Son/Rad Rework
So i looked at your build and there were a few issues i found:
* You had Radiant aura slotted with Regenerative tissue which only gives you 18.1% for the heal where as if you slotted it with Doctored Wounds you would get 22.5% and still have 4% heal enhancement and 5% rech.
* With sonic you want all 3 single target attacks (shriek, scream, shout) mainly because shockwave is such low dmg and the kb is moderately useful, and they make a great attack chain.
* Accelerate Metabolism you slotted with 3 recharge, yet if you went with 6 Efficacy Adaptor you would get quite alot of useful set bonus and the all important 5% rech. Arguably 6 EA isnt essential but its useful.
* While 5 slots in Radiation infection is useful you will benefit from it more if you slot the Achilles' Heel: Chance of Res Debuff in instead of 5 Dark Watcher's Despair.
* Speaking from personal experience i find it better to slot Lingering Radiation with 2 acc, 2 rech, and 1 end red IO's as the Tempered Readiness doesn't offer great set bonuses and the IO's offer better acc and rech which is key for a debuff.
* Slotting is fine for Sirens Song, though if you could put Fortunata Hypnosis set in there you will have more rech and better set bonuses. It is a damn cheap purple set aswell, actually the cheapest i believe.
* Dreadful Wail slotting honestly confused me. You could pilfer 2 more slots from somewhere and get it to rech faster and do more dmg along with getting 5% more global rech.
* EM Pulse slotting is just poor. Its a fantastic power and i think either the best or second best hold in the game. You want to slot it for maximum rech and hold. I went for 4 Basilisk's Gaze and 1 Essence of Curare. I would have suggested 5 Unbreakable Constraint but it is rather pricey, but if you can afford it then go for it.
EM Pulse is a perfect hold with a 60ft radius! That makes it the largest hold i think and so it should be slotted correctly. Either use it as a panic button or use it as often as you can. Your choice.
* Epic power set is fine though if you want the added dmg from Soul Drain id suggest going with the dark epic set as that version of Soul Drain recharges alot faster so you benefit from it more. 4 slots in Dark embrace is fine right now with your current set choice you have underslotted its resistance. Soul storm is a great hold but it slot it the same as i mentioned for EM Pulse - 4 Basilisk's Gaze and 1 Essence of Curare. That way you get 7.5% rech from Basilisk's Gaze.
* 3 slots in sprint is a waste. Go with the standard slot and put in the Celerity: +Stealth.
* I have taken the Fighting pool with the build i made for you, you can change that and add in Concealment if you wish for the double stealth combo (Stealth + sprint stealth proc)
I have taken all i have said and made you the build below. I hope this helps!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Mutation Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Shriek Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Scream Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(21)
Level 8: Shout Decim-Acc/Dmg(A), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Amplify ToHit-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Enervating Field EndRdx-I(A), EndRdx-I(33)
Level 20: Mutation EndRdx-I(A)
Level 22: Lingering Radiation Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(34), EndRdx-I(36)
Level 24: Sirens Song FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(36), FtnHyp-Acc/Sleep/Rchg(36), FtnHyp-Acc/Rchg(37), FtnHyp-Sleep/EndRdx(37)
Level 26: Kick Empty(A)
Level 28: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(37)
Level 30: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Dreadful Wail Oblit-%Dam(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Acrobatics EndRdx-I(A)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), EoCur-Acc/Hold/Rchg(43)
Level 41: Soul Drain Oblit-%Dam(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Dark Embrace Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx(46)
Level 47: Soul Storm BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), EoCur-Acc/Hold/Rchg(50)
Level 49: Power Boost RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(46)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I appreciate your input and considered your suggestions carefully. After reading over your critique it became clear to me that I needed to explain why I made certain choices.
*Regenerative Tissue gives +25% regeneration so I'm not sure the +18% heal is more or less over time. And yes I know it only activates when you use the power but since it's always available it's essentially perma. Someone with better math skills than I might figure that out.
*Shriek does slightly more damage than Shockwave and less than Howl. Both Shockwave and Howl (which does more damage than Shriek vs a single target) are cones that have a 70ft+ range when enhanced. When you consider Shockwave hits more targets than Shriek it actually does more damage in total (assuming you have more than 1 target). Shockwave also gives damage mitigation in the form of KB. Open w/Shockwave, follow up with Howl and finish off hard targets with Scream and/or Shout.
*AM recharges faster with 3 Recharge IO's than with Efficiency Adapter. With the build as is Toxic Audio has a recharge of 185% (this includes perma-Hasten) and a Recovery rate of 207%. It allows him to have all his toggles active, fire off Radiant Aura at will and leaves enough endurance to launch attacks as needed. I think that bests the small increase that EA adds to health/regen/recovery. That said if I had 3 slots to spare I wouldn't be against slotting the set.
*Dark Watcher's Despair gives a 5% recharge bonus that is essential to the whole perma-AM/Hasten thing. I could probably swap it out for Achiles Heel if I slotted either Basilisk's Gaze or Unbreakable Constraint in Ghost Widow's Embrace.
*Agreed on Siren's Song. However Call of the Sandman is waaaaay cheap by comparison and Fortunata Hypnosis will only add an additional 3.75% global recharge. It is on my to do list though.
*Again Tempered Readiness gives a global recharge buff that is needed for the whole perma AM/Hasten thing. If I were to slot more recharge in another power I could free up these slots (like Fortunata Hypnosis). That would probably require an investment in an expensive set which, while I'm not totally adverse to, is something I was originally trying to avoid.
*Dreadful Wail doesn't really require any ACC (it starts w/105% and set bonuses bump it up to 142.8% besides I have Amplify and/or Soul Drain) and, in my experience, I don't use it often enough to need any more recharge (considering TA already has a very high global recharge as is) and it certainly doesn't need any endurance reduction (since it drains all of your end anyway). I slotted it for max damage those times that I do need it. I hope that allieviates your confusion.
*Like Dreadful Wail EM is a power I don't use all that often. Maybe I'm missing something. However the times I do use it I want it to hit and I like as many of the foes held as possible. The proc has a 15% chance to add a +2 hold and in a PBAoE power it has a chance to fire off multiple times. My general strategy with this power is Power Boost>Amplify>Sirens Song>EM>Soul Drain>Dreadful Wail. Of course this usually only works solo and when on a team its more of a "oh sheet" power.
*As noted above Soul Drain is generally used in combination with DW so it doesn't really need any more recharge than I already have. I'm glad you noted GW's Embrace could hold Basilisk's Gaze (or Unbreakable Constraint if we are going all out) and I think you are absolutely right on that one. However as I said before I did this with the original intent of trying to avoid, where possible, very expensive sets...but I'm sure as I play and gather more inf/merits it's something I would definitely consider. I also like your suggestion of the Dark Master epic from the Hero side...it has some very interesting possibilities.
*I leave Sprint always on. I do this because I like to have unsupressed movement and coupled with CJ it makes for very effective combat mobility. I also like the convenience of not having to toggle it off and on (it's a QoL issue). With those considerations I found 1 Run Speed and 1 End Reduction was needed. I like having virtual invisibility so I needed to drop in a Stealth IO somewhere (to stack on Stealth) and since Sprint takes the set it seemed logical to put Celerity there. If I were to follow your suggestion I would go with the Stealth IO in Unbounded Leap as they are much cheaper.
*I like the fighting pool unfortunately you lose the LotG mule Invisibility and replace Stealth with Weave. Tough can give you back 5% recharge but you're left 2.5% short as well as needing to find several slots. It also takes 3 power choices as you must take Kick (or Boxing) vs the 2 in Stealth/Invisibility. I also considered Leadership as you can put an LotG in both Manuevers and Vengeance and Adjusted Targetting in Tactics but again that takes more slots and more powers than the Stealth/Invisibility option.
*I would definitetly take Acrobatics earlier than your suggested build. It is most useful in the 20's (holds and KB aren't as strong and that's where they start giving you problems). It gets less useful as you get into the late 30's but it's invaluable when you exempt down.
Thanks for all the suggestions they certainly helped me flesh out the direction I want to take this toon.
1) The Regen Tissue Proc is not worth it in RA.
In fact, its not worth it at all.
The Miracle: Heal IO in Health should be changed to a Numi Proc, which adds both more regen and more recovery than the Miracle:Heal enhancement and attached set bonus are giving you.
2) AM is poorly slotted.
Perf Shifter End Mod/Rech/Acc & End Mod/Rech +
Eff Adapter End Mod/Rech/Acc & End Mod/Rech
Will give you an additional 0.5 EPS, which is fairly huge.
With these two changes (1 & 2 above) your Endurance Recovery would jump up to 4.43 EPS (this is with accolades off)
There are a lot of other changes I would make, but these two jumped out at me.
*Regenerative Tissue gives +25% regeneration so I'm not sure the +18% heal is more or less over time. And yes I know it only activates when you use the power but since it's always available it's essentially perma. Someone with better math skills than I might figure that out.
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I hadn't considered frankenslotting AM. It's definitely an option I'd like to explore. Thank you.
I wouldn't have to spam Radiant Aura as the proc effect lasts for 2 mins. Pop it at the beginning of a fight and apply as needed throughout. However I get your point that the bonus of Doctored Wounds is more about it's benefit to your teammates. Being the evil and twisted Corruptor that I am I hadn't considered them
Yes a Numi proc is better than the Miracle Heal and I will definitely look at replacing that as soon as I earn enough inf/merits. Good point. Thank you.
I wouldn't have to spam Radiant Aura as the proc effect lasts for 2 mins. Pop it at the beginning of a fight and apply as needed throughout. However I get your point that the bonus of Doctored Wounds is more about it's benefit to your teammates. Being the evil and twisted Corruptor that I am I hadn't considered them
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With DW, (skipping endurance/rech piece) you heal for 237 per activation.
With Regen Tissue with your slotting you heal for 194 HP.
So a difference of 43 HP per activation.
IF the Regen Tissue procs, it will increase your regeneration from 7.9 HP/S to 9.17 HP, or an extra 1.27 HP/S.
Considering that RA is up ever 2.5s or so, that regen tissue proc would be completely irrelevant to your build even if it proc'd every single time or was slotted in health for perpetual benefit.
You have a self heal. If you need to be topped off you're going to use RA.
I've reworked my Son/Rad Corr and was hoping to get some constructive input. As built he has perma-Hasten/AM. Here's the build:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Toxic Audio: Level 50 Mutation Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Scream
(A) Decimation - Accuracy/Damage
(36) Decimation - Damage/Endurance
(37) Decimation - Damage/Recharge
(37) Decimation - Accuracy/Endurance/Recharge
(37) Decimation - Accuracy/Damage/Recharge
Level 1: Radiant Aura
(A) Regenerative Tissue - Heal/Endurance
(3) Regenerative Tissue - Endurance/Recharge
(3) Regenerative Tissue - Heal/Recharge
(5) Regenerative Tissue - Heal/Endurance/Recharge
(5) Regenerative Tissue - +Regeneration
Level 2: Howl
(A) Positron's Blast - Accuracy/Damage
(34) Positron's Blast - Damage/Endurance
(34) Positron's Blast - Damage/Recharge
(36) Positron's Blast - Damage/Range
(36) Positron's Blast - Accuracy/Damage/Endurance
(43) Range IO
Level 4: Accelerate Metabolism
(A) Recharge Reduction IO
(7) Recharge Reduction IO
(7) Recharge Reduction IO
Level 6: Shockwave
(A) Positron's Blast - Accuracy/Damage
(21) Positron's Blast - Damage/Endurance
(21) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(34) Positron's Blast - Accuracy/Damage/Endurance
(40) Range IO
Level 8: Hasten
(A) Recharge Reduction IO
(9) Recharge Reduction IO
(9) Recharge Reduction IO
Level 10: Shout
(A) Decimation - Accuracy/Damage
(15) Decimation - Damage/Endurance
(17) Decimation - Damage/Recharge
(17) Decimation - Accuracy/Endurance/Recharge
(19) Decimation - Accuracy/Damage/Recharge
(43) Range IO
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
(A) Jumping IO
Level 16: Mutation
(A) Endurance Reduction IO
Level 18: Stealth
(A) Luck of the Gambler - Recharge Speed
(19) Endurance Reduction IO
Level 20: Acrobatics
(A) Endurance Reduction IO
Level 22: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff/Endurance
(23) Dark Watcher's Despair - Recharge/Endurance
(23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(25) Dark Watcher's Despair - To Hit Debuff/Recharge
(46) Dark Watcher's Despair - To Hit Debuff
Level 24: Enervating Field
(A) Endurance Reduction IO
Level 26: Lingering Radiation
(A) Tempered Readiness - Accuracy/Slow
(27) Tempered Readiness - Damage/Slow
(27) Tempered Readiness - Accuracy/Endurance
(29) Tempered Readiness - Range/Slow
(29) Tempered Readiness - Endurance/Recharge/Slow
Level 28: Amplify
(A) Adjusted Targeting - To Hit Buff
(39) Adjusted Targeting - To Hit Buff/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(39) Adjusted Targeting - Endurance/Recharge
(40) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Sirens Song
(A) Call of the Sandman - Accuracy/Recharge
(31) Call of the Sandman - Endurance/Sleep
(31) Call of the Sandman - Accuracy/Endurance
(31) Call of the Sandman - Sleep/Range
(33) Call of the Sandman - Accuracy/Sleep/Recharge
Level 32: Dreadful Wail
(A) Damage Increase IO
(33) Damage Increase IO
(33) Damage Increase IO
Level 35: Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 38: EM Pulse
(A) Accuracy IO
(46) Lockdown - Chance for +2 Mag Hold
Level 41: Soul Drain
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(42) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Dark Embrace
(A) Impervious Skin - Resistance/Endurance
(45) Impervious Skin - Resistance/Recharge
(45) Impervious Skin - Endurance/Recharge
(45) Impervious Skin - Resistance/Endurance/Recharge
(46) Impervious Skin - Status Resistance
Level 47: Soul Storm
(A) Ghost Widow's Embrace - Accuracy/Recharge
(48) Ghost Widow's Embrace - Endurance/Hold
(48) Ghost Widow's Embrace - Accuracy/Endurance
(48) Ghost Widow's Embrace - Hold/Range
(50) Ghost Widow's Embrace - Accuracy/Hold/Recharge
Level 49: Power Boost
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO
------------
Level 1: Brawl
(A) Damage Increase IO
Level 1: Scourge
Level 1: Sprint
(A) Celerity - Endurance
(11) Celerity - RunSpeed
(11) Celerity - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Miracle - +Recovery
(40) Miracle - Heal
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(13) Performance Shifter - EndMod/Accuracy
(13) Performance Shifter - EndMod
(15) Performance Shifter - EndMod/Recharge
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