Ice/Fire


Infini

 

Posted

So here is a build I was thinking about for my Ice/fire, any thoughts?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Scarlett Heat: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Hoarfrost Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(37)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Chilling Embrace P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(40), P'ngTtl-Dmg/Slow(45), P'ngTtl-Acc/EndRdx(45), P'ngTtl-EndRdx/Rchg/Slow(45)
Level 4: Combustion Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
Level 6: Wet Ice EndRdx-I(A), EndRdx-I(40)
Level 8: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 10: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(21)
Level 12: Icicles Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(43)
Level 14: Super Jump EndRdx-I(A)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 18: Glacial Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
Level 20: Build Up RechRdx-I(A), RechRdx-I(34), RechRdx-I(46)
Level 22: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(33)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def/EndRdx(25), GftotA-Def(33)
Level 26: Energy Absorption LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Rchg(36), P'Shift-End%(40)
Level 28: Fire Sword Circle Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(43)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Hibernate Heal-I(A)
Level 35: Taunt Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(46)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Ring of Fire Decim-Build%(A)
Level 44: Melt Armor AnWeak-%ToHit(A)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Permafrost S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Rcvry+(36), Mrcl-Heal(43), RgnTis-Regen+(46)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Acc(36)



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Posted

EDIT: That +3% psi res IO in Permafrost is unnecessary because it is only that 3% so you can move that slot elsewhere, too.

Too much focus on S/L defense. Not enough E/N defense. I've stated in other threads regarding Ice armor that it is pretty trivial to hit the softcap and have explained how to do so.

Your defense toggles (FA, GA, Tough, Weave, and CJ) are slotted sufficiently. Adding the Steadfast IO to them brings you up to 42.5%+ defense so you only need 1 set of Kinetic Combats and 1 set of some Eradications (you could also 4 slot char with Basilisk for the def/rech) in order to hit/surpass 45%. Clearly with the excess KC sets you were shooting for the iSoftcap of 59% for Trials but I can tell you from experience on my Ice/Ice that it is completely unnecessary to do this because you have EA.

Correcting this will allow you to get some more slots into your ST attacks, which you seem to be lacking a bit on that side of things. I would probably want FS or Incinerate instead of Combustion. Alternatively, after optimizing your slotting you could slot up an Epic ST attack.

CE is also overslotted. Slotting for slows doesn't nothing to increase the -rech effect. It just makes mobs super slow, which can be problematic if you like herding and such.

Aside from the problems already discussed, the rest of the build's numbers (hp, regen, etc...) look good. Once you optimize the slotting you can also toss in some more global recharge.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

How about this one?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Scarlett Heat: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Hoarfrost Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(37)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg/Rchg(40)
Level 2: Chilling Embrace EndRdx-I(A), EndRdx-I(42)
Level 4: Combustion Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 6: Wet Ice EndRdx-I(A), EndRdx-I(46)
Level 8: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 10: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(21)
Level 12: Icicles Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(13), M'Strk-Acc/EndRdx(13), M'Strk-Dmg/EndRdx(15), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 16: Boxing KntkC'bat-Acc/Dmg(A)
Level 18: Glacial Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21)
Level 20: Build Up RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 22: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(33)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), GftotA-Def/EndRdx(25), GftotA-Def(33)
Level 26: Energy Absorption LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Rchg(36), P'Shift-End%(40)
Level 28: Fire Sword Circle Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(43)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Hibernate Heal-I(A)
Level 35: Taunt Zinger-Dam%(A)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), F'dSmite-Acc/Dmg/Rchg(43)
Level 41: Ring of Fire Decim-Build%(A)
Level 44: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Permafrost S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Rcvry+(36), Mrcl-Heal(43), RgnTis-Regen+(46)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(42)



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Posted

Doesn't the Performance Shifter +End proc in Energy Absorption give the enemy +End when it fires.....and does nothing for you? I would suggest slotting a LoTG Defense/End or Defense/End/Recharge IO in there or a End/Recharge from the Shifter set.


Best regards,

Tommy Truestar

 

Posted

Here is my current build for your reference, It does not include fireball. I focused on S/E/L/N defense as well as +RCH. With Spiritual Alpha I am less than 1 second off perma-hasten, and with Energy Absorption hitting 10 targets (easy to do) I am softcapped to the 59% for the iTrials as well.

I am sure others may be able to do better, I simply offer mine to peruse.


Hero Plan by Mids' Hero Designer 1.942

http://www.cohplanner.com/

Click this DataLink to open the build!

ZerothLaw_50: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 10: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 12: Combustion -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(36)
Level 14: Icicles -- M'Strk-Dmg/Rchg(A), M'Strk-Acc/EndRdx(15), M'Strk-Dmg/EndRdx(15), M'Strk-Acc/Dmg(17), M'Strk-Dmg/EndRdx/Rchg(17), M'Strk-Acc/Dmg/EndRdx(19)
Level 16: Breath of Fire -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(23)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(29)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def(43), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(50)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 35: Super Jump -- Jump-I(A)
Level 38: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42), BasGaze-Acc/Rchg(42)
Level 44: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rchg(45), Zinger-Taunt(45), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(48)
Level 49: Super Speed -- EndRdx-I(A)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(43)

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Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by May Flowers View Post
How about this one?
Looks pretty solid, May Flowers. I would, personally, prefer a bit more global recharge instead of the extra defense numbers. However, if you're happy with it, then you're good to go with that one.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

So would you take out taunt and put in maneuvers? and put another 7.5 in?


 

Posted

Quote:
Originally Posted by May Flowers View Post
So would you take out taunt and put in maneuvers? and put another 7.5 in?
Unfortunately, you are already at your limit for those LotG: 7.5% rech IOs. What I meant was that I would change some of the slotting in your attacks from sets giving +defense to sets that give +recharge. Not a big deal, mind you.

Besides, for some of the end game content, Taunt becomes quite useful.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Only thing i can see is that you have the PS +end in your EA and it dose nothing for you till you actually use it. I would either 1 switch it out with another or 2 remove the slot and put it someplace else. I would also would of put in the rectified perception in build up to give you better perception.