Update to "Check Name"


Forbin_Project

 

Posted

For those of us with altitus, coming up with a great costume and the perfect name can be difficult. I sit at work sometimes thinking of concepts and when i get home BAM! The devs implemented a fine feature before creating a character called "Check Name".

My suggestion would be to update it with: You can hit the check name button, type the desired name, and if the name was not available on that server, the results would prompt list of what servers it was available on.

Kinda like a server transfer. You want to transfer a character and it gives you a list of servers with the available number of slots.

Anyway... just a thought.


 

Posted

Most people have their favorite servers they like to play on. If a character name is so important to you that you're willing to play on -any- server to get it then I guess this would be cool. I'm just not sure how many people this would apply to.


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Posted

I like this idea. It's frustrating to search each individual server one at a time.


 

Posted

I'd just like to point out a bit of information tangential to this issue.

In the new character creator, the check name button has become a Check and Reserve button. I thought it was a nice expansion to the function.

As for the OP I agree with Lothic. I'm not sure a failed request should lead to a second request on all servers for the few people who would be willing to server hop for the sake of a name.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I'd just like to point out a bit of information tangential to this issue.

In the new character creator, the check name button has become a Check and Reserve button. I thought it was a nice expansion to the function.

As for the OP I agree with Lothic. I'm not sure a failed request should lead to a second request on all servers for the few people who would be willing to server hop for the sake of a name.
Why does it have to be a failed request on one server that leads to a second search? That sounds overly complicated. Why can't they just search all the servers at the same time.

The devs made a game where people can fly and shoot laser beams out of their eyes, surely they can program a name search on all the servers at once. Their frakking geniuses for Crom's sake.


 

Posted

They recently told us that the biggest load on the mapserver was <10 characters holding multiple door missions, and that was a big reason they cut back on the number of door missions for them so things would be more efficient.

When they redesigned the Auction interface, they stopped auto downloading the entire updated item listing as soon as you opened the panel, because even after years of search optimizations it was still making some people crash.

Why should they reverse that kind of trend and implement a shotgun Name check approach that will surely put more load on the character database for the admittedly small percentage of players who would be willing to server hop for a specific name?

If you can't see the difference between making the player server hop to check for a name on all servers and instituting an automatic check of all servers regardless of desire and/or need, I don't know what else to say.

Going from checking 1 server at a time to checking all servers every time skips a couple steps. People who write server queries and think about efficient solutions and minimal load wouldn't find a second search only when needed to be too complicated in comparison to shotgunning it.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
They recently told us that the biggest load on the mapserver was <10 characters holding multiple door missions, and that was a big reason they cut back on the number of door missions for them so things would be more efficient.

When they redesigned the Auction interface, they stopped auto downloading the entire updated item listing as soon as you opened the panel, because even after years of search optimizations it was still making some people crash.

Why should they reverse that kind of trend and implement a shotgun Name check approach that will surely put more load on the character database for the admittedly small percentage of players who would be willing to server hop for a specific name?

If you can't see the difference between making the player server hop to check for a name on all servers and instituting an automatic check of all servers regardless of desire and/or need, I don't know what else to say.

Going from checking 1 server at a time to checking all servers every time skips a couple steps. People who write server queries and think about efficient solutions and minimal load wouldn't find a second search only when needed to be too complicated in comparison to shotgunning it.
Thank you for the explanation. I'm not a programmer and it helps me understand why they chose to do it this way. I won't pretend that everything is crystal clear but I'm satisfied knowing there is a valid reason why it wasn't done, and probably won't be done.


 

Posted

What I really want to see with the Check Name, is that when you're done checking a name, you can check another without having to click on the Check Name button again. Very important if the name is unavailable.