Crafting view from a new player - needs an overhaul
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As I understand it, the main reason storage is so limited is to minimize hoarding and push players to list things on the market -- to make a working economy instead of everyone having closed vaults.
This is not the only game that is like this, but other games at least offer a bit more with respect to crafting and storage. This game is pretty limited with both.
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Mats? I'm guessing that's an abbreviation for "materials" used in some other game. I guess there's nothing inherently wrong with using other-game lingo, but it doesn't make me think you've spent much time in the culture of this game, which sort of makes your opinions sound like you haven't spent a lot of time here.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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I was just going by what I've seen posted many times in the Questions forum by new players. My impression was that the biggest single complaint from new players was that they thought the game world was nearly deserted. It doesn't matter that it's not the fact, that's just the impression they had.
I'd also add the frequently voiced complaint that many who try out the game complain about it feeling deserted because it's so heavily instanced.
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Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
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And again, I wasn't indicating it's not a fact. Only that I wouldn't be one of those that feel that feel that way.
I was just going by what I've seen posted many times in the Questions forum by new players. My impression was that the biggest single complaint from new players was that they thought the game world was nearly deserted. It doesn't matter that it's not the fact, that's just the impression they had.
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In other words it wouldn't be one of my major complaints. I don't mind instancing.
Something about names that end in A that make me immeadiately think that.