Soloing AVs - in RV


Arcanaville

 

Posted

Quote:
Originally Posted by Infini View Post
A long time ago I solo'd a couple of them with nukes and shivans on an EM/EA brute (this was before Energy Transfer got 'fixed').

I know those powers don't really constitute properly soloing in the scrapper forum, but if you have to kill them quickly before someone despawns them or ganks you, they would be helpful.
"Soloing" in the scrapper forum is the same as it is everywhere: performing a task with a single player (and generally a single player character).

Whether someone does something with or without temp powers or inspirations is a separate special circumstance.

Mostly, I'm interested to see whether people attempt this, and if so under what conditions: with or without temps, with or without (massive) insps, and how hard it is. It seems to be one of the last things that hasn't been generally discussed in terms of performance. I've heard of people duoing Lambda, but not really trying to solo all the heroes or avs in RV.


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Posted

Quote:
Originally Posted by Arcanaville View Post
"Soloing" in the scrapper forum is the same as it is everywhere: performing a task with a single player (and generally a single player character).

Whether someone does something with or without temp powers or inspirations is a separate special circumstance.

Mostly, I'm interested to see whether people attempt this, and if so under what conditions: with or without temps, with or without (massive) insps, and how hard it is. It seems to be one of the last things that hasn't been generally discussed in terms of performance. I've heard of people duoing Lambda, but not really trying to solo all the heroes or avs in RV.
Unless those in RV are different (higher HP, etc) I don't see soloing them being any more difficult than any other AV/Hero. The hardest part, imo, is timing. Getting in there when the zone is dead would be the best as you don't have to worry about outside interference. Just one person of the opposing side is all it would take to ruin the attempt.

It's been a while since I've done any PVP, but don't the AVs spawn in pairs, too?


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Posted

Quote:
Originally Posted by Infini View Post
Unless those in RV are different (higher HP, etc) I don't see soloing them being any more difficult than any other AV/Hero.
They are significantly different. They are more akin to GMs.

Edit: On top of that, PvP "diminishing returns" rules apply to the Scrapper's self-affecting powers, meaning their survival and mez protection powers. That changes the game pretty significantly.


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Posted

Quote:
Originally Posted by Arcanaville View Post
But that's outside of RV, with the full benefit of full strength damage enhancement and buffs. That will drop substantially in RV due to DR. Assuming you're getting something like say 250%-300% total damage buff (i.e. +150% to +200% above base damage including slotting) on your attacks DR will reduce that to 215% - 240% total damage enhancement. You're going to lose about fifteen to twenty percent of your damage due to DR on or around those levels of damage buff. My guess is you'll probably be around 200 dps in an equivalent situation in RV. That's not "low" in the absolute sense, but its low relative to what you can do with other primaries besides MA. I'm pretty sure Claws, Katana, and especially Fire can do better (well, I know Fire does better because I specifically tested and used it).
Fire, absolutely. It can reach those levels and then gets the DoT on top of it, and it's damage isn't S/L. Katana would be equivalent if not for the -Res in it's defense reduction attacks, which inexplicably the devs disallowed for Martial Arts. Otherwise MA is competitive, with the advantage of having good chains at much lower recharge levels. Claws will suffer from PvP ED on damage much worse than MA since its base damage is low and it relies on stacking it's damage buff power. Unless Follow Up is somehow immune to the PvP ED and I somehow missed that?


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Posted

It is possible to solo them. I worked that out in 2006-2007.

Edit: Just quickly I think Scirroco would be a pig, never worked out if he's doable but with new incarnate pets I wouldn't be too surprised.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Infini View Post
Unless those in RV are different (higher HP, etc) I don't see soloing them being any more difficult than any other AV/Hero. The hardest part, imo, is timing. Getting in there when the zone is dead would be the best as you don't have to worry about outside interference. Just one person of the opposing side is all it would take to ruin the attempt.

It's been a while since I've done any PVP, but don't the AVs spawn in pairs, too?
The problem is the PvP mechanics substantially debuffing the player (DR hits almost everything including defense per Arcana's posts earlier in the thread).


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Posted

Quote:
Originally Posted by Infini View Post
Unless those in RV are different (higher HP, etc) I don't see soloing them being any more difficult than any other AV/Hero. The hardest part, imo, is timing. Getting in there when the zone is dead would be the best as you don't have to worry about outside interference. Just one person of the opposing side is all it would take to ruin the attempt.

It's been a while since I've done any PVP, but don't the AVs spawn in pairs, too?
Quote:
Originally Posted by New Dawn View Post
It is possible to solo them. I worked that out in 2006-2007.

Edit: Just quickly I think Scirroco would be a pig, never worked out if he's doable but with new incarnate pets I wouldn't be too surprised.
Since 2007, the following changes would make soloing AVs and Heroes in RV harder than in the past:

1. If you intend to use heavies, they can no longer be healed.

2. DR reduces buffs: certain things like perma-PA and perma domination are no longer generally possible, and with it tactics like perma-confuse through the triangles. It also significantly reduces the damage buffs you can generate on yourself. And some archetypes simply cannot be buffed high enough to be able to tank AVs in RV due to DR; in particular most squishies cannot exceed about 22% defense in RV regardless of how strong the defense buffs are.

Certain other changes have improved matters:

1. Incarnate pets, some of which do a lot of damage and all of which (being critters and not players) are immune from DR.

2. Alpha slot level shift which can reduce the level gap to +3, and Ultimate inspirations which can reduce the level gap even further to +2.


The combination of the two means its still possible, but not with older techniques.

And Heroes and AVs spawn two and three at a time in RV when faction reinforcements are summoned.

I believe they are all theoretically soloable on both sides. Whether they all have been under the current RV conditions is something I don't know. Some luck is involved with some of them, like Ghost Widow: no matter how high your defense if she gets lucky with her mega hold it can mess up any attempt at soloing.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Since 2007, the following changes would make soloing AVs and Heroes in RV harder than in the past:

1. If you intend to use heavies, they can no longer be healed.

2. DR reduces buffs: certain things like perma-PA and perma domination are no longer generally possible, and with it tactics like perma-confuse through the triangles. It also significantly reduces the damage buffs you can generate on yourself. And some archetypes simply cannot be buffed high enough to be able to tank AVs in RV due to DR; in particular most squishies cannot exceed about 22% defense in RV regardless of how strong the defense buffs are.

Certain other changes have improved matters:

1. Incarnate pets, some of which do a lot of damage and all of which (being critters and not players) are immune from DR.

2. Alpha slot level shift which can reduce the level gap to +3, and Ultimate inspirations which can reduce the level gap even further to +2.


The combination of the two means its still possible, but not with older techniques.

And Heroes and AVs spawn two and three at a time in RV when faction reinforcements are summoned.

I believe they are all theoretically soloable on both sides. Whether they all have been under the current RV conditions is something I don't know. Some luck is involved with some of them, like Ghost Widow: no matter how high your defense if she gets lucky with her mega hold it can mess up any attempt at soloing.
1) No heavies used

2) Testing done with Firetank versus Ghost Widow

All the other things you mentioned would just make it easier now.

All I did was go in and adapt how I would tank GW unaided for an unlimited amount of time using a Firetank back then, this is before -Range in taunt I am sure, using roughly a fifth of what I could of used over time and took her down 20%. My main interest was how to tank and second to that is what more can be done. I did mention this on european forums I am sure or something about it. I mentioned things just to get people thinking.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
All I did was go in and adapt how I would tank GW unaided for an unlimited amount of time using a Firetank back then, this is before -Range in taunt I am sure, using roughly a fifth of what I could of used over time and took her down 20%. My main interest was how to tank and second to that is what more can be done. I did mention this on european forums I am sure or something about it. I mentioned things just to get people thinking.
I'm curious to know how you managed that, since the largest obstacle Ghost Widow presents isn't damage output per se, but her mega hold which breaks through melee mez protection and her heal which would make defeating her solo much more difficult without very high defenses.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm curious to know how you managed that, since the largest obstacle Ghost Widow presents isn't damage output per se, but her mega hold which breaks through melee mez protection and her heal which would make defeating her solo much more difficult without very high defenses.
AV AI could differ these days but I am doubtful to the idea that they have to prevent the possibility of soloing them. Just because I took her down roughly 20% with 20% of what I had doesnt mean the other 80% would of went well. I was happy with the potential enough to say that it was doable. The temp pets I put out attacked her, they might just stand around with their hands down their trousers now for all I know.

It comes down to giving her the least amount of opportunity to use powers I'd rather she didn't.

Scrappers get confront - rare seen but something that's always been on every single one of my scrappers. Certain things are worked out by different people with different mindsets. If you never take a power, you never play around with it. Anyway whilst your outranging what you don't want upon yourself (Soul Storm 80ft - Clarity, Clear Mind never needed unless you lacked flexibility) you need to taunt control adequately so that any temp pets can carry on untouched. To solo each one in RV does require splitting them, I wouldn't want two AVs attacking me really. Drone one, save the other.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I started to read your first comment properly rather than just scan it as I may of done before about blasters. I know an all blaster team can drop them all without a blaster defeated. What you can't out def, out run you just out range. If you can get enough ranged DPS with attacks above 100ft+ mainly but 110 ft+ ya gold. Its easy to see how easy it would be for an all Nova team of Khelds to take out the STF but the hard find for some situations is a WS with Gravimetric Snare and when it comes to Aeon a team that gets things right first time on time.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.