a build. I am looking for input on the build that may improve it or the performance of the character. I also have a few questions on Kinetic Melee that I wanted to add.

The first is, for single target attack chain would it be more efficent to take quick strike over body blow since it is a faster animating and faster recharge attack than body blow for building siphon power stacks? Should I be taking both quick strike and body blow? What is the desired ST attack chain with KM? On a final note is KM better used on a scrapper or brute. I can see that there are certain aspects that very, but is the performance of the set vastly different because of it?


TL;DR: Here's my attempt at trying a KM/Regen scrapper that I'm hoping can solo AVs, farm, and maybe solo the ITF. Any input on how to improve would be appreciated. Also, what's the best ST attack chain and is this set more suited for a brute or scrapper?

((Note that the build is a scrapper since regen is not an option for brute in Mids yet.))

Hero Plan by Mids' Hero Designer 1.942
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Another Brute or Scrapper Build: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37)
Level 18: Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(27)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam-I(21), ResDam-I(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(42)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(40)
Level 41: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), GSFC-Build%(42)
Level 44: Dark Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Numna-Heal/EndRdx(46), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

I guess the build is either really good or really really bad.


 

Posted

I have never looked much at regen or KM (especially with regards to Power Siphons interaction with Concentrated Strike on a brute), but there are a couple generic things.

I'd substitute a Nucleolus Exposure for the crushing impact triples you used. Also, the build up proc in Tactics is a total waste.


 

Posted

Regen may love Brutes, but I generally prefer to run KM on Scrappers for the higher base damage and the ability to recharge PS on a CS crit. The mechanics of KM favor Scrappers significantly and the MOG/Shadow Meld combo is just great, so I'd recommend going with a Scrapper.

The build below can run a great attack chain, is only ~3 seconds shy of perma-Hasten, has over 4eps net to work with, softcaps to all three positions with Shadow Meld, and softcaps to everything with two small purple insps. It has some excess HP, but it just came along with some of the set bonuses. Tactics is just there as an IO mule, I wouldn't run it.

Cost-wise, it's pretty reasonable except for one key piece: the Gladiator's Armor 3%/TP. You can get that in 20-30 days of work running 5 tips a day and 1-2 SFs a day (convert the reward merits to alignment merits). Given the results on this build, it's definitely worth it.

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Posted

Brutes do not get Shadow Meld... They can get Darkest Night, though.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)