Elec/Ice Tanker
Why do you have so many empty power picks? What are you planning to do with those?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I don't know how to put in Epic Powersets. That is why those 4 are empty.
You put the epic sets in the same way you do the power pool sets. The epic sets have a pull down menu where the power pools pull down menus are.
I think you could cut back the slots you give to your armours a bit. Most of the time attacks are with some lethal or smash component so overslotting the basics of a shield for damage components that are either rare in the large context of the game or are simply rare without S/L isn't that necessary. Free up slots for other powers where you can if you feel you can benefit.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
You do not need the ToD for it gives u a small percentage for the special ability. I agree with new dawn, you want to concentrate on getting your S/L/En/Neg def up.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I am shooting for a nice recovery/recharge build. I think I did okay but tell me what you think.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(7)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), RctvArm-EndRdx(21)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 10: Grounded -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(33)
Level 12: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(33)
Level 14: Boxing -- Acc-I(A)
Level 16: Energize -- Heal-I(A)
Level 18: Tough -- S'fstPrt-ResKB(A)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Super Jump -- Jump-I(A)
Level 28: Freezing Touch -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(42), T'Death-Dam%(42)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 35: Greater Ice Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(37)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 50: Musculature Radial Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)