Solo Demon/Storm


Deacon_NA

 

Posted

Feedback would be greatly appreciated. As I said I intend to solo mostly, and would like this build to take on the occasional AV/EB encountered in various arcs.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy
  • (3) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy/Damage
  • (7) Blood Mandate - Damage/Endurance
  • (19) Blood Mandate - Accuracy/Endurance
  • (23) Blood Mandate - Accuracy/Damage/Endurance
Level 1: Gale
  • (A) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 2: O2 Boost
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal
Level 4: Snow Storm
  • (A) Tempered Readiness - Accuracy/Damage/Slow
  • (5) Tempered Readiness - Accuracy/Endurance
  • (7) Tempered Readiness - Range/Slow
  • (11) Tempered Readiness - Damage/Slow
  • (34) Tempered Readiness - Accuracy/Slow
  • (43) Tempered Readiness - Endurance/Recharge/Slow
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Steamy Mist
  • (A) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Endurance/Recharge
  • (23) Luck of the Gambler - Recharge Speed
  • (34) Impervium Armor - Resistance/Endurance/Recharge
  • (45) Impervium Armor - Resistance
Level 12: Summon Demons
  • (A) Edict of the Master - Accuracy/Endurance
  • (13) Edict of the Master - Defense Bonus
  • (13) Edict of the Master - Damage/Endurance
  • (15) Edict of the Master - Accuracy/Damage
  • (19) Sovereign Right - Resistance Bonus
Level 14: Teleport
  • (A) Jaunt - Endurance/Range
Level 16: Freezing Rain
  • (A) Touch of Lady Grey - Defense Debuff
  • (17) Touch of Lady Grey - Defense Debuff/Recharge
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (25) Touch of Lady Grey - Recharge/Endurance
  • (40) Touch of Lady Grey - Defense Debuff/Endurance
  • (42) Touch of Lady Grey - Chance for Negative Damage
Level 18: Hell on Earth
  • (A) Recharge Reduction IO
Level 20: Hurricane
  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff
  • (46) Endurance Reduction IO
Level 22: Teleport Foe
  • (A) Accuracy IO
Level 24: Team Teleport
  • (A) Jaunt - Endurance/Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Summon Demon Prince
  • (A) Tempered Readiness - Accuracy/Endurance
  • (27) Tempered Readiness - Range/Slow
  • (27) Tempered Readiness - Accuracy/Damage/Slow
  • (29) Tempered Readiness - Damage/Slow
  • (31) Tempered Readiness - Endurance/Recharge/Slow
  • (33) Tempered Readiness - Accuracy/Slow
Level 28: Thunder Clap
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (29) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Stun/Range
  • (33) Stupefy - Chance of Knockback
  • (43) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Endurance/Stun
Level 30: Assault
  • (A) Endurance Reduction IO
  • (31) Endurance Reduction IO
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Tornado
  • (A) Kinetic Crash - Accuracy/Damage/Knockback
  • (36) Kinetic Crash - Damage/Endurance/Knockback
  • (36) Kinetic Crash - Recharge/Knockback
  • (36) Kinetic Crash - Recharge/Endurance
  • (37) Kinetic Crash - Accuracy/Knockback
  • (37) Kinetic Crash - Damage/Knockback
Level 38: Lightning Storm
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Endurance
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod
Level 41: Flash Freeze
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Endurance/Sleep
  • (42) Call of the Sandman - Sleep/Range
  • (48) Call of the Sandman - Accuracy/Endurance
  • (50) Call of the Sandman - Accuracy/Sleep/Recharge
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Hoarfrost
  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
Level 49: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
Level 4: Ninja Run


Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)

 

Posted

DS/Storm is such a fun combination! You're like the jerk that holds someone down letting your buddies (i.e. demons) beat up on a dude.

I think you may be disappointed with your demons' performance (especially tier 2 and 3). Your tier 2 demons are seriously underslotted for damage and accuracy. They also love one SO's worth or so of endurance reduction. The demon prince is a damage monster, well worth focusing on Acc/Dam; it has nice slows but there is not too much need to boost those with a slow set (especially when its paired with /storm).

You haven't taken any of the recharge intensive pet sets, which ds/storm can make ample use of. At the very least, you can mule the +def and +resistance (four total) in Hell on Earth if it's not a power you often use.

For your protection (resistance and defense), it's not clear what your going after. Likewise, it seems like you went after some +def set bonuses - but randomly.

An excellent /storm guide is here. Draggyn did an excellent job in detailing many options available to stormies of all stripes. From my experience, it looks like gale is way overslotted (i go with the default slot and plain accuracy), freezing rain has way too much def-debuff (why bother? recharge and procs do the job and will save you some slots), and snowstorm is overslotted (if your using it to anchor stuff in your patches, try just endurance reduction).

Regarding teleport foe, how do you use it? I usually just herd mobs with hurricane into a corner and drop freezing rain, etc... It seems that pulling with teleport foe would be too slow.

Lastly, you didn't take any personal attacks. Now normally, the mastermind mantra is to avoid those powers, but in the case of DS they are pretty nifty.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

I agree with what Nyghtmaire posted. Also, Gale is overslotted; one acc is good, 2 is optional, a third slot in a dmg set is sub-par.

Hell on earth is underslotted. Defense is built into a mastermind so he can absorb the aggro and distribute the damage. This reduces damage to the pets, but if you have all four of the special resistance and defense IO enhancements keeping the pets alive is so much easier as well.. Boilerplate in 4 slots even if it is all four of the aura bonus. Six slots is highly recommended. More recharge please!

The hell on earth power is first, an aggro management tool. It's a BIG load of seeker drones distracting foes from hitting you and the pets. The foes waste attacks on expendable living hellfires. Second, living hellfire is a boost to your targeted pet. Especially in a world of alpha incarnates, extra buff on a pet is desirable. Hell on earth is a special perk for approaching the hard targets, elite bosses, and Archvillains.

Slotting slow IO enhancements is an idea I embraced as well. I put four of the Pacing of the Turtles in Demon Prince to be sure to enhance accuracy, damage, endurance cost reduction, as well as the slow components in pet abilities that have more slow features than direct pet damage. I slotted a couple Edict of the masters in my demon prince to boost more damage and a bit of pet damage endurance cost reduction.

I also salute your selection of the chill mastery. I found Flash Freeze to be far better than simply a stepping stone to the ice armor and hoarfrost abilities. It's a great way to take a chunk of aggro out of a large spawn as it appears most of the initial demon responses in bodyguard mode are single target attacks.

If you encounter a situation where you puzzle over whether more or less storm intervention in the management of foes comes to question. I can assure you, in almost all situations, more storm is better.

I didn't look to see what 6 slots of kinetic crash buys you, but it isn't ideal for tornado. Tornado is autohit. Tornado does use endurance, but there's too much endurance reduction slotted. Recharge reduction, max damage (tornado chews on AVs like a buzzsaw), and a nod to defense debuff (again for the AVs) or a nod to stun is more economical. By the way, I do 5 or 6 slot tornado myself.

This is a fun combination. I hope you have fun with it.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quick addendum ( I about had whiplash when I saw the slotting in lightning storm ): 4 slots of your favorite ranged damage IO dmg/rechg, a devastation hold proc, and an end reduction OR 6 Thunderstrikes are what I recommend.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks guys. And curse you DAYQUIL, massive headcold, and a complete lack of quality sleep.


Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)

 

Posted

This piqued my interest because I created a Demon/Storm on a previously unused server so I could solo him to 50 and really get to know Storm.

I did just that and it was a fun ride. She's a bit dusty from me not playing her hardly any more, but I realized I wanted to at least have a build available if the day ever comes that I IO her out.

So I whipped up a build pretty quickly, it certainly hasn't been scoured for fine-tuning, but it seems to have met these objectives I set:

1) Get decent defense. Enough to pair with Hurricane to floor the to-hit of +3 enemies.
2) Be very endurance friendly. When I think back to leveling this toon, 1 thing comes to mind immediately - *pant pant pant*. Endurance management was a challenge for pretty much every fight, certainly for a prolonged one against an EB.

I ended up with 28% Def to s/l and ranged. With a 34% -tohit from Hurricane, that actually soft-caps to +4s (28 + .5 * 34) = 45. Yes I know the PP adjustment is .48 but I can multiply .5 in my head easier.

Yes, I substituted in the purple sleep set because it's cheap. The 3 pet purples are a smidge more expensive, but I think worth it.

OP you went for teleport pool, I went for personal attacks. That's all personal preference. I created this MM because I wanted a different experience, one where I aggressively spammed attacks and I'll keep that mo because the attacks are helpful (and it's fun).

I do believe the 2nd-tier demons are subjected to schedule B enhancements and thus caps to ED around 60ish%, since it enhances Damage Resists too (right? that's what it looks like when I check my stats). So I just put that much damage in those pets instead of going for 95%.

For reference, here's what I just made up:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Zaruda: Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg(5), BldM'dt-Dmg/EndRdx(7), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(23)
Level 1: Gale -- KinCrsh-Acc/KB(A), KinCrsh-Dmg/EndRdx/KB(17), KinCrsh-Acc/Dmg/KB(37), KinCrsh-Rechg/EndRdx(46)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(34)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(34), RedFtn-EndRdx(45)
Level 12: Summon Demons -- EdctM'r-PetDef(A), S'bndAl-Acc/Dmg/Rchg(13), S'bndAl-Dmg/EndRdx(13), S'bndAl-Acc/Rchg(15), SvgnRt-PetResDam(17)
Level 14: Corruption -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(46)
Level 16: Freezing Rain -- UndDef-Rchg(A), UndDef-Rchg/EndRdx(19), LdyGrey-%Dam(25), Achilles-ResDeb%(43)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(34), C'Arms-Acc/Dmg/Rchg(40), C'Arms-EndRdx/Dmg/Rchg(42)
Level 20: Hurricane -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb(33)
Level 22: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50), Posi-Dmg/EndRdx(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(31), BldM'dt-Dmg(33)
Level 28: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-Stun/Rng(31), Stpfy-KB%(33), Stpfy-Acc/EndRdx(43), Stpfy-EndRdx/Stun(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep/EndRdx(50)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(7)
Level 4: Ninja Run



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Global = Hedgefund (or some derivation thereof)

 

Posted

Ok, now that Freedom is going live for VIP's, I did some tweaking to my build. I am going mostly for end recovery in order to help out the end intensive nature of /Storm.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy
  • (3) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy/Damage
  • (7) Blood Mandate - Damage/Endurance
  • (19) Blood Mandate - Accuracy/Endurance
  • (23) Blood Mandate - Accuracy/Damage/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: O2 Boost
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal
Level 4: Snow Storm
  • (A) Endurance Reduction IO
  • (5) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Steamy Mist
  • (A) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Endurance/Recharge
  • (11) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 12: Summon Demons
  • (A) Edict of the Master - Accuracy/Endurance
  • (13) Edict of the Master - Defense Bonus
  • (13) Edict of the Master - Damage/Endurance
  • (15) Edict of the Master - Accuracy/Damage
  • (19) Sovereign Right - Resistance Bonus
  • (31) Edict of the Master - Accuracy/Damage/Endurance
Level 14: Teleport
  • (A) Jaunt - Endurance/Range
Level 16: Freezing Rain
  • (A) Touch of Lady Grey - Defense Debuff
  • (17) Touch of Lady Grey - Defense Debuff/Recharge
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (25) Touch of Lady Grey - Recharge/Endurance
  • (40) Touch of Lady Grey - Defense Debuff/Endurance
  • (42) Touch of Lady Grey - Chance for Negative Damage
Level 18: Hell on Earth
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (34) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Call to Arms - Defense Bonus Aura for Pets
Level 20: Hurricane
  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff
  • (46) Endurance Reduction IO
Level 22: Recall Friend
  • (A) Range IO
Level 24: Team Teleport
  • (A) Jaunt - Endurance/Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Summon Demon Prince
  • (A) Tempered Readiness - Accuracy/Endurance
  • (27) Tempered Readiness - Range/Slow
  • (27) Tempered Readiness - Accuracy/Damage/Slow
  • (29) Tempered Readiness - Damage/Slow
  • (31) Tempered Readiness - Endurance/Recharge/Slow
  • (33) Tempered Readiness - Accuracy/Slow
Level 28: Thunder Clap
  • (A) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Stun
  • (43) Absolute Amazement - Endurance/Stun
Level 30: Combat Jumping
  • (A) Endurance Reduction IO
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Tornado
  • (A) Touch of Lady Grey - Recharge/Endurance
  • (36) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 38: Lightning Storm
  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 41: Flash Freeze
  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (42) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Sleep/Endurance
  • (46) Fortunata Hypnosis - Accuracy/Recharge
  • (48) Fortunata Hypnosis - Sleep
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
Level 47: Hoarfrost
  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
  • (50) Miracle - +Recovery
Level 49: Hover
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
Level 4: Ninja Run


Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)

 

Posted

Not sure if you're looking for feedback or not. If not, stop reading. If you are, here are my observations:

Upthread, there was feedback for your initial post that Demon Prince's slotting was lacking for damage and I see you did not change it. I want to "ditto" those posters and suggest you change this to something more damage focused. There's plenty of Slows in Storm already.

You are completely lacking kb protection. I'd put a BotZ in one of Teleport or Recall Friend.

3 endurance reductions in Snow Storm make that power cost .33 end/sec. 2 make it cost .35. I think you get a slot to play with here.

In Steamy Mist, 3 Impervium Armors give you 1.88% Def to Psi. If you swapped one of those to an LOTG (such as the triple) you'd get 9 more HP. Personally I seek to add HP to my MMs where possible.

5 slotting Edit of the Master seems sort of random to me, as the 4th and 5th slot bonus are pretty useless. As in the build I posted above, I'd go for 3 of the purple pet set here, good bonuses. If that's a tad too expensive at this point then use 2 Blood Mandates for a smidge more recovery.

The 5th and 6th slot bonus for ToLG in Freezing Rain are sort of questionable for an MM, especially one with the def debuffs available in Storm. I'd put in 2 procs here.

The endurance IO in Hurricane makes the cost .41 end/sec. Without the IO it's .47. I believe there are some more interesting things to do with that slot, say for example, switch it to the Force Feedback +Recharge proc.

CJ and Hover use trivial amounts of endurance and are fantastic LOTG mules.

I'm guessing you're using ToLG in Tornado for endurance bonuses. That's fine, but the 3 slot Expedient Enforcement bonuses are questionable. Let's see what it looks like to use the other 3 pet purples here. Again, if cost is a factor, maybe 3 Edict of the Master.

Miracle unique in Hoarfrost isn't going to be of much help if you want to boost your recovery permanently. With current slotting you get 120 second buff after you activate the power and not any time else. I moved to Health.

Minor tweaks:

In TTP, changed the Jaunt to a BotZ, to get a smidge more ranged def. If you're using TTP to move you and your pets across zones, I guess how you had it is better.

Might as well get the movement bonuses by slotting a Perf Shifter End Mod instead of the regular End Mod.

Threw in a Stealth io into sprint so you could have full PVE invis available.

A lot of the above is "season to taste" and what you have will do fine. I would prioritize
1) Getting -kb protection
2) Getting Demon Prince to do more damage
3) Moving Miracle unique from Hoarfrost to Health

Here's what your build looks like with the edits I suggested:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg(5), BldM'dt-Dmg/EndRdx(7), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(23)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(43)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Steamy Mist -- ImpArm-ResDam/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(11), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(50)
Level 12: Summon Demons -- S'bndAl-Acc/Dmg/Rchg(A), EdctM'r-PetDef(13), S'bndAl-Build%(13), S'bndAl-Acc/Rchg(15), SvgnRt-PetResDam(19), EdctM'r-Dmg/EndRdx(31)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Freezing Rain -- Posi-Dam%(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-Rchg/EndRdx(25), Achilles-ResDeb%(40), LdyGrey-%Dam(42)
Level 18: Hell on Earth -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(34), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg(37), ExRmnt-Acc/Dmg/Rchg(43), C'Arms-+Def(Pets)(45)
Level 20: Hurricane -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb(33), FrcFbk-Rechg%(46)
Level 22: Recall Friend -- Zephyr-ResKB(A)
Level 24: Team Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(31), BldM'dt-Dmg(33)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Stun/Rchg(31), Amaze-Stun(33), Amaze-EndRdx/Stun(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(36), LdyGrey-%Dam(36), S'bndAl-Dmg(36), S'bndAl-Dmg/Rchg(37), S'bndAl-Dmg/EndRdx(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(42), FtnHyp-Acc/Rchg(46), FtnHyp-Sleep(48)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45), LkGmblr-Def(46)
Level 47: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-EndRdx/Rchg(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 4: Ninja Run



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Global = Hedgefund (or some derivation thereof)

 

Posted

Deacon's assessment is right on the money.

Regarding the damage slotting to your tier 3 demon, I think (and correct me if I'm mistaken - I don;t want to put words in anyone's mouth) Psylenz was suggesting that including slow enhancements in a frankslotted approach to the Demon Prince was a savvy approach. If you do include slows, you likely will not need Snow Storm - almost every attack of the Demon Prince's contains a slow component iicr.

As an alternative (and purely as a contrary example, in no way it is a recommendation as the BEST approach), here is a build I'm considering working towards. Now, this is only something that will become safely self-sufficient after incarnates (mainly the cardiac alpha). The goal here was for ranged def cap to accommodate the mm flying in first to debuff and gather the spawn with hurricane with demons in bg mode to distribute any shots that get through. In addition, I wanted enough defense that, when accounting for the hurricane bit debuff, the demons would be relatively safe while in melee range (10% both pet unique enhancements, 4.1% maneuvers, and 5.5% variably from steamy mist before hurricane debuff). Lastly, balance recharge with recovery.

Frankly, I'm not happy with O2 boost, but I'm finding in my live experience that any need to heal is positively related to my proficiency with hurricane (and after the 2nd upgrade!). And hey, that's the joy of using MIDs - figuring out what compromises you're willing to make.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Ghenna: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Gale -- Acc-I(A)
Level 2: Corruption -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(23), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36)
Level 4: O2 Boost -- Numna-Heal/EndRdx(A), Dct'dW-Heal/EndRdx(34)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(9), LkGmblr-Rchg+(11)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), RedFtn-Def/EndRdx(17), EndRdx-I(34)
Level 12: Summon Demons -- ResDam-I(A), SvgnRt-Acc/Dmg/EndRdx(13), Dct'dW-Heal/EndRdx(13), BldM'dt-Acc/Dmg(15), HO:Nucle(15), BldM'dt-Acc/Dmg/EndRdx(17)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(39), Achilles-ResDeb%(39), LdyGrey-%Dam(39), Det'tn-Dmg/EndRdx(40)
Level 18: Hell on Earth -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-+Res(Pets)(21), ExRmnt-Acc/Rchg(42)
Level 20: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb(37), FrcFbk-Rechg%(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(25), EndRdx-I(25), GftotA-Def/EndRdx(31)
Level 26: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(29), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc/EndRdx(31)
Level 28: Thunder Clap -- Stpfy-Acc/EndRdx(A)
Level 30: Boxing -- Empty(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- C'Arms-+Def(Pets)(A), SvgnRt-PetResDam(40), EdctM'r-PetDef(40), LdyGrey-%Dam(43), LdyGrey-DefDeb/Rchg(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(43), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 44: Electrifying Fences -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(46), TotHntr-Dam%(46), TotHntr-EndRdx/Immob(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Acc/Rchg(50)
Level 47: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48)
Level 49: Weave -- HO:Enzym(A), HO:Enzym(50), HO:Enzym(50)
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Mrcl-Heal(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-End%(34)



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Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.