WP/Axe feedback
Um ok first off you looked at the wrong kind of def to SC. Most damage in this game dose S/L then En/Neg. Maneuvers is a big end hog. Seems like you tried to get your recharge up there but didnt take hasten. Also looks like you was also trying to get your positional DEF up but WP is more of a typed DEF tank. You took all of these things but u did not get any to increase your damage. Loose some of the erads, and get switch out your aegis with 4 RA that will help with your def on S/L a little, and try to find 2 more slots for tuff and get rid of the SF re/end there and the Res IO and replace them with RA. if you are going to 4 slot taunt switch them out with mokeing, or get 2 more slots there to get the s/l def there.
I did an alternative build that I thought up taking your power choices into priority. You might consider parts of it, or all of it, it's upto you:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(5), Aegis-ResDam(11), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(46)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg/EndRdx(34)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(42)
Level 4: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(7)
Level 8: Rise to the Challenge -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rng(15), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(40), Mocking-Rchg(43)
Level 12: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(13), Numna-Heal/EndRdx/Rchg(42)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- EndRdx-I(A)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Build Up -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(23), Rec'dRet-ToHit(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx(43)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(31), RctvArm-ResDam(33)
Level 28: Whirling Axe -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(42)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/Rchg(37)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(45), LgcRps-Acc/EndRdx(45), LgcRps-Acc/Sleep/Rchg(45)
Level 44: Quick Sand -- EndRdx-I(A)
Level 47: Stalagmites -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37), EndMod-I(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;692;1384;HEX;| |78DA6594DF4F134110C7F7AEADD052A0A5408BD05228082DF66C23CF1A154C4C685| |204E313694E5CE9C1599AB689F8E6DF608C3EE87FA1469FD4F8B7F80BA480519F44| |CFB9F92EB5B197DE7DF6BE373B333BB3DBC2CE42508807178516BC629BF57A69D5A| |C6CC99AAF606E58EBA24B081183525A907764A52E8D9B966D57B7EFC95A547D2848| |5B4AE3B2D968D8B274694786AF55CAB2262B0DE364102C6E6FDBC69234AB5665A39| |75FAE5A1BE506BDF59F7CBA2D6BF5B255FDFF7D60B16AAD1B8B66AD512E15CC7A43| |D6EEC728A934DD1FFCF4D0E8168E4F2CD3202FBC37801546609E101753397ECBE61| |94D77165F8E57140993A26F9931711D5801D60833E223996B08E2D1129A2BE9E3C0| |24239D621C929D47B9F5C06D006E43701B82DBD39BECF63399FBE056F78538B1538| |3C010E30B1974716047EFC272BAB1B86E2CF5880CB014C7E72FEBAE14B4187D3623| |B6C998D96264EE323ED1941E15B7076E83709B5E650C53CB7B61207A914A94A47E4| |412FD13C295F6C84D58B90923FD01A43F8039BB641051069124CF197CC8190C3E61| |7C23832138D587E6D860F8197D8988E1A70C8DA24661E089A2A0315542143483F27| |AC86E443568040D4AA041097426893E7DA780A3AA5EA3BBBABB31C6F680AF8CC43E| |23D964A40F185EF21E57DEE35861122BCC60D9D908639FBC8FABB28D4779DBFDF0B| |BE961474C22600A0153089142C0A91D5EFD4F329F56F94DFFE22F678E81DFC01FC6| |8C03B8BB2D2E1ED173565569F60DA772F62DF00E78CFC9ECD2219F533D9C430F1FD| |35443E5673C67E9DC0BE025F09A917FC508532572AAA33994208F82E45189316FEB| |60D18F2EB1D4A114BDEAC492A2B192F6B60EB1E30FB5CE90530CD053E96B6D63B36| |D7CAB6D9CE98895EB50F21DCAF90E65BE4369065AFF0042CB722D0EDBA50B5CE083| |766996AD8EFE49BA86CD3F85CD9FC589F80B76E7EC92| |-------------------------------------------------------------------|
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I did an alternative build that I thought up taking your power choices into priority. You might consider parts of it, or all of it, it's upto you:
|
In reference to what LSK said also, I noticed your version dropped ~30hp/sec to softcap S/L. How helpful is the SL softcap when I also have the ability to cap SL resists anytime it gets dangerous? More useful than the extra regen? I wish I could afford to try them both out. Below is my current in game build, which has similar res/def to the build I posted first. As crappy as it looks in every other aspect, it is indestructible vs anything on 1x8 and I only use strength of will occasionally for the +end.
I know that defense is king in this game, I guess Im just wondering at what point resistance compensates for defense enough to focus on something else.
I could expect with any type of Tanker on SOs to complete the game.
IO sets and setting just adds easiness to it all allowing me to take more risks, make more mistakes or to simply not fail due to somebody elses lack of team work.
What you've quoted is what I meant. Alot of people don't regard softcapping in Fire because its not that common or Cold because it's rare and a lot of those attacks exist with a lethal or smash component anyway and so S/L def will do. Alternatively Fire/Cold sometimes does. It is considered that S/L is most common too.
I can't argue what you will need as I would expect anyone to get through the content with an SO build. I can't state that any build is something people should have or hurry to get.
You can take everything as a pinch of salt and go with your head, gut, heart or whatever, or even do what I do, never see anything as a must. Take the bits you like, discard the bits you don't.
What I will say though is we all have a combat tab. If you fall at any hurdle, use it to work out why and then either adjust your build or your methods.
Edit: I could be wrong but if you set Accolades on on both builds then made sure that RTTC scales the same then the difference in regen is less for that S/L def
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm, you started asking about the damage potential on this build, and IMO the latest build goes very much in the wrong direction in that regard. Not only do you have fewer damaging attacks but the ones you have underslotted for damage.
Is there a particular reason you chose the Earth Mastery pool? If you want damage, then Pyre Mastery or Soul Mastery on red side would be much better choices. Though honestly, if this were my build I'd drop all but say, one of the epic attacks and get more Axe attacks and Build Up. My Ice/Axe tank has everything in BA except Chop.
Regarding the defense vs resistance question, what you really want to aim for if possible is layered damage mitigation. And since S/L is so predominant in the game having S/L both defense and resistance will make you *much* more survivable than one or the other alone. I think there's absolutely no question that adding S/L defense to WP will make your tanker much more survivable, but it doesn't have to be (and shouldn't, IMO) at the expense of damage capability.
Here's an alternative build that takes more Axe attacks and slots them fully for damage. I also slotted to soft-cap S/L defense, and S/L resistance is a little higher as well. Regen is also a little higher. I dropped the Earth Mastery pool for Gloom from Soul Mastery since it'll take a Siphon Insight set, but there are other ways to get more S/L defense if you need it. I wasn't sure about your budget, so I left the defense powers with common IOs, but LotG are always nice there if you can afford them. The Kinetic Combats in the build are quite expensive, but worth it, IMO, and available with Hero merits.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Rosalind: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Fast Healing -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 4: High Pain Tolerance -- Heal-I(A), Heal-I(11), Heal-I(13), ResDam-I(13), ResDam-I(15)
Level 6: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Indomitable Will -- EndRdx-I(A)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Taunt-I(19), Taunt-I(19)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt(25), Mocking-Acc/Rchg(27)
Level 18: Heightened Senses -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(27), DefBuff-I(29)
Level 20: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), RechRdx-I(46)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(36)
Level 26: Combat Jumping -- DefBuff-I(A), DefBuff-I(29), Ksmt-ToHit+(42)
Level 28: Whirling Axe -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(34), DefBuff-I(36), DefBuff-I(39)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 38: Pendulum -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 41: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42), RechRdx-I(43)
Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(46), DefBuff-I(50)
Level 47: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(43)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 13.9% Defense(Melee)
- 7.38% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 18% Enhancement(Accuracy)
- 4% FlySpeed
- 203.8 HP (10.9%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 10.5%
- 20% Perception
- 42% (3.28 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 4% RunSpeed
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;690;1380;HEX;| |78DA6594594F1A5114C7CF0C8330082A756193D505599C4ADAF7A6D63669A209884| |D1F09C15B199D0E04B02E4FFD1E4DBF5D37B76AB7C7869E7BCED59A30017E73CFFD| |DF73FFE75C66B68E378200EF9F80167CE634FBFDC64ED33D103D5FBD650BB725FCD| |B9D7ED3B1DD5D1F004479AEB121DE08B72FACD7B6E3743B47A21751135BC211C25A| |6F0E068E683C3D16E1976E5BF4843BB06E6F82D54EC7B13645B36BBB7B211ABCB0F| |7DA031C4DDE4EED8A5EBF6D770334AE7785D88D3CEFDA2D6BBD7738108D7AE7D069| |6C35FB03D13B89A2A925FC7E36F147C32F0C3D90C29B3CE869C432E8591A1939C29| |5D4D13534A08AC881514324616C1B1187B13A220DFE7D4405BEA05CE3B4BAB64821| |3F23C0F884020F0B0CCF22E553334185326182718D72AFDADE5BA57D27EAB42A552| |32C6C138ABCFD5794FB383BF8B288327CC3904996868659D3A46A6A87F18AF0A002| |F77086F27155C0788632CC4844618E11C1630DB12308AD90A31B5C33A94C4EBED5A| |59F391B9182E8BE2E9B136DEB52173F4064E01CE561D5FA7096769D49511571C63C| |E327EAA655DA696E7D998B2E73D165EEC46A09E8F8D0D8AC32361BA7B41E0C45D44| |E113EE4549AC187BCC0873C87BA982A3A96A2A5F38CC25FAAF0175A49706E6FE28C| |8AC95CEAB21D99731E5D2062903DA58E658F0806A64DAAED935C6896D32E3096199| |7A66C123B4F4BBF49F86DCACAB8F6DC3B522D1E318E19279CE194F0C7E47FB5F4B7| |C4FE96A5BF04E4A5BF08E42F2898676305B6F90357ADF02A7DE5832EBB5DF848289| |64810C6024AAA2F252E60952D57182D0F80A56C5A3E8FECE5433FC3640408957142| |0EF3ADB15C5B2B7122C6BC71F798E1072F783C12298E442A2391472391CDFB91559| |0D5550DF5E8634823D155E0EEB15591EF2391EBFF114D3DDA45C6CDFD990CB78951| |30EEDE32C3B5116BE614BE0B3832FC076499DAD2| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I dropped the Earth Mastery pool for Gloom from Soul Mastery since it'll take a Siphon Insight set, but there are other ways to get more S/L defense if you need it. I wasn't sure about your budget, so I left the defense powers with common IOs, but LotG are always nice there if you can afford them. The Kinetic Combats in the build are quite expensive, but worth it, IMO, and available with Hero merits.
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I couldn't change from the controls in Earth Mastery for just Gloom. In some cases with secondary effects alone can "every ounce of damage be mitigated". If Darkest Night was thrown in with Gloom then maybe, I might think it worth the exchange.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I couldn't change from the controls in Earth Mastery for just Gloom. In some cases with secondary effects alone can "every ounce of damage be mitigated". If Darkest Night was thrown in with Gloom then maybe, I might think it worth the exchange.
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A WP tank soft-capped to S/L/E/NE will be plenty sturdy, and it's not like Axe is lacking for damage mitigation since there's KD or KU in every attack.
That's not to say that getting Darknest Night isn't a viable alternative, it is, and the OP could easily drop BU for it, though he'd have to find another source of S/L to stay soft-capped. But it's not like the build would be short on damage mitigation without it.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Assuming the OP picked EM for the same reasons I would of then swapping it out for just gloom wouldn't cut it. Assuming the OP didn't then, ya know, whatever. Darkest Night also in the build would be a fairer swap.
All my tankers have different worries, and that's good as there would be no point playing more than one type of tank, on that note they might also survive their shared worries by different methods. So no, all my tankers do not share that level of control. My Fire/Fire/Pyre could do with it but nah that just messes her Phoenix concept right up.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm, you started asking about the damage potential on this build, and IMO the latest build goes very much in the wrong direction in that regard. Not only do you have fewer damaging attacks but the ones you have underslotted for damage.
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Originally Posted by Finduilas
Is there a particular reason you chose the Earth Mastery pool? If you want damage, then Pyre Mastery or Soul Mastery on red side would be much better choices. Though honestly, if this were my build I'd drop all but say, one of the epic attacks and get more Axe attacks and Build Up. My Ice/Axe tank has everything in BA except Chop.
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Originally Posted by Finduilas
Regarding the defense vs resistance question, what you really want to aim for if possible is layered damage mitigation. And since S/L is so predominant in the game having S/L both defense and resistance will make you *much* more survivable than one or the other alone. I think there's absolutely no question that adding S/L defense to WP will make your tanker much more survivable, but it doesn't have to be (and shouldn't, IMO) at the expense of damage capability. |
Originally Posted by Finduilas
Here's an alternative build that takes more Axe attacks and slots them fully for damage. I also slotted to soft-cap S/L defense, and S/L resistance is a little higher as well. Regen is also a little higher. I dropped the Earth Mastery pool for Gloom from Soul Mastery since it'll take a Siphon Insight set, but there are other ways to get more S/L defense if you need it. I wasn't sure about your budget, so I left the defense powers with common IOs, but LotG are always nice there if you can afford them. The Kinetic Combats in the build are quite expensive, but worth it, IMO, and available with Hero merits. |
LotG/KinC are affordable to me with a bit of time, I just prefer to avoid purp/pvp/hamis if at all possible.
I can't argue what you will need as I would expect anyone to get through the content with an SO build. I can't state that any build is something people should have or hurry to get.
You can take everything as a pinch of salt and go with your head, gut, heart or whatever, or even do what I do, never see anything as a must. Take the bits you like, discard the bits you don't. |
Oh yep, I didnt realize those turned off after you took the build and gave it back. Im still sort of a mids noob.
I feel pretty comfortable with the survivability on this build, but Im curious what people think of its damage potential. Im not looking for tons of damage, just enough to consider myself as more than a punching bag for enemies.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rosalind: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Mind Over Body
- (A) Aegis - Resistance
- (3) Aegis - Endurance/Recharge
- (7) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance/Recharge
- (50) Aegis - Resistance/Endurance
Level 1: Beheader- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
Level 2: Fast Healing- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal/Recharge
Level 4: High Pain Tolerance- (A) Miracle - Heal
- (5) Miracle - Heal/Endurance
- (5) Miracle - Heal/Recharge
- (21) Miracle - Heal/Endurance/Recharge
- (21) Miracle - +Recovery
Level 6: Indomitable Will- (A) Kismet - Accuracy +6%
Level 8: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Endurance
- (17) Miracle - Heal
- (17) Miracle - Heal/Endurance
- (46) Miracle - Heal/Recharge
Level 10: Taunt- (A) Perfect Zinger - Taunt/Recharge
- (11) Perfect Zinger - Taunt/Recharge/Range
- (11) Perfect Zinger - Accuracy/Recharge
- (37) Perfect Zinger - Taunt
Level 12: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
Level 14: Super Jump- (A) Endurance Reduction IO
Level 16: Kick- (A) Accuracy IO
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Recharge Speed
Level 20: Chop- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Recharge
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Resistance/Endurance
- (36) Resist Damage IO
Level 24: Weave- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
Level 26: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 28: Whirling Axe- (A) Eradication - Damage
- (29) Eradication - Accuracy/Recharge
- (29) Eradication - Damage/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Chance for Energy Damage
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 32: Strength of Will- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
Level 35: Cleave- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (40) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (43) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Chance for Energy Damage
Level 38: Pendulum- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (42) Eradication - Accuracy/Damage/Recharge
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Eradication - Chance for Energy Damage
Level 41: Salt Crystals- (A) Accuracy IO
Level 44: Quick Sand- (A) Slow IO
Level 47: Stalagmites- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Radial Revamp
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Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (15) Regenerative Tissue - Heal/Endurance
- (43) Regenerative Tissue - Heal/Recharge
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (13) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run