Electric/ss build
no advice eh? :P
Take Grounded. It will save you all those slots you've used for KB IOs and it's a great place to put a steadfast +3% def. Use your newly freed slots in other powers or change the slotting for the rest of your toggles to 4 pieces of Reactive Armors. Should put you at the s/l softcap.
Slot Power Sink for endmod/rech and you won't have to use CP.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Wow i didnt think about that just sure what i should drop for grounded any ideas?
CP/PP. You could get grounded/power surge or grounded/gloom if you want another attack.
Power surge would be good for situations involving Toxic damage, like the sewer run in Apex.
EDIT: OR if you want to keep the body mastery powers, you could always dump SJ
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
i decided to go with grounded and power surge how many slots for each?
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I took your advice and now im at 41s/l def with 3 extra slots not sure what to do.
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Do not, I repeat, DO NOT wait till lvl 41 to get grounded. Take it ASAP. It's your Immobilize/KB protection and you'll want it ASAP. Being bounced around on a tank is rather annoying, trust me.
I'd take two of those still available slots and put them into Energize and 5 slot Doctored Wounds.
I'd take the final one and put it in a power I rarely take on a tank, Tactics, and toss in an end redux.
There are other things I'd probably do differently, but with this build those would be the immediate changes.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Infini having the hardest time getting soft capped lol dont know what im doing wrong
Do not, I repeat, DO NOT wait till lvl 41 to get grounded. Take it ASAP. It's your Immobilize/KB protection and you'll want it ASAP. Being bounced around on a tank is rather annoying, trust me.
I'd take two of those still available slots and put them into Energize and 5 slot Doctored Wounds. I'd take the final one and put it in a power I rarely take on a tank, Tactics, and toss in an end redux. There are other things I'd probably do differently, but with this build those would be the immediate changes. |
Infini having the hardest time getting soft capped lol dont know what im doing wrong
|
Note: Not achieving the softcap isn't a huge deal. In fact, attaining 32.5% is a bit better as it allows you some flexibility in your build (more recharge, e/n defense, etc...). 32.5% allows you to hit 45% with a Luck and 2 Lucks will be like 2% shy of the iSoftcap of 59%.
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Also noticed that you have the click accolades toggled on in Mids, as well as Destiny powers. Keep in mind that these will skew your numbers in Mids to be incorrect (well inconsistent) numbers. This is also true of the Guassians Proc that you have in Rage.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
If its defense you want on your ela tank have a look at my guide
Electric armor and the softcap. Its the big red writimg in my signature. I have good ela/ss build on it for you.
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
Hey everyone just coming here to get some advice on this electric/ss Tank build. My personal goal for this build was to grab as much def as possible,with still having some decent rech. If you could give me any advice or changes to my build I would be most obliged For my incarnates I'm going with cardiac for alpha, Tier 4 ion for judgment, tier 4 Gravitic for interface, Tier 4 Rebirth. PS forgot to mention this toon is for like TFs,trials, and melee fights on the side.
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 17.4% Defense(Melee)
- 25.2% Defense(Smashing)
- 25.2% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Ranged)
- 13.9% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 48% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 10% FlySpeed
- 231.9 HP (12.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.75%
- 13% (0.22 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 3% Resistance(Psionic)
- 25% RunSpeed
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Golden-Panda: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Lightning Field -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/Dmg(33)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResKB(46)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 8: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(48)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 12: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal(21), Numna-Heal/Rchg(50)
Level 14: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), S'fstPrt-ResKB(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 22: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 30: Lightning Reflexes -- HO:Micro(A)
Level 32: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rchg(42)
Level 35: Taunt -- Zinger-Taunt(A), Zinger-Dam%(42), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rchg(50), Zinger-Acc/Rchg(50)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), FrcFbk-Rechg%(46)
Level 41: Conserve Power -- HO:Golgi(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Eye of the Magus
Level 50: Cardiac Total Core Revamp
Level 50: Rebirth Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Gravitic Core Flawless Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(42)
------------
Set Bonus Totals:
------------
Set Bonuses:
Aegis
(Charged Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection(Charged Armor)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat(Jab)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Multi Strike(Lightning Field)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Aegis(Conductive Shield)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection(Conductive Shield)
- Knockback (Mag -4), Knockup (Mag -4)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Static Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence(Energize)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Steadfast Protection(Tough)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Hecatomb(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mocking Beratement(Power Sink)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Armageddon(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Health)
- 12% (0.94 HP/sec) Regeneration
Performance Shifter(Stamina)