Feedback: Texas Handbook to Building Your Controller
I was unable to solve the issues with forum formatting. The guide has temporarily been republished here: http://pastehtml.com/view/b7pokm6ab.html.
This space originally held part of the guide itself. I'll steal it to add a short comment on the stuff I know is currently not covered. Some of this may be covered in a future update:
- Upcoming IO "archetype" enhancement sets
- Enhancement enhancers and their impact on builds
- Detail on secondary powersets
- Rules for exemplaring
- Better coverage on balancing choices between Recharge, Defense, Endurance, and how that interplays with the incarnate system
EDIT: Also, FYI, I just reviewed some of the slotting recommendations, and a few are pretty wonky. Please do not follow my current slotting advice for Hot Feet. I will fix it when I get an opportunity.. could be a few days.
Would you be opposed to hearing and maybe mentioning opposing opinions or philosophies? Glancing over it looks like a great guide, but I think there is definitely some differing takes on which bonuses are priorities. I realize you do mention there is a subjective element to the guide, but wasn't sure if you were interested in at least showing some alternative opinions. If you do want to keep it totally from a personal playstyle perspective, then great job so far.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
My nit-pick comment:
The damage type is called "smashing" not "slash"
Global = Hedgefund (or some derivation thereof)
Would you be opposed to hearing and maybe mentioning opposing opinions or philosophies? Glancing over it looks like a great guide, but I think there is definitely some differing takes on which bonuses are priorities. I realize you do mention there is a subjective element to the guide, but wasn't sure if you were interested in at least showing some alternative opinions. If you do want to keep it totally from a personal playstyle perspective, then great job so far.
|
Actually, I am not sure I agree with all of my own advice, so if there are conflicting opinions, feel free to share them. I also know some powersets better than others. The guide will still be subjective, but I would be willing to include comments or suggestions from other users.
Specifically, I think that the section on Selecting a Primary Goal needs some retooling. I think right now it sounds like "All builds have this basis" when really what I means is "If you don't know where to start, choose one of these four build goals." I think I also need to add a section about unique considerations some secondaries add to this.
Set it on auto (shift +left click) and forget about it. |
But if you have 45 Defense and the enemy has above normal Accuracy, it might blow right through your defense as if you had zero. |
Confusion Powers (not including Arctic Air) The default slotting of Confusion powers will almost always be from the excellent and modestly priced (for a purple set) Coercive Persuasion set. The main decision is between whether you need Ranged defense (a huge +5 bonus!) or not. Recharge and Defense: x6 Coercive Persuasio |
Stamina Most characters will want to at least double-slot this, in some cases triple. A few with very high native endurance recovery may get away with one slot. Analysis of averages shows that the Performance Shifter: Chance for +Endurance proc provides more Recovery on average than a standard Recharge IO, although this is chance based. Standard Slotting: x2 End Mod IOs, Performance Shifter: Chance for Endurance |
I feel you may want to make this even more general than it is. On heroes that I don't put the health +recovery procs, I usually do 4 slots in Stamina, and I could see this necessary being the case with newer players.
I really, really like the guide over all. The only content change I think you ought to make is to give more love to S/L Defense builds. I don't know where you could give it said love. The only one I noticed missing that I have used to soft cap for S/L is Enfeebled Operation for immobilizes.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
The game's down, so I can't look at this. I've always done ctrl+left click, so I'm not sure if shift will work for this as well.
|
Just because you're going over so many game terms, it might be worth nit picking this. I believe it's ToHit (as opposed to Accuracy) that blows through Defense. |
Just an inconsistency, because up t this point you've categorized the sets as "Ranged Defense," rather than simply "Defense." |
You accidently wrote Recharge IO there. |
I feel you may want to make this even more general than it is. On heroes that I don't put the health +recovery procs, I usually do 4 slots in Stamina, and I could see this necessary being the case with newer players. |
I really, really like the guide over all. The only content change I think you ought to make is to give more love to S/L Defense builds. I don't know where you could give it said love. The only one I noticed missing that I have used to soft cap for S/L is Enfeebled Operation for immobilizes. |
Thanks for pointing out about Enfeebled Operation.
Auto-Hit Heals Included in this category are powers like Healing Aura and Heal Other. Excluded are powers that require a to-hit check, like Transfusion (Empathy). |
Very nice guide.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Very nice Guide! I love playing my Controllers, and 2 of mine are Incarnates, but I still managed to pick up some useful tips here.
Also, I really like the format you used. It makes it easy to read (and take notes in the margins).
Please try my arcs:
Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)
Great guide! This was a joy to read and I picked up some more good stuff and perspective for my controllers. I see two things you may wish to add.
1) MULE section: you may wish to include some discussion on the concealment powers for folks looking for more places to hide LotG +recharge IOs.
2) you may also wish to identify how a player is to determine whether their endurance recovery is sufficient. On one hand, it's straightforward to tell if a current build needs he'll. The problem is when someone is sketching a fantasy build in Mids, such as while leveling or before even creating the character. Having a rule of thumb would be helpfulfor newer players, or those who don't necessarily have deep ezperoennce with building this particular archetype.
Just some thoughts, otherwise this is a fantastic resource. Thank you for writing it.
Hi folks,
I had never really planned to write a guide, but I recently had a bunch of personal work I wanted to avoid so I spent the weekend putting together what I thought would be a short guide on the subject of making a Controller build. 14 pages later it's a lot longer than I originally envisioned. I might trim it down some.
Anyway I know we have some experts here on the boards and I'd love to get some feedback. Some of what is being discussed in this guide is obviously subjective (since it is more an explanation of my outlook on slotting than anything--even if I'm actually unsure a totally objective guide for this game is impossible). I would like feedback on what you would like to have more info on, less info on, what is dead wrong, what obvious slotting I missed, and especially which sections need more explanation. I intended this for people who are at least somewhat familiar with their characters, but included some background info for reference.
Thanks!
-Oedipus Tex
UPDATE: A copy of the handbook is now temporarily published here: http://pastehtml.com/view/b7pokm6ab.html