First Impressions/Suggestions from Open VIP Beta
Not talking about tagging or kill-stealing, I'm talking about players having to stand around in one spot waiting for things to respawn because they don't know they can go elsewhere to complete the mission, and players that aggro npc's in open missions and lead them on top of other players to get them killed. Both of which I've seen happen in the open beta.
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Fortunately, so far the numbers needed are small (defeat 5 Hellions) and they've been respawning *really* fast. (Almost too fast, honestly.)
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Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I don't think there will be a big problem with high level griefers wiping out the Hellions and such, since they won't be able to get to the zone. Yes my level 50 can go to AP, but not the AP new characters enter from the tutorial, with its invading force from Arachnos, the murder scene at the cinema, and the Hellion cave under the bridge. That entire zone is an instance, which goes away when the final mission of the arc is completed, so there is no way for someone to come in and wipe out the Arachnos towers to keep anyone else from finishing their mission.
Their may be ways around that, if you leave the zone without finishing the arc in some manner, which AP do you return to? Is is limited by level, or by finishing the arc? I am guessing a combination, since my high level that I transferred didn't see the instanced zone and he has certainly never done the arc. What happens when someone has the arc open and heads back to AP at level 20? That is a good question, which will be a pain to test.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Just for future reference: Just because I posted after you doesn't mean I was responding to you. If I'm responding to someone, I quote them. Posting without quoting means responding to the thread.
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You had mentioned tagging npc's for credit to complete the open missions, but the problem I saw, and experienced once again last night was that there were so many players at the mission site it was next to impossible to complete the mission.
Last night trying to do one of the rescue hostages missions it took me 30 minutes to tag the hellions and rescue 4 hostages because there were a dozen players at the mission site causing too much lag to target anything fast enough. (inside regular missions there was no lag at all.)
Now when this goes live it may not be a problem on lower pop servers but on servers like Freedom and Virtue . . .
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Fortunately, so far the numbers needed are small (defeat 5 Hellions) and they've been respawning *really* fast. (Almost too fast, honestly.)
I don't think it'll be a problem.