Does it get any harder?


Adeon Hawkwood

 

Posted

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Originally Posted by MTS View Post
Earth Thorn Casters can be nasty at the level you first encounter them, too. Stacked quicksand and say bye bye to your defense. Pretty sure they're in about the same range as Ruin Mages, which makes for quite the combo.

Then they kind of get wimpy around level 40+ and eventually become the Circle of Fail with nothing but ice thorn casters, behemoth Lts (not even the boss ones anymore), and death mages. Yawn.



Not to mention phasing while held...... Dirty cheaters.
The Earth Thorns are 30-40 mobs and yes, they are nasty. Ruin Mages first appear in the teens (possibly earlier, I haven't played that level recently but they're definitely in the Positron TF) and their earthquake is very annoying. I think the Ruin Mages do continue all the way to 50 although a high level one is far more capable than a level 10 one.

High level CoT are still nasty, but generally players by this point have mature builds and are better able to handle them... I'd put them as a mid range challenge in the 40+ game behind Malta, Nemesis, Carnies and Knives of Artemis while Council are more the generic easy mode mob. Devouring Earth can be highly dangerous if they get that Quartz buff pet down, otherwise they're relatively easy to handle.

If you want a challenge take on a room of +4 Nemesis and kill about 5 or 6 of the LT mobs to get Vengeance stacked nicely. Let them stack enough of that and they can kill Stone tanks.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Quote:
Originally Posted by Call Me Awesome View Post
The Earth Thorns are 30-40 mobs and yes, they are nasty. Ruin Mages first appear in the teens (possibly earlier, I haven't played that level recently but they're definitely in the Positron TF) and their earthquake is very annoying. I think the Ruin Mages do continue all the way to 50 although a high level one is far more capable than a level 10 one.
Wiki to the rescue! Earth thorn casters are 35-39, while Ruin Mages are 15-24. I guess I was hallucinating when I thought I'd seen them both at the same time.

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High level CoT are still nasty
I've never played a character that had any trouble whatsoever with level 50 CoT, not even solo blasters with SOs.

At level 45 they lose their last few troublesome enemies. At 50 they literally only have Guides, Ice Thorn Casters (pathetic), Behemoth minions and Lts, and Death Mages (keep a breakfree for the stun and you're golden). That's it.

There are Possessed Scientists near portal corp and on a couple redside missions, but other than them nothing else even exists at that level for them.

Both CoT and Crey need a 45-50 pass IMO, as they lose a ton of variety and challenge. Ironically, the shadow shard reflections of CoT have a lot more variety at 50.

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Knives of Artemis
I really don't get why people consider KoA difficult. Malta? Sure. Carnies? Yeah. But knives? I find them to be at worst a moderate annoyance (when playing melee characters). For ranged or control ATs, they are a complete council-level joke.


 

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Originally Posted by MTS View Post
I really don't get why people consider KoA difficult. Malta? Sure. Carnies? Yeah. But knives? I find them to be at worst a moderate annoyance (when playing melee characters). For ranged or control ATs, they are a complete council-level joke.
I have, in the past, noticed a general trend on these boards to judge enemy difficulty primarily based on the difficulty for melee characters. I agree with you, KoA are pretty easy for ranged characters (especially those with some method of keeping them at range) but the stacked caltrops do make them harder for melee characters and masterminds.

Carnies are another example. They are considered "hard" largely because of their end drain abilities which primarily affect melee characters. Ranged characters have a much easier time (although you do tend to go through a lot of break frees)


 

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I'm going to disagree with most every response to this thread and say, no, the game doesn't really get any harder. Technically you can set it to be more difficult then the default settings. But relative to most MMOs I've played, this game never actually gets hard, which is probably closer to what the OPs friend is asking.

It's fun, and complex, and a very good product. But it's not a hard game.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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It was pointed out on another thread that Ouroboros provides the means to do your missions on hard mode and get badges for it. However that doesn't happen until level 25.

There's also Master-Of badges for all task forces. I don't know how that compares to other games, but it's a bit harder than normal.


 

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Originally Posted by gameboy1234 View Post
It was pointed out on another thread that Ouroboros provides the means to do your missions on hard mode and get badges for it. However that doesn't happen until level 25.
Soon to be level 14, however.


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Posted

Roll a Controller of some sort or a Defender.
Raise your difficulty.
Battle against, Circle of Thorns, Clockwork, and Vahz.

Good luck and hope you keep on enjoying it!


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Posted

Ok, we bumped up the level at which we fight enemies to +1. That worked out great, and was just what we were looking for!

After a few trips to the hospital I was having a blast. Playing solo with my Blaster is even harder at that difficulty, lol. Loving the game even more now. Thanks for all the advice, much appreciated!!


 

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Originally Posted by Recon-022 View Post
Ok, we bumped up the level at which we fight enemies to +1. That worked out great, and was just what we were looking for!

After a few trips to the hospital I was having a blast. Playing solo with my Blaster is even harder at that difficulty, lol. Loving the game even more now. Thanks for all the advice, much appreciated!!
Glad you're having fun; that is the whole point of the game after all

A little down the road as your characters mature you may well want to revisit your difficulty settings; that's the great benefit... you can tailor your difficulty to your abilities. Something that's over the top hard now may be a sleepwalk once you get into the 30-40 range, and vice versa as some mobs are just plain brutal.

Check out the Faultline arc in the 15-25 level range for several AV/EB class enemies (depending on team size and difficulty the AV's downgrade to EB status). The Croatoa arcs in the 25-35 range are also tougher than average, they have some really mean enemies for their level range... Redcaps can be truly nasty and the Tuatha and Cabal aren't anything to take lightly.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes