Electric/ss build


Infini

 

Posted

Hey everyone just coming here to get some advice on this electric/ss Tank build. My personal goal for this build was to grab as much def as possible,with still having some decent rech. If you could give me any advice or changes to my build I would be most obliged For my incarnates I'm going with cardiac for alpha, Tier 4 ion for judgment, tier 4 Gravitic for interface, Tier 4 Rebirth. PS forgot to mention this toon is for like TFs,trials, and melee fights on the side.
Hero Plan by Mids' Hero Designer 1.942

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Golden-Panda: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), S'fstPrt-ResDam/Def+(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Lightning Field -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/Dmg(33)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResKB(46)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 8: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(48)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 12: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal(21), Numna-Heal/Rchg(50)
Level 14: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23), S'fstPrt-ResKB(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 22: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 30: Lightning Reflexes -- HO:Micro(A)
Level 32: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rchg(42)
Level 35: Taunt -- Zinger-Taunt(A), Zinger-Dam%(42), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rchg(50), Zinger-Acc/Rchg(50)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), FrcFbk-Rechg%(46)
Level 41: Conserve Power -- HO:Golgi(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Eye of the Magus
Level 50: Cardiac Total Core Revamp
Level 50: Rebirth Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Gravitic Core Flawless Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod/Rchg(40), P'Shift-EndMod(42)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 17.4% Defense(Melee)
  • 25.2% Defense(Smashing)
  • 25.2% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Ranged)
  • 13.9% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 48% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 231.9 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.75%
  • 13% (0.22 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 25% RunSpeed

------------
Set Bonuses:
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Charged Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Multi Strike
(Lightning Field)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Aegis
(Conductive Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Steadfast Protection
(Conductive Shield)
  • Knockback (Mag -4), Knockup (Mag -4)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Energize)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mocking Beratement
(Power Sink)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
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http://www.cohplanner.com/mids/downl...F2FF01C9780110


 

Posted

no advice eh? :P


 

Posted

Take Grounded. It will save you all those slots you've used for KB IOs and it's a great place to put a steadfast +3% def. Use your newly freed slots in other powers or change the slotting for the rest of your toggles to 4 pieces of Reactive Armors. Should put you at the s/l softcap.

Slot Power Sink for endmod/rech and you won't have to use CP.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Wow i didnt think about that just sure what i should drop for grounded any ideas?


 

Posted

CP/PP. You could get grounded/power surge or grounded/gloom if you want another attack.

Power surge would be good for situations involving Toxic damage, like the sewer run in Apex.

EDIT: OR if you want to keep the body mastery powers, you could always dump SJ


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

i decided to go with grounded and power surge how many slots for each?


 

Posted

Quote:
Originally Posted by Omega Thunder View Post
i decided to go with grounded and power surge how many slots for each?
Grounded just needs the base slot for the steadfast unique. Power Surge really depends on how often you plan to use it. You could reasonably keep it with the base slot for either a common res or rech IO. If you want to use it more often, do 3 slots with a res/rech IO and 2 common rech IOs.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I took your advice and now im at 41s/l def with 3 extra slots not sure what to do.

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Posted

Do not, I repeat, DO NOT wait till lvl 41 to get grounded. Take it ASAP. It's your Immobilize/KB protection and you'll want it ASAP. Being bounced around on a tank is rather annoying, trust me.

I'd take two of those still available slots and put them into Energize and 5 slot Doctored Wounds.

I'd take the final one and put it in a power I rarely take on a tank, Tactics, and toss in an end redux.

There are other things I'd probably do differently, but with this build those would be the immediate changes.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Infini having the hardest time getting soft capped lol dont know what im doing wrong


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Do not, I repeat, DO NOT wait till lvl 41 to get grounded. Take it ASAP. It's your Immobilize/KB protection and you'll want it ASAP. Being bounced around on a tank is rather annoying, trust me.

I'd take two of those still available slots and put them into Energize and 5 slot Doctored Wounds.

I'd take the final one and put it in a power I rarely take on a tank, Tactics, and toss in an end redux.

There are other things I'd probably do differently, but with this build those would be the immediate changes.
I agree with Rangle that grounded needs to be taken asap. Probably push Tactics to the 41 spot and shuffle some other things like the fighting pool up a bit to do this.

Quote:
Originally Posted by Omega Thunder View Post
Infini having the hardest time getting soft capped lol dont know what im doing wrong
You'd need 1 more set of Kinetic Combats to hit 45%. Here is a build I was going to use for my ss/elec brute before I decided to eventually reroll him as an elec/ba tanker.

Note: Not achieving the softcap isn't a huge deal. In fact, attaining 32.5% is a bit better as it allows you some flexibility in your build (more recharge, e/n defense, etc...). 32.5% allows you to hit 45% with a Luck and 2 Lucks will be like 2% shy of the iSoftcap of 59%.

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|0F3D62D27770EF9A536DD9F93625D7A69C6C5316DA9495362 5EF53D392A2B1D219A|
|1BB07A5F93B78707B55F6EFA1E2D1367931FD78E5C7AFF28B FDA76DC8BF43C5ABBD|
|C429BE009EE3C89E31F2416E8B27DE74C5375CF14D576CB8E 25BAE78C3152FC6C85|
|96DEB27573C103F8C775DFA7FE67CFF74|
|-------------------------------------------------------------------|


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Also noticed that you have the click accolades toggled on in Mids, as well as Destiny powers. Keep in mind that these will skew your numbers in Mids to be incorrect (well inconsistent) numbers. This is also true of the Guassians Proc that you have in Rage.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)