Can you make him better? SS/WP Brute.


evil women for pinn

 

Posted

I've been through several rebuilds and this is my current build...can you make it better?

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Daemon Fyste: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Punch
(A) Touch of Death - Accuracy/Damage
(7) Touch of Death - Damage/Endurance
(7) Touch of Death - Damage/Recharge
(9) Touch of Death - Accuracy/Damage/Endurance
(9) Touch of Death - Damage/Endurance/Recharge
(23) Touch of Death - Chance of Damage(Negative)


Level 1: High Pain Tolerance
(A) Resist Damage IO
(3) Resist Damage IO
(3) Resist Damage IO
(5) Regenerative Tissue - +Regeneration


Level 2: Haymaker
(A) Touch of Death - Chance of Damage(Negative)
(11) Touch of Death - Accuracy/Damage
(11) Touch of Death - Damage/Endurance
(13) Touch of Death - Damage/Recharge
(36) Touch of Death - Accuracy/Damage/Endurance
(39) Touch of Death - Damage/Endurance/Recharge


Level 4: Fast Healing
(A) Healing IO
(5) Healing IO
(29) Healing IO
(50) Miracle - +Recovery


Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 8: Knockout Blow
(A) Crushing Impact - Accuracy/Damage
(13) Crushing Impact - Damage/Endurance
(15) Crushing Impact - Damage/Recharge
(15) Crushing Impact - Accuracy/Damage/Recharge
(25) Crushing Impact - Accuracy/Damage/Endurance
(25) Crushing Impact - Damage/Endurance/Recharge


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance
(50) Red Fortune - Defense/Endurance


Level 12: Air Superiority
(A) Touch of Death - Damage/Endurance/Recharge
(17) Touch of Death - Accuracy/Damage
(17) Touch of Death - Damage/Endurance
(19) Touch of Death - Damage/Recharge
(31) Touch of Death - Accuracy/Damage/Endurance
(36) Touch of Death - Chance of Damage(Negative)


Level 14: Fly
(A) Flight Speed IO


Level 16: Rise to the Challenge
(A) Doctored Wounds - Heal/Endurance
(19) Doctored Wounds - Endurance/Recharge
(21) Doctored Wounds - Heal/Recharge
(21) Doctored Wounds - Heal/Endurance/Recharge
(23) Doctored Wounds - Heal


Level 18: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 20: Quick Recovery
(A) Performance Shifter - EndMod/Accuracy
(34) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - Chance for +End


Level 22: Mind Over Body
(A) Aegis - Resistance
(36) Aegis - Resistance/Endurance
(37) Aegis - Resistance/Recharge
(37) Titanium Coating - Resistance/Endurance


Level 24: Kick
(A) Damage Increase IO


Level 26: Tough
(A) Aegis - Resistance
(27) Aegis - Resistance/Endurance
(29) Aegis - Resistance/Recharge
(37) Titanium Coating - Resistance/Endurance


Level 28: Heightened Senses
(A) Luck of the Gambler - Recharge Speed
(39) Luck of the Gambler - Defense
(39) Luck of the Gambler - Defense/Endurance
(40) Red Fortune - Defense/Endurance


Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(40) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance
(42) Red Fortune - Defense/Endurance


Level 32: Foot Stomp
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage


Level 35: Hurl
(A) Accuracy IO


Level 38: Strength of Will
(A) Steadfast Protection - Resistance/+Def 3%


Level 41: Gloom
(A) Siphon Insight - ToHit Debuff
(42) Siphon Insight - Accuracy/ToHit Debuff
(45) Siphon Insight - Accuracy/Recharge
(46) Siphon Insight - ToHit Debuff/Endurance/Recharge
(48) Siphon Insight - Accuracy/Endurance/Recharge


Level 44: Dark Obliteration
(A) Siphon Insight - Accuracy/Endurance/Recharge
(46) Siphon Insight - ToHit Debuff
(46) Siphon Insight - Accuracy/ToHit Debuff
(48) Siphon Insight - Accuracy/Recharge
(48) Siphon Insight - ToHit Debuff/Endurance/Recharge


Level 47: Darkest Night
(A) Endurance Reduction IO


Level 49: Taunt
(A) Range IO


------------
Level 1: Brawl
(A) Damage Increase IO


Level 1: Sprint
(A) Endurance Reduction IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(45) Numina's Convalescence - Heal


Level 2: Hurdle
(A) Jumping IO


Level 2: Stamina
(A) Endurance Modification IO





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Posted

Why are you using positional defense sets when your secondary is based on typed defense?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

What would you change to make his typed defense better?

The only thing I could think to change would be a set of 3 Kinetic Combats in each of his melee attacks. This would increase his S/L from 31.3% to 36.9%.

I could also change the Crushing Impact to Touch of Death in Knockout Blow improving S/L to 38.8% but that would make KOB less effective (slightly) and, more importantly, reduce global recharge by 5%...do you think it's worth it?

Don't forget that Dark Obliteration gives a -8.3% tohit debuff and I spam that every fight with Foot Stomp.

Side Question: Is a - tohit debuff equivalent to defense?


 

Posted

-tohit is = to def only against even con (non AV) enemies. The -tohit will scale down when you fight for example, 54s. And it pretty much useless against AVs.

WP gains almost nothing from +rech so with them i highly recomend shooting for def more than +rech. There is a lot you could do to up you def, i will post an s/l/e/n soft capped build in a sec.

Couldnt seem to find my WP build but, here. I thru this together quick. s/l soft cap but only 39% e/n def. Down from 45% to 37.5% +rech

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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

okay i need advice if i should choose a brute or a tank okay so im gonna do the sets stone armor and electrical melee tell me if the build is aweful together but i was thinking about the electric melee's lightning rod for a damage/travel power with the garnite armor but anyway i noticed that it debuffs your damage to -30% but since brute have the lovely fury it would give me no worries but it is better to have it as a tank set cuz the armor is better so which should i AT should i choose?