Shield/Ice
Well, you've chosen one of the lightest damaging secondaries in the Tanker's repertoire. However, between Frozen Aura, Frost, and Shield Charge, you should be able to put out some significant AoE damage. Single Target damage will never be your thing, but you'll have more mitigation than some other pairs.
Maybe you could show us your current build, and see if we can find ways to improve on it?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Keep in mind your a tank.. so in general tanks arent going to pump out great damage
(yeah yeah we all know there are exceptions)
However as far as tanking goes you should be able with a devent build to tank very very well especially with Ice Patch helping a lot with mitigation.
Shield Charge and Frozen Aura will be a lot of your AoE damage.. and Frost has very respectable numbers.. granted my Shield/Fire tank pumps out more damage but I think this guy is the better " tank " of the two...
Here is my live build...
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), ResDam-I(40), ResDam-I(42)
Level 1: Frozen Fists -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 6: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Acc-I(48)
Level 8: True Grit -- Heal-I(A), Heal-I(19), Heal-I(19), ResDam-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Taunt -- RechRdx-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(33)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(42)
Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Block of Ice -- HO:Endo(A)
Level 44: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42), Numna-Regen/Rcvry+(43), RgnTis-Regen+(43), Numna-Heal(46), Heal-I(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7), P'Shift-End%(43)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 66% Enhancement(Accuracy)
- 81.3% Enhancement(RechargeTime)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Ice Melee is better suited for AoE dmg than ST dmg. Taking Soul Mastery for Gloom will beef up your ST dmg, though (Any epic attack would work). In a full X/8 size spawn you'll have to use your ST attacks on bosses while mowing down the lower ranks with Frost and FA in order to be somewhat efficient. FA can also take Call of the Sandman: Chance to Heal, which makes it a ghetto heal, too.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I am so underwhelmed in every single way with this combo. But I love the graphics to death of shield slam and frozen aura.
Is there a way to build or frankenslot to death a build that does great damage, or just focus on tanking?
Or possibly just wait till ice melee is ported to brutes in a million years.
Thanks.