Interface and DoT
Initial attack only. For toggles and patches, if they last more than 10 seconds, it will proc on activation and once every 10 seconds, just like an IO proc.
EDIT: When Interface was first introduced, it added it's effects on every tick of every power, making it ridiculously overpowered - people with Reactive and multiple patches, like a blaster with Rain of Fire and Caltrops, could put out nearly continuous nuke-level damage. This was a bug, and has since been fixed.
@Roderick
Quote:
Dots (talking things like Fire's dot or Shadowmaul) don't "tick" in the proc sense. It's merely a delayed damage component.
I did a search and couldn't find anything that directly answered this, does Interface proc with each tick of a DoT power or is it just from the initial attack?
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Things like rain of fire, it's actually a new use of the power going off every tick, not a delayed damage component.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Quote:
ya my fire/devices blaster just happened to be on the right end of the bug that time it was grand heheh oh well better that it was fixed way to OP.
Initial attack only. For toggles and patches, if they last more than 10 seconds, it will proc on activation and once every 10 seconds, just like an IO proc.
EDIT: When Interface was first introduced, it added it's effects on every tick of every power, making it ridiculously overpowered - people with Reactive and multiple patches, like a blaster with Rain of Fire and Caltrops, could put out nearly continuous nuke-level damage. This was a bug, and has since been fixed. |
I did a search and couldn't find anything that directly answered this, does Interface proc with each tick of a DoT power or is it just from the initial attack?