What to pair with /Ninja


Greyhame

 

Posted

I've never played a stalker much past level 10 or so, so I decided I'd give the AT another chance. I want to use /Ninja because I like defense sets that have some tricks(the heal, confuse, and caltrops), but I'm not sure which primary. I kinda wanted a weapon set for flavor/aesthetics, be it ninja blade/dual blades/claws, but I was also looking at dark melee because once again the controls/heals it possesses look really good to me(though from what I understand shadow maul is bad and DM doesn't get good until drain life).

Which would you select and can any of you give me any hints for leveling up a stalker?

If it matters I think I'll go praetorian.


 

Posted

I got a basic build I made to test out a DM/Nin, what does everyone think?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Smite -- Acc(A), EndRdx(5), Dmg(5), Dmg(13), Dmg(17), RechRdx(43)
Level 1: Hide -- DefBuff(A)
Level 2: Ninja Reflexes -- EndRdx(A), DefBuff(11), DefBuff(27), DefBuff(34)
Level 4: Danger Sense -- EndRdx(A), DefBuff(11), DefBuff(29), DefBuff(34)
Level 6: Boxing -- Acc(A), EndRdx(7), Dmg(7), Dmg(15), Dmg(25)
Level 8: Assassin's Eclipse -- Acc(A), EndRdx(9), Dmg(9), Dmg(13), Dmg(15), RechRdx(31)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Placate -- RechRdx(A), RechRdx(42), RechRdx(43)
Level 14: Super Jump -- Jump(A)
Level 16: Kuji-In Rin -- RechRdx(A), RechRdx(17)
Level 18: Siphon Life -- Acc(A), EndRdx(19), Dmg(19), Dmg(21), Heal(25), RechRdx(37)
Level 20: Kuji-In Sha -- Heal(A), Heal(21), Heal(37), RechRdx(39), RechRdx(39), RechRdx(40)
Level 22: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Caltrops -- EndRdx(A), RechRdx(45), RechRdx(45)
Level 26: Touch of Fear -- Acc(A), Fear(27), Fear(29), RechRdx(45)
Level 28: Tough -- EndRdx(A), ResDam(31), ResDam(40), ResDam(42)
Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(40), DefBuff(42)
Level 32: Midnight Grasp -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(39)
Level 35: Blinding Powder -- Acc(A), Conf(36), Conf(36), RechRdx(36), RechRdx(37), RechRdx(43)
Level 38: Kuji-In Retsu -- RechRdx(A)
Level 41: Superior Conditioning -- EndMod(A)
Level 44: Physical Perfection -- EndMod(A), EndMod(46), Heal(46), Heal(46)
Level 47: Maneuvers -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 49: Smoke Flash -- Acc(A), RechRdx(50), RechRdx(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run



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Posted

It is hard to argue against using ELM/ with Ninja. As Microcosm has pointed out in his wonderful guide. LR, Caltrops and Waterspout from the PPP's are all summoned pets that do not break hide allowing you do some fun things that result in extra AS'es from hide for great damage.


Global: @Kelig

 

Posted

Really depends on what you're looking for. I've done spines/nin to 50 and was rather unimpressed - trying to play an aoe set on an AT designed around ST damage is not something I prefer. The above poster is correct that you can do interesting things with ELM though.

I started a dm/nin a couple weeks ago (up to 30 now), and I'm finding DM a much better fit for the AT's mechanics than spines was. Oh, and shadow maul is not bad - it's the only attack DM gets that hits more than one target - damn handy even on a ST focused character.

Edit: I took both shadow punch and smite for leveling, as well as shadow maul. I didn't have any problems pre-siphon life.


 

Posted

Quote:
Originally Posted by TheOOB View Post
I got a basic build I made to test out a DM/Nin, what does everyone think?
First thing: You mentioned Praetoria. Or as I like to call it, "Ambush-aetoria". Seriously, the mission design is all about being ambushed repeatedly and often. This makes having Caltrops a VERY nice thing early on. Say by level 10. When you hear an ambush coming, find a corner to hide behind, drop trops, and let them all crash into it. Then pop around the corner and hit them all from Hide with Shadow Maul (or maybe Smite the lieutenant). If you do that right you'll get a nice Hide crit at least since you probably won't get an AS off on an ambush very reliably.

Shadow Maul: This is considered a poor performer as an AoE but that's relative to other AoEs in other sets. From a strictly numbers point of view, Shadow Maul is not worth using against a single opponent but IS actually pretty good DPA if used against even just two enemies. It's an improvement over attacking those two enemies one-at-a-time and that makes it worth using. In situations where you have packed enemies and can hit three or four it's of course even better.

Boxing: Do not slot or use this power. Very poor performer. You want Shadow Punch and Smite. Leave Boxing at the default slot. Pick up Shadow Punch. Need room for Shadow Punch? Get rid of...

Smoke Flash: Terrible. Terrible power. Solo this is nothing more than a very short duration sleep with a very long recharge. On teams, this becomes an "attack my friends!" power. It does not grant you a free critical as does the single-target Placate power. So nearly worthless.

Body Mastery: This is just my opinion, but I've always thought BM looked pretty uninteresting on paper. You want more recovery, regen, and endurance? Get accolades and IOs. But inventions can't buy you a ranged targeted AoE that crits 100% of the time from Hide. Blaze Mastery can. Alternatively, Soul Mastery is very thematic for a Dark Melee character. Dark Blast becomes another ST attack in your attack chain. Coolest looking Hold in the game. Shadow Meld for temporary defense boost in "Oh S----!" situations.

Touch of Fear: I understand this has its uses but you're going to already have a lot of mitigation with tohit debuffs, caltrops, blinding powder, Retsu and/or Shadow Meld for emergencies... you may not find enough situations where you need to use this. Maybe take it and later respec out as you complete your build, making room for other powers.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

I absolutely love my Kin/Ninja.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

With enough money..../NIN is pretty incredible at times. I've had a whole lot of PvP fun on my spines/nin. Impale+shark kiting is kinda fun. I wouldn't say it's the best choice to marry spines to nin, but I enjoy it quite a bit. There are several sets that are a better choices based on the math.
I am leveling a elm/nin now and he is currently sitting at lvl 31. We'll see how he dances at 50 in Recluse Victory. I think the "standard" is elm/wp?