AR/Energy Build


Centurion_A

 

Posted

I've been playing around with my AR/Energy Blaster and am about ready to finally respec her for sets and inherent fitness (been one of my tertiary characters until recently).

Anyway, I have a build worked out for her, but am not quite certain how viable it is. At first, I wanted to get her both ranged and melee defense. But that was weakening both, so instead I settled on focusing on ranged (along with endurance recovery and recharge). Sadly, unlike my AR/Traps Corruptor (who was real easy to build for ranged), this one seems to be lacking, as according to the totals, she is at a mediocre 28.6% ranged defense. Is that even enough to bother with going through the hassle of getting all the set pieces she needs? Or should I try for other objectives instead of ranged defense?

Here is her build thus far. Any ideas for tweaking and optimizine?

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Full Metal Duck: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
------------
Level 1: Slug Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(7), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Acc/Dmg/EndRdx:30(13), Thundr-Dmg/EndRdx/Rchg:30(15)
Level 1: Power Thrust Mako-Acc/Dmg:30(A), Mako-Dmg/EndRdx:30(37), Mako-Dmg/Rchg:30(37), Mako-Acc/EndRdx/Rchg:30(39), Mako-Acc/Dmg/EndRdx/Rchg:30(39), Mako-Dam%:30(39)
Level 2: Burst Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(7), Thundr-Acc/Dmg/Rchg:30(9), Thundr-Acc/Dmg/EndRdx:30(13), Thundr-Dmg/EndRdx/Rchg:30(15)
Level 4: Buckshot Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(5), Posi-Dmg/Rchg:30(5), Posi-Dmg/Rng:30(29), Posi-Acc/Dmg/EndRdx:30(31)
Level 6: Hover Krma-ResKB:10(A), LkGmblr-Rchg+:25(43)
Level 8: Combat Jumping LkGmblr-Rchg+:25(A)
Level 10: M30 Grenade Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(11), Posi-Dmg/Rchg:30(11), Posi-Dmg/Rng:30(29), Posi-Acc/Dmg/EndRdx:30(31)
Level 12: Beanbag Stpfy-Acc/Rchg:30(A), Stpfy-EndRdx/Stun:30(17), Stpfy-Acc/EndRdx:30(17), Stpfy-Stun/Rng:30(21), Stpfy-Acc/Stun/Rchg:30(25), Stpfy-KB%:40(46)
Level 14: Fly Winter-ResSlow:10(A)
Level 16: Stealth LkGmblr-Rchg+:25(A)
Level 18: Flamethrower Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(19), Posi-Dmg/Rchg:30(19), Posi-Dmg/Rng:30(31), Posi-Acc/Dmg/EndRdx:30(34)
Level 20: Build Up RechRdx-I:40(A), RechRdx-I:40(36)
Level 22: Hasten RechRdx-I:40(A), RechRdx-I:40(23), RechRdx-I:40(23)
Level 24: Bone Smasher Mako-Acc/Dmg:30(A), Mako-Dmg/EndRdx:30(25), Mako-Dmg/Rchg:30(34), Mako-Acc/EndRdx/Rchg:30(36), Mako-Acc/Dmg/EndRdx/Rchg:30(36), Mako-Dam%:30(37)
Level 26: Ignite Dmg-I:40(A), Dmg-I:40(27), Dmg-I:40(27), RechRdx-I:50(50)
Level 28: Conserve Power RechRdx-I:40(A)
Level 30: Air Superiority Mako-Acc/Dmg:30(A), Mako-Dmg/EndRdx:30(40), Mako-Dmg/Rchg:30(40), Mako-Acc/EndRdx/Rchg:30(40), Mako-Acc/Dmg/EndRdx/Rchg:30(42), Mako-Dam%:30(43)
Level 32: Full Auto Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(33), Posi-Dmg/Rchg:30(33), Posi-Dmg/Rng:30(33), Posi-Acc/Dmg/EndRdx:30(34)
Level 35: Boost Range RechRdx-I:40(A)
Level 38: Stun Acc-I:40(A)
Level 41: Body Armor S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:10(42), Aegis-ResDam/EndRdx:45(42), TtmC'tng-ResDam/EndRdx:45(43)
Level 44: Cryo Freeze Ray Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(45), Lock-Rchg/Hold:30(45), Lock-EndRdx/Rchg/Hold:30(45), Lock-Acc/EndRdx/Rchg/Hold:30(46), Lock-%Hold:30(46)
Level 47: LRM Rocket Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Surveillance AnWeak-Acc/DefDeb:50(A)
------------
Level 1: Brawl KntkC'bat-Knock%:20(A)
Level 1: Sprint Run-I:40(A)
Level 2: Rest RechRdx-I:40(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift Run-I:40(A)
Level 2: Hurdle Jump-I:40(A)
Level 2: Health Mrcl-Rcvry+:20(A)
Level 2: Stamina P'Shift-End%:21(A), P'Shift-EndMod:30(21), EndMod-I:50(50)
------------
Set Bonus Totals:
12% DamageBuff(Smashing)
12% DamageBuff(Lethal)
12% DamageBuff(Fire)
12% DamageBuff(Cold)
12% DamageBuff(Energy)
12% DamageBuff(Negative)
12% DamageBuff(Toxic)
12% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
19.56% Defense(Energy)
19.56% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
28.63% Defense(Ranged)
5.5% Defense(AoE)
63.75% Enhancement(RechargeTime)
2.5% Enhancement(Held)
3% Enhancement(Stun)
65% Enhancement(Accuracy)
13% FlySpeed
76.8 HP (6.374%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 12.1%
MezResist(Immobilize) 9.9%
22% (0.367 End/sec) Recovery
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
8.82% Resistance(Fire)
8.82% Resistance(Cold)
13% RunSpeed


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Posted

Hi! My primary character and favorite build is AR/Energy. Cliff notes response:

1) Stealth is unecessary as the defense bonus does not work in combat (or, at least it didn't use to) and you can get the stealth benefit through a celerity stealth IO in sprint

2) Burst is a poor idea. With the right build you will never need it. Slug is good enough.

3) Your goal is to focus on ranged AOE. Ignite, while amusing, is simply not the play style you want. What you want is to move around the battlefield constantly setting up your next cone attack. The below build has perma boost range, so use it! I have been successfully using this strategy and it is fun, deadly and leaves no room for ignite.

4) You want to try to cap ranged defense as you need to be able to survive the initial return fire. Few mobs should get close enough to you for melee. Remember that you can fly and that they will be dead between all of your AOE

5) The leadership and fighting pools are your friend

6) The best blaster epic pool (in my opinion) is Ice. You get 2 heals and an armor. Snow storm is amusing as well

7) GROUP FLY! Why? Because with 2 IOs you can get another bump in Ranged defense.

8) I used to have LRM way way way back in the day, in another life. Man, it looks very cool. I concede that. Properly slotted and with boost range, it is highly highly amusing. Problem is, with this playstyle you'll never need it or use it. Between the celerity stealth IO, fly, and the ridiculous ranged and smashing/lethal defenses, you can rely exclusively on full auto, flame thrower and buckshot with a little grenade launcher when necessary. Also the LRM recharge time is very slow/.

HK-Alpha, my main, is due for a respec himself. I am electing to drop beanbag (which I will miss). I lose the ability to stun bosses. On th eother hand, I have found myself not doing that very often. I tend to try to kill them instead. That said, the result is pretty great. I concede that the +3% defense gladiator IO is rather pricey... I will not be buying it myself for a good while longer. Everything else is doable.

Key stats:
43% ranged defense
40% smashing/lethal defense
(these 2 cover quite a bit)
60% recharge
218% Regen
All powers @ at least 240% accuracy
Conserve energy is down for 2.5 minutes and up for 1.5 minutes

Only weakness is in prolonged fire fights endurance gets tough.

When you add in Incarnate powers things get hilarious. With musculature (dude, we bring the SHOOTY... embrace it), barrier and the Ice Judgement power (MOAR CONES!) I am a beast of AOE death.

One last point: with my subotimal build I can SOLO the nictus crystal mobs on the ITF. I clear entire sections of the tunnels by myself while the rest of the team does its thing. And that is with much worse defense (I think my ranged defense is in the mid 30s right now... smashing and lethal is lower).


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

HK-Alpha: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Slug

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) HamiO:Nucleolus Exposure
Level 2: Buckshot
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Damage/Range
Level 4: Build Up
  • (A) Recharge Reduction IO
Level 6: M30 Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Range
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Endurance
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Conserve Power
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 18: Flamethrower
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Chance of Damage(Energy)
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Endurance
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (36) Red Fortune - Endurance
Level 26: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Vengeance
  • (A) Healing IO
Level 30: Group Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Full Auto
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 47: Hoarfrost
  • (A) Healing IO
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Miracle - Heal
  • (48) Miracle - Heal/Endurance
  • (50) Miracle - +Recovery
  • (50) Miracle - Heal/Recharge
  • (50) Miracle - Heal/Endurance/Recharge
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Accuracy


 

Posted

you'll want to select phpBB/Zetaboards when you go to export a build from mids.

I added some thoughts to yer build. still not happy with it tho.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Full Metal Duck: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Buckshot -- HO:Nucle(A), Ragnrk-Dmg/Rchg(5), HO:Centri(5), Posi-Dam%(27), FrcFbk-Rechg%(29), ExStrk-Dam%(31)
Level 6: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 12: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(25), Stpfy-KB%(46)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dam%(19), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34), HO:Centri(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 26: Ignite -- Dmg-I(A), Dmg-I(27), RechRdx-I(50)
Level 28: Conserve Power -- RechRdx-I(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(40), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: LRM Rocket -- Ragnrk-Knock%(A), Ragnrk-Dmg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Surveillance -- HO:Lyso(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(50)

Body Armor doesn't use any endurance btw

how bout aid self?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!


perma jump is ---> /up 1

 

Posted

Here's the build I put together when I was planning on an AR/Energy. It's 0.2% off the soft-cap for S/L damage and 6 seconds away from perma-Hasten. I was planning on Musculature Core but if you go Spiritual Core you can probably get perma-Hasten.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(17)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15)
Level 4: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(36), RechRdx-I(36)
Level 6: Slug -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 10: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15)
Level 12: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(31)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), RechRdx-I(34)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), DefBuff-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), DefBuff-I(27)
Level 28: Assault -- EndRdx-I(A)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Full Auto -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dam%(34), RechRdx-I(34)
Level 35: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(37), Det'tn-Dmg/Rchg(37), AirB'st-Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), DefBuff-I(42)
Level 44: Mace Beam Volley -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Boost Range -- RechRdx-I(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(29), P'Shift-End%(29)


 

Posted

I built an AR/EM to focus on rifle attacks. Soft-capped to S/L and with some pets for added dps when someone else is pulling aggro (to keep it off the pets). It's OK but lacks a certain oomph.



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Posted

Typical Range defense cap Hover Blaster. Full Auto is on a 24 second recharge. You have several forms of soft control and a few attacks that will help keep mobs away from you that decided to fly hear you, like some Carnies do.

Combat jump just does not give you the defense that Maneuvers does.

You could get rid of Hover and just use a jet pack. I gave you Super speed with the stealth IO for running around missions to get to the end or allowing you to hover with super speed on and stay stealthed.

If you got rid of hover and used a Jet pack you could remove body armor and pick up aid other and aid self. Or get rid of conserve power and hover.

I have a Arch EM that uses jet pack which is range defense capped and is soloing 4/8 setting on missions. I have aid self and aid other. There is a difference in the sets though which afford me the ability to obtain range defense cap a bit easier though.

Personally I think Positional defense is much better then typed defense if it can be obtained. If you added a purple set to Full Auto it would reduce the recharge on it immensely. But that is up to you to decided.

You have 2 choices here.
Musculature which will give you the 2 points endurance use to recovery ratio that is usually aimed for in a build.
If your going to go Cardiac then drop 1 or maybe 2 slots from endurance and you can go with the Aid other 1 slot and Aid self 2 or 3 slots if you do what I mentioned above by taking out hover.

What I can tell you I am 4/8 running on my AR Device which is in the retrofitting thread a few below this one. I have no aid self. The regeneration being range capped is enough. I eat a purple in case of a debuff and an orange which boost my resistance. I do eat a green but I'm not sweating a mission on a high setting is what I'm getting at.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Power Thrust
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Chance of Damage(Lethal)
  • (37) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Slug
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Buckshot
  • (A) Explosive Strike - Damage/Knockback
  • (45) Explosive Strike - Accuracy/Knockback
  • (45) Explosive Strike - Chance for Smashing Damage
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage
Level 6: M30 Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge
Level 8: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 10: Kick
  • (A) Empty
Level 12: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Conserve Power
  • (A) Recharge Reduction IO
Level 18: Flamethrower
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 22: Build Up
  • (A) Empty
Level 24: Sniper Rifle
  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 26: Ignite
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Beanbag
  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Chance of Knockback
Level 32: Full Auto
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Super Speed
  • (A) Celerity - +Stealth
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 44: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 47: Cryo Freeze Ray
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Recharge/Hold
Level 49: Body Armor
  • (A) Aegis - Psionic/Status Resistance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Endurance/Recharge
  • (40) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
  • (42) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (7) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 26.1% Defense(Energy)
  • 26.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 34.3% Defense(Ranged)
  • 3% Defense(AoE)
  • 3% Enhancement(Stun)
  • 6% Enhancement(Heal)
  • 48% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 12% FlySpeed
  • 122 HP (10.1%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 6.6%
  • 20% (0.33 End/sec) Recovery
  • 42% (2.11 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 12% RunSpeed




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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives