CoH Multithread-capable?


Father Xmas

 

Posted

Title says it all, more or less... Does CoH take advantage of multiple processing cores? More specifically, will I notice a significant performance boost upgrading from a 2.66GHz Dual-Core to a 3.2GHz Quad-Core? If the devs could confirm, that would be nice, but I won't hold my breath. I can't find anything by searching, other than using a command line flag (-renderthread 1, I think it was?) does something to help in multithreading, but that was from '07, so I'm not sure if anything has changed.


 

Posted

Sweet, thanks. All I have to go by is Task Manager showing me that both cores are in use. But, I'm usually running 3-4 other programs in addition to CoH, I don't know how much use CoH is getting out of the second core. It's not so much performance issues, I just want more. >.>

CoH doesn't seem like a terribly CPU demanding game, to be honest... But MY, does it use the memory. I just recently upgraded the GPU, so that's not an issue. lol


 

Posted

Quote:
Originally Posted by Scirion View Post
CoH doesn't seem like a terribly CPU demanding game, to be honest... But MY, does it use the memory. I just recently upgraded the GPU, so that's not an issue. lol
"Seems" can be deceiving.

CoH's performance profile largely depends on what you are doing and what graphics options you have enabled.

With the OpenGL 1.4 Shader path and low particle options CoH isn't exactly all that CPU heavy. You can still get away with a playable 10fps or there abouts on 1ghz AthlonXp's

With Ultra-Mode graphics options enabled that performance profile can change dramatically. The shadow maps and particle effects can chew up processing power pretty quickly.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I though CoH only uses up to 2 threads *at one time*.

As processes come and go, they'll wind up being distributed over all the threads as other background processes grab a thread and tell CoH to move on to the next one.
That seems to be what's going on.





 

Posted

While the game has something like 6-9 threads, only two are chewing up the bulk of CPU time and can run reasonably in parallel. The other threads either run very quickly and or infrequently to matter much.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet