Achilles Heel: -Res


Aggelakis

 

Posted

Does the Achilles Heel proc stack at all? Specifically, in the case of it being in two different powers and both successfully triggered before the first one wore off.


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Posted

No.


 

Posted

The PVP -res IO will stack with it though.


 

Posted

And so will tanker's Bruising, which is also the same effect.

Not that in all three cases, rather than applying a debuff to the target, it grants a temporary power that gives a -20% resist(all) debuff to self (the critter), and is flagged "Does not stack from same caster".

That means that if a team of 8 tanks were all pounding on a single target with their T1 attack, an attack slotted with the Achilles' Heel proc, and an attack slotted with the Fury of the Gladiator proc, the target would AT MOST have a 60% resist debuff (one of each of the three kinds), even though he might end up with dozens of procs on him between all the attacks.

Also, because of how the proc works, it has to wear off before you can apply a new one; you can't extend it by applying a new proc before the old one wears off. There will always be gaps.


@Roderick

 

Posted

I thought as much. Oh well.

Thanks!


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Posted

Quote:
Originally Posted by Roderick View Post
And so will tanker's Bruising, which is also the same effect.

Not that in all three cases, rather than applying a debuff to the target, it grants a temporary power that gives a -20% resist(all) debuff to self (the critter), and is flagged "Does not stack from same caster".

That means that if a team of 8 tanks were all pounding on a single target with their T1 attack, an attack slotted with the Achilles' Heel proc, and an attack slotted with the Fury of the Gladiator proc, the target would AT MOST have a 60% resist debuff (one of each of the three kinds), even though he might end up with dozens of procs on him between all the attacks.
I don't understand. If it does not stack from the same caster, doesn't that mean it DOES stack from different casters?


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Posted

Quote:
Originally Posted by peterpeter View Post
I don't understand. If it does not stack from the same caster, doesn't that mean it DOES stack from different casters?
I'd guess that since it works as a temporary power, that means the "caster" is always the critter that the power is on, not the character that put it on the target.

Or I could be wrong


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Posted

Quote:
Originally Posted by StarGeek View Post
I'd guess that since it works as a temporary power, that means the "caster" is always the critter that the power is on, not the character that put it on the target.

Or I could be wrong
Correct. It grants the enemy a power that causes the effect, so the enemy is the caster of the power. So multiple PCs attacking the same NPC are simply granting and re-granting the temporary power to the enemy, not actually applying the proc themselves.


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Posted

Yeah, I should have been more clear: With each of the effects, YOU do not debuff the target, you make the target debuff THEMSELF. And each debuff can only be applied once.


@Roderick

 

Posted

Ah, that makes sense. Thank you. What about that Incarnate power with the -Res? Reactive, I think. I think that's different, isn't it?


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Posted

Interface works similarly, regardless of which effect you choose. Each effect has 2-4 tiers, and each tree has two effects. Each power has one or two effects, each of which functions like the above effects, except that they can stack up to four times each.

So in the case of Reactive, if there were three people, one with a 25% chance for debuff, one with the 50%, and one with the 75%, each would stack up to four times. However if all three of those people were using the 75% chance to debuff, then it would still max out at four.

Interface is a shining example of the adage "Through overspecialization, we breed in weakness".


@Roderick