Powering up my Darkx3 (respec, set IOs, incarnate)


Desmodos

 

Posted

I'm finally ready to dive into making a strong(er) build, via respeccing plus using set IOs (this will be the first time I'll be using them instead of just selling), and choosing some Incarnate powers

First, incarnate powers. I've got Alpha T4 Cardiac Core and Judgement T4 Void Radial, and I've chosen Diamagnetic for Interface, but should I get the T4 Core or Radial? I thought stacking the tohit debuff was a nice way to go, but I'm not sure which path to take for the final power. Also, I'm aware of the effectiveness of Reactive, but I won't take it due to the concept-breaking fire damage. For Destiny, I picked Ageless to get even more endurance for my end heavy build, but now that I've reached the top tier Cardiacs (and with the improvements I'm making to my slotting), I'm considering taking something else. Should I just stick with Ageless (the recharge is still nice, though I would probably take the debuff resistance path instead), or switch to Rebirth (+HP looks tempting) or Barrier (sort of make up for the lack of a /Dark T9 armor)? None of the Lore pets fit my character so I'm staying away from that for now

Onto the build, how does this look?
Click this DataLink to open the build!
Power Sets: Dark Melee, Dark Armor
Power Pools: Flight, Fighting, Leaping, Speed, Darkness Mastery
------------
Level 1: Shadow Punch -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), DampS-Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb(25)
Level 1: Dark Embrace -- HO:Ribo(A), HO:Ribo(9)
Level 2: Smite -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(19), DampS-Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb(27)
Level 4: Death Shroud -- HO:Nucle(A), HO:Nucle(5), HO:Nucle(5), EndRdx-I(7), EndRdx-I(7), EndRdx-I(9)
Level 6: Murky Cloud -- HO:Ribo(A), HO:Ribo(11)
Level 8: Shadow Maul -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(23), DampS-Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb(31)
Level 10: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(29), Numna-EndRdx/Rchg(29), DarkWD-Rchg/EndRdx(31), Numna-Heal(40)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-ResKB(43)
Level 14: Obsidian Shield -- HO:Ribo(A), HO:Ribo(15)
Level 16: Dark Regeneration -- C'ngBlow-Acc/Rchg(A), Sciroc-Acc/Rchg(31), Oblit-Acc/Rchg(34), HO:Golgi(34), HO:Golgi(36), HO:Golgi(36)
Level 18: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 20: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(27)
Level 22: Kick -- Acc-I(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(40)
Level 26: Soul Drain -- Oblit-Acc/Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Dmg/Rchg(37)
Level 28: Touch of Fear -- HO:Endo(A), HO:Endo(48), HO:Endo(48), DampS-ToHitDeb/Rchg/EndRdx(48), DarkWD-ToHitdeb/Rchg/EndRdx(50), SipInsght-ToHitDeb/EndRdx/Rchg(50)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-ResKB(46)
Level 32: Midnight Grasp -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), DampS-Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb(40)
Level 35: Tough -- HO:Ribo(A), HO:Ribo(36)
Level 38: Weave -- HO:Cyto(A), HO:Cyto(39)
Level 41: Petrifying Gaze -- G'Wdw-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), Lock-Acc/Hold(42), Lock-Acc/Rchg(43), Lock-Rchg/Hold(43)
Level 44: Dark Blast -- HO:Lyso(A), HO:Lyso(45), HO:Centri(45), HO:Centri(45), HO:Centri(46), RechRdx-I(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Total Core Conversion
Level 50: Void Radial Final Judgement
Level 50: Ageless Partial Core Invocation
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Sprint -- HO:Micro(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 2.5% Enhancement(Held)
  • 5% FlySpeed
  • 95.4 HP (7.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • 4% (0.07 End/sec) Recovery
  • 12% (0.67 HP/sec) Regeneration
  • 5% RunSpeed

Notes:
-For concept reasons, I'm sticking with Fly, though I may drop Hover (I've been using this for my pseudo-knockback protection for years)
-While I will start using set IOs, I'm mainly focusing on the enhancement values. The set bonuses are nice (and I try to select the sets with better bonuses), but I'm not planning on completely relying on them. Similar deal for the effects of Cardiac
-Dark Consumption is probably unnecessary at level 50 with Cardiac and Ageless, but I thought it might come in handy for any exemplaring, or if I drop Ageless like I talked about earlier

Questions:
1. Considering Swift+Microfilament, what does the slotting look like for maxed Fly and Hover speed? Will it be different in I21 (ignoring the new fly boost power)?
2a. On my attacks, I focused on +HP set bonuses (the extra tohit debuff slot), though I had the option of +2% damage instead, which one is better?
2b. Or should I take out these +HP/+Dam slots and throw in another Ribo in my resistance toggles?
3. Should I go with 2 or 3 Knockback protection IOs? I was thinking about switching one of them to a +Stealth IO, but CoD's stealth is fine if 3 is better
4. Performance Shifter proc in Stamina or 3rd common EndMod IO?


 

Posted

I took a look at your build, and tweaked it a bit. Keeping your general powers where they were, but threw in some IO sets. You will have much better defense for s/l/e/n (one small purp inspiration from soft cap). And I threw in a few +recharge sets. Also swapped a few of the HOs from Cytos to Enzymes as they grant a better bonus.

As for incarnate powers, I would stick with Ageless, you can't go wrong with the recovery and the recharge. Though on the interface, I don't see the difference if it's fire damage or not, diamagnetic leaves a glowing yellow halo around the targets...maybe to me that kinda takes away from a dark theme. And you can always explain that it isn't exactly fire damage as its more of a 'soul burn' or something.
Lore is a tough one though. The closest thing I can think of is the storm elementals, because they kind of look like nictus fluffies.



Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Queen of Vanity: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(17)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), S'fstPrt-ResDam/Def+(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/EndRdx(50)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(21), Hectmb-Dam%(40)
Level 4: Death Shroud -- FotG-Acc/Dmg/End/Rech(A), FotG-Acc/End/Rech(5), FotG-Dam/End/Rech(5)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 8: Shadow Maul -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Acc/Rchg(31)
Level 10: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), HO:Nucle(31), HO:Golgi(40)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-ResKB(43)
Level 14: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/EndRdx(46)
Level 16: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(34), HO:Golgi(34), HO:Golgi(36), Theft-+End%(36)
Level 18: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(39), EndMod-I(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(27)
Level 22: Kick -- Acc-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Rchg(37), Rec'dRet-ToHit/Rchg(39), Rec'dRet-ToHit(50)
Level 28: Touch of Fear -- Cloud-%Dam(A), Cloud-Acc/EndRdx/Rchg(48), Cloud-Acc/ToHitDeb(48), Cloud-Acc/Rchg(48)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-ResKB(46)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), HO:Nucle(34)
Level 35: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/EndRdx(43)
Level 38: Weave -- LkGmblr-Rchg+(A), HO:Enzym(39)
Level 41: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Soul Transfer -- Amaze-Stun/Rchg(A)
Level 50: Diamagnetic Total Core Conversion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(23)

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Posted

Okay, a general question, what are the pros and cons on going more enhancement based like my original posted build, versus set bonus based?


 

Posted

I can't comment specifically on your build since Mids' links don't work for me, but as a general rule, set bonus builds destroy enhancement builds (which you might see referred to as frankenslotted builds). You can get very good enhancement from sets anyway. Things like Hamios definitely have their place, but that place is limited.

3. I'd recommend 12 points of knockback protection. Edit: Stick the stealth IO in one of the veteran sprints.
4. Performance Shifter.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

You'll get a better response if you include the data chunk with your build posts.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Kindredsun's build is decent, but a few choice are rather lack luster. Sorry, your Death Shroud slotting is completely inadequate. Stamina is over slotted, move some of those to Death Shroud.

Over all, if you can't afford Purple IOs, it's a fair route to go, except you included PvP and some Purples. A DM/DA build REALLY benefits from Purple sets, just 5 slots though. You should easily work 4 into your build. The difference is in higher resistance and recharge values.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

To be honest, it was only a baseline build for the OP to work off of. I did not build it to be a super high end build, just a decent upgrade to his posted build, and not be overly expensive with over 2 billion inf worth of purples.

I do fully agree with Desmodos though, and it could be altered to be a lot better then the baseline model I posted.


 

Posted

Quote:
Originally Posted by kindredsun View Post
To be honest, it was only a baseline build for the OP to work off of. I did not build it to be a super high end build, just a decent upgrade to his posted build, and not be overly expensive with over 2 billion inf worth of purples.
Apologies. Like Werner, data links usually do not work for me. Lately copy pasting builds hasn't been working either. With out a data chunk, I can't see the OP build, so I didn't see the comparison


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Apologies. Like Werner, data links usually do not work for me. Lately copy pasting builds hasn't been working either. With out a data chunk, I can't see the OP build, so I didn't see the comparison

No apologies needed, I will gladly defer to Werner, Dechs and yourself on matters of DA slotting, as I don't actually have a playable /DA toon as of yet(last attempt was a MA/DA scrap that made it to 32, but endurance was a nightmare even heavily slotted for end redux in attacks) so by no small terms am I an expert on it.

And, in case you couldn't see the OP's build, here's the data chunk

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Posted

Thanks, Kindredsun.


Evertheskeptic, do you have a lot of respecs saved up? You need to dump 90-95% of those HOs. There is a MASSIVE benefit to IO set builds, particularly for Dark Armor. If you sell off those HOs, you should have enough funds for any build you're interested in. I feel for you, the transition is difficult. I did it when IOs were first introduced, but I was very happy for it.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I actually don't have all those HOs slotted, maybe only like a third, and the rest I have stored. But to answer the question, yes, I do have a lot of respecs saved

More questions

1. Is there a specific reason to take Decimation instead of Thunderstrike or Devastation (or even aiming for Apocalypse)? They don't offer the same bonuses obviously, but they (the bonuses) seem about equally effective, except I would be able to use the Decimation bonuses at lower levels. Was that a factor here (and in other lower level sets)?

2. So set builds are stronger, and I can't deny the survivability numbers of the suggested build. But how much is individual slotting sacrificed to get those set bonuses? For example, in the suggested Touch of Fear, it's slotted completely with a toHit debuff set, for the max end and recharge bonuses. I did want to boost the debuff aspect, but I would also like to boost the mez aspect, are the bonuses (not just in this case but overall) that great?

3. I thought frankenslotting included builds like the one I originally posted, where different set IO enhancements are used, with or without much regard to set bonuses (without, in the case of my proposed build)


 

Posted

Quote:
Originally Posted by evertheskeptic View Post
I actually don't have all those HOs slotted, maybe only like a third, and the rest I have stored. But to answer the question, yes, I do have a lot of respecs saved
STOP using HOs. Outside of a few powers (Swift for example) they offer little benefit over IO set bonuses.

Quote:
More questions

1. Is there a specific reason to take Decimation instead of Thunderstrike or Devastation (or even aiming for Apocalypse)? They don't offer the same bonuses obviously, but they (the bonuses) seem about equally effective, except I would be able to use the Decimation bonuses at lower levels. Was that a factor here (and in other lower level sets)?
This is a very generic question and hinders greatly on each build. You need to chose specific bonuses to target, and get as many of them as you can (keeping in mind rule of 5). Decimation is a great set for a DM/DA build for endurance management and recharge. Thunderstrike is a great set if you are trying to stack up some defense values. Devastation is a terrible set for DM/DA, non of the bonuses contribute significantly to the build. In the end, it always boils down to opportunity costs, choosing one set means you miss out on bonuses offered by another. On a complete build, these choices can be balanced out, creating an over all superior build.


Quote:
2. So set builds are stronger, and I can't deny the survivability numbers of the suggested build. But how much is individual slotting sacrificed to get those set bonuses? For example, in the suggested Touch of Fear, it's slotted completely with a toHit debuff set, for the max end and recharge bonuses. I did want to boost the debuff aspect, but I would also like to boost the mez aspect, are the bonuses (not just in this case but overall) that great?
If you are not careful, you can gimp a power for the sake of a set bonus. This is a common error, not a requirement. Be careful not to ignore set bonuses that make up for perceived deficiency in a specific powers slotting. As I mentioned on your other question, opportunity costs have to be weighed.

Your ToF slotting isn't terrible, but rather it utilizes many slots for very little benefit. What need is there for 15% To Hit Debuff on a Scrapper that has 35-40% defense? If fear was your objective, you'd be better off including Cloak of Fear in the build. With IO set builds, you cannot view a powers enhancements in isolation, but rather how it contributes to the over all builds and it's cumulative bonuses.

Quote:
3. I thought frankenslotting included builds like the one I originally posted, where different set IO enhancements are used, with or without much regard to set bonuses (without, in the case of my proposed build)
Yes, you are correct. Just keep in mind, frakenslotting is generally limited to single power, not the entire build. Obviously you can frakenslot an entire build, which can be helpful if you're lacking funds, but it will drastically hinder performance.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I do like the control aspect of the fear powers, I've loyally stuck with CoF even after the nerfs years ago. But after I decided on strengthening my build, I thought about changing to an aura that would help me kill that much faster, and replace the fear-based survivability with some standard, ie stronger defense and resistance. I do still like the option of having ToF, though

Here is a new build I'm working on, going off some of the recommendations from kindredsun and looking at some of the other options, vastly different from the original one. I do have 4 slots still open that I'm not sure what to do with, I could strengthen my attacks, add another slot(+bonus) to each armor, boost the utility powers, etc, but I'm having a hard time deciding which route to take

Also, after looking into some of the set IO costs, purples are probably going to be a long term goal, so I'd like to stay away from those for now. Also the fact that some are PVP were brought up. Are they purple-esque in cost? Either way, this build here does remove all PVP and purple IOs

Code:
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Posted

I find HOs more beneficial to controllers these days than any other AT. Dark Armour is deffo IO friendly - use and abuse it.

That said, I also have a thing for Dark Armour although I've never had the influence to make it playable at L50 so I ended up deleting them. I'm quite funded now and I will deffo build myself a Dark scrapper and a Dark tank. I just need to figure the primary and secondary, respectively.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Quote:
Originally Posted by evertheskeptic View Post
I do like the control aspect of the fear powers, I've loyally stuck with CoF even after the nerfs years ago. But after I decided on strengthening my build, I thought about changing to an aura that would help me kill that much faster, and replace the fear-based survivability with some standard, ie stronger defense and resistance. I do still like the option of having ToF, though
This version of your build is an improvement on what you initially posted, but the premise you've stated here is incorrect. DM/DA is more survivable and kills more efficiently with CoF. Removing CoF from your build is actually weakening it. IO sets allow you to over come all of the downsides of CoF. Combined with defense, CoF becomes more effective, not less.

Your new build seems to be combining typed defense and positional defense. These do not mix well. You can achieve better numbers if you focus on one. A positional defense build is just as good as a typed defense build, so it doesn't really matter which you choose. I personally prefer typed defense for DM/DA; I feel less compromises are required.

Stamina and Combat Jumping are over slotted. Pull some of those out and make better use of them.

Kinetic Combats are a great set for S/L defense, but they do lack sufficient basic slotting values. (not enough accuracy, not enough damage). This is easily over come by adding a 5th slot to your single target attacks and putting an acc/dmg/rechg or acc/dmg/end from any set. Frakensloting-lite if you will. A Nucleus HO also works well here.

I don't recommend using Regenerative Tissue Uniques on Dark Armor. You simply don't have enough hit points for it to make any significant impact. What little it offers is dwarfed by Dark Regeneration.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I agree that CoF makes DA more survivable, but I don't see how it increases kill efficiency


 

Posted

Quote:
Originally Posted by evertheskeptic View Post
I agree that CoF makes DA more survivable, but I don't see how it increases kill efficiency
In general terms, Cloak of Fear keeps mobs in Melee range where Death Shroud, Soul Drain, and other AoEs can be leveraged to their maximum potential. There are of course exceptions.

For a scrapper, anything that passively increases your survivablity increases your damage out put. The less you are concerned with staying alive, the more you can focus on dispensing carnage.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!