Talking about Time/Rad


Koji_Colnair

 

Posted

So I finished running my Brute to 50 this weekend and pulling together a full IO build. With Freedom launching I'd like to create a new alt to run through the game, in particular a Time/Rad Defender.

As I've never leveled a defender past 20ish, I'd like to know if anyone could offer general advise on what I should be looking at in this build. Since this is not in Mids yet I can't post a build to critique; but here are some thoughts/questions (let me know if I'm driving in the wrong direction):

1. I'm thinking recharge and recovery for primary set bonuses. These should help keep chrono shift up frequently (maybe perma if enough), and help reduce some of end issues I was feeling in beta on other Time toons.
2. As this seems a toon suited for in your face action; probably S/L or Melee defense bonuses.
3. With Time being such a power hungry set, I need to make some cuts to Rad powers, any reason why I shouldn't skip x-ray eyes, electron haze, and proton volley?
4. Is this a build I'll need to go into the fighting pool for. I really want afterburner from flight, but with fighting I have issues picking up APP and afterburner.
5. Speaking of APP, I was thinking of going for PBU in Power Mastery or going to Elec for Power sink for resolving some end issues.

That's all my thoughts for now and I appreciate any feedback from the experts in defender land.

-Nicoliy


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

i am considering making a time/rad too because the debuff values would be great but i will prolly not end up making a build for it until mids is updated so i can see where ill need stuff

i personally will prolly go with dark mastery since it has end drain, soul drain, an armor, and oppressive gloom to stack with cosmic burst

the other defender combo i might consider as well is time/sonic again due to the great debuffs lol


 

Posted

I have a limited amount of experience with a Rad/Time Cor but I'll offer some insight.
1) You're correct about slotting for recharge bonuses, I'll be shooting for Perma Hasten/Chrono

2)But I'll be slotting for more defense than recov, mostly because I'll be going Cardiac, which leaves a lot of room for +defense bonuses. It's up in the air if i'll go M/R/AoE or S/L/E, gonna have to wait for the new Mid's to see.

3) Those are the 3 powers I skipped, and on just SOs I didn't miss them. Once you proc out NB you should be fine.

4) I'm having the same issue with choosing between Fighting & Burnout/Spring Attack. Guess that's just gonna have to be something you play around with in Mid's to see.

5) I'm going Power hands down, PBU, Temp Invul to stack with tough (as a defender Temp Invul + Tough + Cardiac caps you to S/L, keep that in mind) and Total Focus to stack with Cosmic Burst, as well as giving you some nice burst options? No contest for me here.


The Only Token Black Guy

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Posted

Quote:
Originally Posted by Necrotech_Master View Post
i am considering making a time/rad too because the debuff values would be great but i will prolly not end up making a build for it until mids is updated so i can see where ill need stuff

i personally will prolly go with dark mastery since it has end drain, soul drain, an armor, and oppressive gloom to stack with cosmic burst

the other defender combo i might consider as well is time/sonic again due to the great debuffs lol
I was considering Soul Mastery for some PB lovin in addition to the soul drain and the armor. You won't get soul drain quite as often, but PB will add lots to your shields.

On the other hand, dark provides some needed end drain and a basically free OG (since you get a really nice HoT). Hmmm... you might be right.

Now I just need to determine if it will be a Ice/Time rupter or a Time/Ice fender. I really wanna try Soul Drain + Blizzard + Dark Consumption now to see if I'll even have to slow down.

Edit: Nevermind. looking at the numbers and there's no doubt, the fender rulez. Much better D and can leverage soul drain for more damage than the rupter can. Completely worth the loss of a few dings of dbl damage.


 

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Shadey - at one point did Heal over Time NOT work on the caster?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Really good feedback all, thanks. Now I'm really torn on APP/PPP choice. The only thing I know I definitely want is PB. Last I checked it impacted Far Sight, is this sill true?

On the topic of skip-able powers, if I need to cut a power in place of another, how bad is it of me to drop aim from Rad? I'm mostly focused on teaming and buff/debuffing in PVE content, including incarnate trials.


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

Quote:
Originally Posted by Psylenz View Post
Shadey - at one point did Heal over Time NOT work on the caster?
Dunno about early beta testing, but it seems to work just fine now. I just logged into beta and confirmed that the HoT is 6 seconds and it works. It will heal you for a bit less becaues you cannot accelerate yourself, but it's still 5 tics over 6 seconds. My fender version got deleted, but the rupter version is 88.35 heal and 23.5 per tic on the HoT unslotted at 50. Should be very nice with OG.


 

Posted

Quote:
Originally Posted by nicoliy View Post
Really good feedback all, thanks. Now I'm really torn on APP/PPP choice. The only thing I know I definitely want is PB. Last I checked it impacted Far Sight, is this sill true?

On the topic of skip-able powers, if I need to cut a power in place of another, how bad is it of me to drop aim from Rad? I'm mostly focused on teaming and buff/debuffing in PVE content, including incarnate trials.
Checked it on beta and the descr says nothing about added resistance. That means PB will still work on it.

As to dropping aim, since you will be melee all the time anyway, if you take soul drain it won't hurt you much. If you go PBU it will affect you slightly but only on solo damage anyway. I would say it's a prime candidate for dropping along with electron haze (it's cone is not that great for a mostly melee fender).

Something to think about. With your D this high and your debuffs you should be able to use Proton Volley while in melee. Also if you went with OG from dark mastery, you could mez bosses with cosmic burst.


 

Posted

Quote:
Something to think about. With your D this high and your debuffs you should be able to use Proton Volley while in melee. Also if you went with OG from dark mastery, you could mez bosses with cosmic burst
Now this is enough to sell me on Oppressive Gloom, but I am already sold on it. The dark consumption is gravy.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Going to try making a Time/Rad defender myself I think, sounds like /rad goes quite well with time and all.


 

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I'm not usually one for speed-leveling an alt, and heck, not normally one for Defenders in general, but I've been having so much fun with my own Time/Rad that he just made 32 last night after less than a week in use. Time's Juncture + Irradiate makes me happy in all sorts of ways. I feel like a tank, against non-mezzing enemies at least.