[AE] [Custom Enemy] Relation between tickets and experience?


Bubbawheat

 

Posted

*dons flame proof suit*

I have a question that I've not been able to find an answer to one way or the other over the past few days, via paragon wiki, in-game or on these boards. Save me, o' knowing ones.

Okay. I have a custom enemy group. (Elemental-Fu Ninjas, specifically ice ninjas at the moment, though I am going to be making different types.) While assigning them powers, I noticed that different powers give different percentages of the enemy type's maximum experience. (Ain't I just so observant? ) I also noticed that standard/standard (non-AE enemy difficulty) for gives 75% experience. If I want 100% experience, I need to select hard/hard. *blinks*

Does this experience percentage affect tickets? If I take standard/standard, do the enemies only give 75% of the tickets they would give if I took hard/hard? Or ...?

Anyone know?


 

Posted

Quote:
Originally Posted by Sun_Runner View Post
*dons flame proof suit*

I have a question that I've not been able to find an answer to one way or the other over the past few days, via paragon wiki, in-game or on these boards. Save me, o' knowing ones.

Okay. I have a custom enemy group. (Elemental-Fu Ninjas, specifically ice ninjas at the moment, though I am going to be making different types.) While assigning them powers, I noticed that different powers give different percentages of the enemy type's maximum experience. (Ain't I just so observant? ) I also noticed that standard/standard (non-AE enemy difficulty) for gives 75% experience. If I want 100% experience, I need to select hard/hard. *blinks*

Does this experience percentage affect tickets? If I take standard/standard, do the enemies only give 75% of the tickets they would give if I took hard/hard? Or ...?

Anyone know?
About a week later, I'm going to assume that no one knows; or that if someone does know, they don't wish to answer.

Oh well.


 

Posted

quick reply - choose custom powers. The XP rate is much more accurate. Some enemies, especially ranged attack powersets will give 95-100% experience at standard/standard, but only if you're set to custom power choices. Tickets are extremely random and they are nearly impossible to determine if the XP rate affects the ticket drop rate. Even in a single mission, on a team one person could get 20 tickets while another person gets 120 tickets.


 

Posted

Whether tickets drop or not is random, but the ticket rewards from individual enemies are dependent on their XP/inf rewards. Critters that don't award full XP, whether they're custom critters or a standard group like high-level Family, won't award as many tickets. On the other hand, enemies that are higher-con will award more tickets.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I really wish they removed the Xp form AE, we got too many AE Noobs on both Virtue and Freedum who don't no how play the game, who doesn't no what Duoble xp does for them and who is too dumb to really use it to lvl fast.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

Posted

Quote:
Originally Posted by GreenFIame View Post
I really wish they removed the Xp form AE, we got too many AE Noobs on both Virtue and Freedum who don't no how play the game, who doesn't no what Duoble xp does for them and who is too dumb to really use it to lvl fast.
Well, with i21 - free and premium players have to earn the right to get XP from AE through vet badges. And possibly by buying it.