KM/Elec Low-Budget Build


Dinlek

 

Posted

I'm trying to design a low-budget KM/Elec with decent survivability and damage. I'm not expecting to solo any task forces, but it'll serve as a good starting point for a slightly better build.

I'm new to slotting, though, and I'm not sure if I've even chosen inexpensive sets. Any advice would be greatly appreciated. What I'm curious about at this point...

I only have 31.8% defense to smashing a lethal, which is a bit lower than I'd like. I'm having a hard time trying to squeeze in more defense without going for more expensive sets, however. Even more unfortunate is the fact that I don't have perma-hasten...it would be nice to have, but at this point, I don't think I'm willing to sacrifice much defense for it. If anyone can give me some suggestions on where to cut the slack out of this build, I'd appreciate it.

Hero Plan by Mids' Hero Designer 1.942
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Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 6: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(11)
Level 8: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(37)
Level 12: Static Shield -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Grounded -- ResDam-I(A)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal(25), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Rcvry+(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx(42), RctvArm-ResDam(42)
Level 26: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(27), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(29), S'dpty-EndRdx(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(37), P'Shift-End%(37)
Level 38: Power Surge -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
Level 41: Zapp -- Empty(A)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/Rng(46)
Level 47: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def(48), S'dpty-EndRdx(50)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(42)



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Posted

I prefer Obliteration to Sirocoo for Burst, personally. Relatively cheap, just a matter of collecting the merits for it and depending whether or not you have enough for Sir, you may just have enough for Oblit as well.


 

Posted

Not wanting to be pessimist but

4 kinetic combats (level 35) goes for around 250m a set.
Unless you are placing them on useless powers, like kick or brawl, you will want the level 30-35 ones.

I notice you are using 4-5 sets? That is 1 billion alone just on kinetic combat, your build is FAR from low budget. Even if you are taking these recipes with merits, they -are- still expensive and time consuming.

(remember if you are placing KC on useless powers, you can put the knockdown proc instead of the recipe that goes for 150m+, and lower level ones you can manage to pay 50m top per set.)

Just saying because I made a Claws/Elec recently and watched my inf burn with kinetic combats XD, but managed to make a little killing machine with s/l cap It's totally worth it and I believe KM/Elec would be awesome too.


WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!

 

Posted

Quote:
Originally Posted by Panikaze View Post
Not wanting to be pessimist but

4 kinetic combats (level 35) goes for around 250m a set.
Unless you are placing them on useless powers, like kick or brawl, you will want the level 30-35 ones.

I notice you are using 4-5 sets? That is 1 billion alone just on kinetic combat, your build is FAR from low budget. Even if you are taking these recipes with merits, they -are- still expensive and time consuming.

(remember if you are placing KC on useless powers, you can put the knockdown proc instead of the recipe that goes for 150m+, and lower level ones you can manage to pay 50m top per set.)

Just saying because I made a Claws/Elec recently and watched my inf burn with kinetic combats XD, but managed to make a little killing machine with s/l cap It's totally worth it and I believe KM/Elec would be awesome too.
Craaaap...

I didn't know kinetic combat was so expensive. It's just hard to find the slots to get the defense...

I assume your Claws/Elec was rather expensive to soft-cap? Do you have any ideas for how I can manage my sets so I don't have to get something as expensive as kinetic combat?

Quote:
Originally Posted by Stryph View Post
I prefer Obliteration to Sirocoo for Burst, personally. Relatively cheap, just a matter of collecting the merits for it and depending whether or not you have enough for Sir, you may just have enough for Oblit as well.
Not to sound like a noob, but I haven't played much recently and things got a little complicated in my absence. Merits are what you get at the end of Task Forces, and you spend them to buy sets instead of getting them randomly like it used to be, correct?

And you can get salvage for IO recipes from the Architect system as well, am I right?


 

Posted

Yes, my claws/elec was really expensive, but I already had all IO's from other toons like the 3% pvp IO and a couple epic sets, so I made the build around it. The KC really surprised me though.. and I have no idea of how to cap it without kinetic combat, nor I think it's possible..


WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!

 

Posted

Quote:
Originally Posted by Dinlek View Post
Craaaap...

I didn't know kinetic combat was so expensive. It's just hard to find the slots to get the defense...

I assume your Claws/Elec was rather expensive to soft-cap? Do you have any ideas for how I can manage my sets so I don't have to get something as expensive as kinetic combat?
One alternative is to use Smashing Haymakers instead. They won't cap you - they'll only give around half the S/L defense bonus of a KC set - but they're a *lot* cheaper.

Quote:
Originally Posted by Dinlek View Post
Not to sound like a noob, but I haven't played much recently and things got a little complicated in my absence. Merits are what you get at the end of Task Forces, and you spend them to buy sets instead of getting them randomly like it used to be, correct?
Kind of. There are Reward Merits, which are what you get at the end of TFs and your own story arcs, and then there are Alignment Merits (Hero Merits if you're blueside, Villain Merits redside) if you've purchased Going Rogue. A pure Hero/Villain has the option of purchasing rare set recipes with A-merits, which you can get by running tips to complete a Morality Mission to reaffirm your alignment. You can also trade in 50 Reward Merits for one A-merit; the conversion costs 20 million inf each time. More information here:

Alignment Merits
Morality Missions

You *can* purchase rare recipes with reward merits alone - something I wouldn't suggest as the conversion rate just isn't a good deal. You're much better off trading them in to get A-merits and then using the A-merits to buy what you need. Most non-purple rares cost either 1 or 2 A-merits apiece. IIRC, KC dual-aspects cost one merit; the triple costs 2.