Primal Forces Mastery - Thoughts?


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Posted

I have an ill/cold/ice controller that is fun. I was playing around in mids and Primal Forces Mastery seemed to do something interesting things with power boost. I was curious if anyone here has any experience with this epic on an ill/cold?

i.e. with it on for 15 seconds: Endurance drains are massive, defense of all shields given to teammates goes up by an appreciable ammount, will recharge every 30 seconds with right IOs and makes capping defense to all typed and positional defense easy for a brief while, maxes defense debuffs, slows and so on.

Has me thinking....


 

Posted

To make it easier to examine this epic pool, check out this. This build is not a final build so don't waste time critiquing it. Instead, focus on how power boost changes the effect of pretty much everything. i have it toggled on right now but you can toggle it off and look at the effects. Like I already said, has me thinking....

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
ill/cold/primal: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg:50(50)
Level 1: Infrigidate -- Achilles-ResDeb%:20(A)
Level 2: Blind -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(5), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(7)
Level 4: Deceive -- CoPers-Conf/EndRdx:50(A), CoPers-Conf%:50(11), CoPers-Conf:50(13), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(15)
Level 6: Ice Shield -- LkGmblr-Rchg+:50(A)
Level 8: Hover -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(9), Zephyr-Travel/EndRdx:50(9)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 12: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Glacial Shield -- LkGmblr-Rchg+:50(A)
Level 16: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Acc/Dmg/Rchg:50(19), ExRmnt-Acc/Rchg:50(36), S'bndAl-Dmg/Rchg:50(36)
Level 20: Arctic Fog -- RedFtn-Def:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx:50(21), RedFtn-Def/EndRdx:50(23), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-EndRdx/Rchg:50(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(34), Zephyr-ResKB:50(36)
Level 24: Boxing -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/EndRdx:50(25), Stpfy-EndRdx/Stun:50(29), Stpfy-Acc/Rchg:50(33), Stpfy-KB%:50(34), Stpfy-Acc/Stun/Rchg:50(34)
Level 26: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), S'fstPrt-ResDam/Def+:30(29)
Level 28: Benumb -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 30: Weave -- RedFtn-Def:50(A), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-EndRdx/Rchg:50(31), RedFtn-Def/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33)
Level 32: Phantasm -- ExRmnt-+Res(Pets):50(A), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg:50(37), ExRmnt-EndRdx/Dmg/Rchg:50(37), ExRmnt-Acc/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40)
Level 35: Sleet -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(40), Posi-Acc/Dmg:50(40), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod:50(39), P'Shift-EndMod:50(39)
Level 41: Power Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(42), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(43)
Level 44: Energy Torrent -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(45), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46)
Level 47: Temp Invulnerability -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3)
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 26.8% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 3% Enhancement(Stun)
  • 4% Enhancement(Confused)
  • 108.8% Enhancement(RechargeTime)
  • 31% Enhancement(Accuracy)
  • 14% FlySpeed
  • 61 HP (6%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 20% (0.33 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.6% Resistance(Fire)
  • 16.6% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% RunSpeed


 

Posted

Primal has a few benefits and a few trade-offs. While I don't have it on my Ill/Cold, I have tried it on several controllers including, for a while, on my Ill/Rad (I changed to Fire). The single target blast is OK, but slightly slower than Fire or Ice. The only AoE attack is a cone, which is not as good as Fireball, and comparable to Frost Breath (but Ice also has Ice Storm). The shield has the highest S/L resistance of the APP shields, but most folks are really looking for Defense.

Power Boost is clearly the jewel of the set. Power Boosted Ice Shields will help teammates who don't already have some defense, but won't provide much benefit to teammates who already have good defense.

Yes, it will boost the endurance drain of Heal Loss. However, my experience with Endurance Drain is that it is not all that effective as control unless (a) you can fully drain the foe and (b-1) you have a power to stop Recovery, like Short Circuit, or (b-2) you have a power that will continue to drain the foe, like some of the powers in Electric Control.

I went with the Ice APP on my Ill/Cold. Ice Blast is fast, for the Blind-SW-Blast-SW attack chain. Ice Armor is Defense rather than Resistance. Frost Breath or Ice Storm for AoE damage, and I love Hibernate as a great "panic button" power that lets me heal up in safety. Hibernate has saved me a bunch of times. Primal doesn't have anything like that. Ice also fits thematically while still providing a different damage type than my other attacks.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks Local Man-Yeah that is pretty much how I have my ill/cold/ice right now. I just thought primal forces changes the set dynamics up enough to make it interesting. My current build is capped to s/l/ranged defense. If I get bored with my build, I might check it out and report back.


 

Posted

Quote:
Originally Posted by ORACLE View Post
...defense of all shields given to teammates goes up by an appreciable ammount...
Quote:
Originally Posted by Local_Man View Post
Power Boosted Ice Shields will help teammates who don't already have some defense, but won't provide much benefit to teammates who already have good defense.
I'm pretty sure Powerboost doesn't affect Ice Shield buffs, that is a bug in Mids.

Imo, Primal Forces isn't quite competative enough with the other Epics when talking about an Illusion/Cold. It has its place. I took it on my Plant/Empath, but that was because it affects Fortitude. It just doesn't bring that much to the table for this combo.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)