Huzzah! I can kick around Freaks


DarkSideLeague

 

Posted

You can do knock-back with just one Acc/Dam/Knockback enhancement slotted.

Edit: Well, one level 50 Acc/Dam/Knockback enhancement.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
You can do knock-back with just one Acc/Dam/Knockback enhancement slotted.

Edit: Well, one level 50 Acc/Dam/Knockback enhancement.

on most things...tanks and a few others have KB protection

way back around beta the devs discovered that a lot of the critters with large models took a long time stand up, so KB was leaving them helpless longer than intended, so they all got KB pro

for a while now the most I've been able to do on tanks and a few other large enemies is knock them down


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
way back around beta the devs discovered that a lot of the critters with large models took a long time stand up, so KB was leaving them helpless longer than intended, so they all got KB pro
I need more palms... and a bigger face.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
I need more palms... and a bigger face.
You may may want to invest in a rollingfacedesk.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Lycanus View Post
way back around beta the devs discovered that a lot of the critters with large models took a long time stand up, so KB was leaving them helpless longer than intended, so they all got KB pro
Way back in beta, everything had standard animations for getting up, just like players do. There were no timing differences.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Way back in beta, everything had standard animations for getting up, just like players do. There were no timing differences.
I think he might be referring to i7 Beta, when Rag doll physics were introduced.

No, wait - I remember Freak tanks being knocked up by my Blaster's Whirlwind power and I noted they only went around 5 feet (a flip), instead of the 20-30 that other freakshow went. My end bar cried at that point. This was I4.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.