Starting a new tanker leveling build


Finduilas

 

Posted

I rolling a new tanker in the near future, and decided to go Fire/Fire because I've always liked the ton of AoE damage those sets can put out. A made a basic leveling SO build in mids I think will take my character to 50, but I figured I'd show it to the experts in the forums to see their opinions.

I want the build to be able to tank for teams, but it also must be able to solo decently as I'm not always going to be on a team. I haven't played a tanker much before, so I wasn't sure on some issues such as when to take taunt, and which attack powers to take and how to slot them.

Anyways, suggestions? Comments? Thanks in advanced for the help

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Blazing Phoenix: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- EndRdx(A), ResDam(5), ResDam(5), ResDam(33)
Level 1: Scorch -- Acc(A), Dmg(9), Dmg(34), Dmg(43)
Level 2: Fire Sword -- Acc(A), EndRdx(7), Dmg(19), Dmg(34), Dmg(43)
Level 4: Healing Flames -- Heal(A), Heal(9), Heal(15), RechRdx(31), RechRdx(43), RechRdx(45)
Level 6: Combustion -- Acc(A), EndRdx(7), Dmg(15), Dmg(31), Dmg(42), RechRdx(48)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Blazing Aura -- EndRdx(A), Acc(11), Dmg(11), Dmg(23), Dmg(37)
Level 12: Plasma Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(34)
Level 14: Super Jump -- EndRdx(A)
Level 16: Consume -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Burn -- Acc(A), Dmg(19), Dmg(23), Dmg(37), RechRdx(50)
Level 20: Build Up -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Taunt -- Acc(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Fire Sword Circle -- Acc(A), EndRdx(29), Dmg(29), Dmg(31), Dmg(40), RechRdx(46)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(33), ResDam(37)
Level 35: Incinerate -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(40), RechRdx(46)
Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run


 

Posted

Not bad for a first try, though I'd recommend some changes.

Blazing Aura needs a second end reduction slot, it's a high-endurance toggle.

You need some accuracy and end mod in Consume as well as recharge. I'd add one slot of each.

Taunt is auto-hit except in PvP. Drop the accuracy and use recharge, taunt duration or range enhancement depending on your preference.

I'd pull some of the slots from Physical Perfection and Conserve Power to add slots to BA and Consume. CP doesn't need more than a recharge in the base slot.

I'm of two minds on Weave; normally I'd recommend it unreservedly in a set IO build that's building for defense. However, in an SO build I'm not sure that going from just 3-10% defense is worth the power selection and slots. If you do keep it, try to find another defense slot for it--you might as well get the most out of it.

Here's your build reworked a bit. I pulled a slot from FE rather than single-slotting PP, but that's your call. I'd really like to see an end red slot in Scorch and Burn as well, but you can try it like this and see it your recovery is manageable.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Blazing Phoenix: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- EndRdx(A), ResDam(5), ResDam(5), ResDam(33)
Level 1: Scorch -- Acc(A), Dmg(9), Dmg(34), Dmg(43)
Level 2: Fire Sword -- Acc(A), EndRdx(7), Dmg(19), Dmg(34), Dmg(43)
Level 4: Healing Flames -- Heal(A), Heal(9), Heal(15), RechRdx(31), RechRdx(43), RechRdx(45)
Level 6: Combustion -- Acc(A), EndRdx(7), Dmg(15), Dmg(31), Dmg(42), RechRdx-I:50(45)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Blazing Aura -- Acc(A), EndRdx(11), EndRdx(11), Dmg(23), Dmg(27), Dmg(37)
Level 12: Plasma Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(34)
Level 14: Super Jump -- EndRdx(A)
Level 16: Consume -- Acc(A), EndMod(17), RechRdx(17), RechRdx(42), RechRdx(42)
Level 18: Burn -- Acc(A), Dmg(19), Dmg(23), Dmg(37), RechRdx(50)
Level 20: Build Up -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Taunt -- Taunt-I:50(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27)
Level 28: Fire Sword Circle -- Acc(A), EndRdx(29), Dmg(29), Dmg(31), Dmg(40), RechRdx(46)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(33), ResDam(37)
Level 35: Incinerate -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(40), RechRdx(46)
Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(46)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- EndMod(A), EndMod(45)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff-I:50(48)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run
------------
Set Bonus Totals:

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

There is one thing fin forgot to mention since you are going to use just SOs i would recommend taking accro since fire tanks has no KB protection in them at all. With accro at least you will have KB protection of 9.


 

Posted

Quote:
Originally Posted by LSK View Post
There is one thing fin forgot to mention since you are going to use just SOs i would recommend taking accro since fire tanks has no KB protection in them at all. With accro at least you will have KB protection of 9.
Good catch, LSK, I forgot about that entirely.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the advice. Honestly, once I hit 30+ I'm probably going to start throwing in a few IO's here and there, and I'll definatly run straight for the knockback ones. Would a Blessing of the Zephyr Knockback global and a Steadfast Protection Knockback global provide enough -knockback? The steadfast seems easy to get via merits, and the zephyr could be gotten with alignment merits.


 

Posted

Quote:
Originally Posted by TheOOB View Post
Thanks for the advice. Honestly, once I hit 30+ I'm probably going to start throwing in a few IO's here and there, and I'll definatly run straight for the knockback ones. Would a Blessing of the Zephyr Knockback global and a Steadfast Protection Knockback global provide enough -knockback? The steadfast seems easy to get via merits, and the zephyr could be gotten with alignment merits.
The usual recommendation is to either get 4 points of KB protection, in other words, one KB IO, or 3 for 12 points of protection. (There aren't a lot of situations where 8 is better than 4.)

For a tank, 3 KB IOs is ideal, but if you can't find the slots try going with one and see if that provides adequate protection.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Good catch, LSK, I forgot about that entirely.
Well you know how I love my fire tank. Got to look out for the ones starting out.


 

Posted

Quote:
Originally Posted by TheOOB View Post
Thanks for the advice. Honestly, once I hit 30+ I'm probably going to start throwing in a few IO's here and there, and I'll definatly run straight for the knockback ones. Would a Blessing of the Zephyr Knockback global and a Steadfast Protection Knockback global provide enough -knockback? The steadfast seems easy to get via merits, and the zephyr could be gotten with alignment merits.
You can also get Karma KB protection, on my main tank I have 1 of each.


 

Posted

Is this a little better? I changed around the powers/slots a little, and added knockback protection IOs to Super Jump, Combat Jumping, and Temperature Protection(None of which get much benefit from normal SO's)

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- EndRdx(A), ResDam(5), ResDam(5), ResDam(31)
Level 1: Scorch -- Acc(A), EndRdx(7), Dmg(17), Dmg(31), Dmg(43)
Level 2: Fire Sword -- Acc(A), EndRdx(7), Dmg(15), Dmg(23), Dmg(42)
Level 4: Healing Flames -- Heal(A), Heal(9), Heal(17), RechRdx(34), RechRdx(34), RechRdx(34)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Blazing Aura -- Acc(A), EndRdx(9), EndRdx(15), Dmg(23), Dmg(40), Dmg(43)
Level 10: Consume -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(40)
Level 12: Plasma Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(31)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Taunt -- Taunt(A)
Level 18: Burn -- Acc(A), Dmg(19), Dmg(19), Dmg(37), RechRdx(43)
Level 20: Build Up -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Temperature Protection -- S'fstPrt-ResKB(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Fire Sword Circle -- Acc(A), EndRdx(29), Dmg(29), Dmg(33), Dmg(37), RechRdx(45)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(33)
Level 35: Incinerate -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(46)
Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45), Heal(46), Heal(48), Heal(50)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run


 

Posted

Its a little bit better but I think it would be better if you took out 2 slots in PP and 1 out of hast and build up so you can add a little bit more end reduce in some of your toggles for less end usage. I did a little bit for ya.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- EndRdx(A), ResDam(5), ResDam(5), EndRdx(25), ResDam(31)
Level 1: Scorch -- Acc(A), EndRdx(7), Dmg(17), Dmg(31), Dmg(43)
Level 2: Fire Sword -- Acc(A), EndRdx(7), Dmg(15), Dmg(23), Dmg(42)
Level 4: Healing Flames -- Heal(A), Heal(9), Heal(17), RechRdx(34), RechRdx(34), RechRdx(34)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Blazing Aura -- Acc(A), EndRdx(9), EndRdx(15), Dmg(23), Dmg(40), Dmg(43)
Level 10: Consume -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(40)
Level 12: Plasma Shield -- EndRdx(A), ResDam(13), ResDam(13), EndRdx(21), ResDam(31)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Taunt -- Taunt(A)
Level 18: Burn -- Acc(A), Dmg(19), Dmg(19), Dmg(37), RechRdx(43)
Level 20: Build Up -- RechRdx(A), RechRdx(21)
Level 22: Temperature Protection -- S'fstPrt-ResKB(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Fire Sword Circle -- Acc(A), EndRdx(29), Dmg(29), Dmg(33), Dmg(37), RechRdx(45)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(33), EndRdx(50)
Level 35: Incinerate -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(46)
Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), Heal(45), Heal(46)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), EndRdx(48)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run



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Posted

Thank a lot for the help. Honestly I 6 slotted PP because I wasn't sure where to put those last slots, I haven't played a high level tanker and wasn't sure if I had enough -end. Even though it's a long way off, it seems like Cardiac would be best, provide some -end to make things easier when slotting IOs, and also extra damage resist would help get to the cap.


 

Posted

LSK, I disagree with slotting additional end red in the toggles. You *might* make a case for it with Tough and Weave, but I don't think it's needed with Physical Perfection. It's certainly not needed for FS and PS--they are not high endurance toggles. The end use of attacks is a much bigger problem, which is why I'd suggest putting a end red in Burn as well --most likely it will be used frequently.

Also keep in mind that two-slotting recharge with SOs is very different than common IOs. Two level 50 recharge commons will get you in spitting distance of the ED cut-off; two SOs will not. Consequently, I'd stick with 3 slotting recharge in Hasten, Build Up, etc. If the OP changes to set IOs he/she is going to have to move slots around anyway, so he might as well slot his SO build optimally.

Here's what I would do with OOB's build:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- EndRdx(A), ResDam(5), ResDam(5), ResDam(25)
Level 1: Scorch -- Acc(A), EndRdx(7), Dmg(17), Dmg(31), Dmg(43)
Level 2: Fire Sword -- Acc(A), EndRdx(7), Dmg(15), Dmg(23), Dmg(42)
Level 4: Healing Flames -- Heal(A), Heal(9), Heal(17), RechRdx(34), RechRdx(34), RechRdx(34)
Level 6: Combat Jumping -- Krma-ResKB:30(A)
Level 8: Blazing Aura -- Acc(A), EndRdx(9), EndRdx(15), Dmg(23), Dmg(40), Dmg(43)
Level 10: Consume -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(40)
Level 12: Plasma Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(21)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Taunt -- Taunt(A)
Level 18: Burn -- Acc(A), EndRdx(19), Dmg(19), Dmg(31), Dmg(37), RechRdx(43)
Level 20: Build Up -- RechRdx(A), RechRdx(21), RechRdx(46)
Level 22: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(31)
Level 26: Fiery Embrace -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Fire Sword Circle -- Acc(A), EndRdx(29), Dmg(29), Dmg(33), Dmg(37), RechRdx(45)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(33), ResDam(50)
Level 35: Incinerate -- Acc(A), EndRdx(36), Dmg(36), Dmg(36), Dmg(37), RechRdx(46)
Level 38: Greater Fire Sword -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(46)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), Heal(45)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 49: Rise of the Phoenix -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Gauntlet
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • Knockback (Mag -12)
  • Knockup (Mag -12)

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well, I've been playing my tanker for awhile, now at level 25, and it's been a lot of fun. Getting Karma(-Knockback) helped a lot, and I'm saving merits/working on getting alignment mertis for my other -knockback IO's. The build starting getting a little slow for awhile until it hit level 18, when burn added the damage I needed, with hasten and build up helping even more.

I haven't noticed any end problems unless my foes are using a lot of electric attacks, and consume has mostly been used as an extra taunt in teams.

I do have a question, does Burn benefit from accuracy enhancements, also does it inherit my +damage bonuses(like, should I build up before or after casting Burn)


 

Posted

Quote:
Originally Posted by TheOOB View Post
I do have a question, does Burn benefit from accuracy enhancements, also does it inherit my +damage bonuses(like, should I build up before or after casting Burn)
I believe the answers are 'yes' and 'yes'.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I believe the answers are 'yes' and 'yes'.
Your believe is a reality. Yes they do I do it all the time.