An unconventional strategy...
Ele... that's why I put it in quotes, I do not like it either. But it's easier that saying emp or pain or thermal. Anyways...
Congratulations to Chan, Missie, Necro, and MP who earned the Master of Keyes badge tonight!
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Congratulations! And thank you for your patience on the one failed run I went on - Keyes came out when I was particularly busy at work and I've not had time to really learn it at all, so I was completely clueless.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Congratulations! And thank you for your patience on the one failed run I went on - Keyes came out when I was particularly busy at work and I've not had time to really learn it at all, so I was completely clueless.
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We didn't fail the run, just the badge. And you did great. You'll be leading them soon enough

Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
And now congrats to Ice Knight on his Master of Keyes badge!
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
My turn next!
Anti-Anti-Matter run tonight. 9pm EDT. Be there
I got the badges last night Voo, should've been there! It was masterful!
If I'm around, I'll run some trials. It's not too difficult to get the badges, if everyone listens.
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
im glad that im finally done with that abomination of a trial
i seriously hope that the underground trial is better than the keyes trial

im glad that im finally done with that abomination of a trial
i seriously hope that the underground trial is better than the keyes trial |
Keyes is not hard at all.. just the badges were hard. (well and herding cats is a lil hard)
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Having been on a couple of actual badge attempts now, I'd like to throw out an idea:
Avoiding the green stuff *really* shouldn't be hard at all, but I think it's happening because there is a lot going on to pay attention to.....with the real factor(s) being either lag or animation time. What I've not seen on the few badge runs I've been on is someone warning about an incoming Green splat; the timer is there, but actively engaging AM and paying atteniton to green fields and not being disintegrated is going to affect a lot of people where they fire off something that will just take too long (and probably travel suppression is in play too). If people are using Vent for this, all the power to them, but there will be people not getting that extra warning (like me )
So while not an original idea, I'd like to see a dedicated caller for the Oblit beam. "~10 seconds till splash down" (especially if people are sitting in the hospital), get in a *quick* attack, and then everyone completely disengage until the green field shows up, allowing people to move out of the way first, and then fire off their Destiny and other long-animation powers. Take that long run on sentence rule! If given time, the idea would be that everyone, save a taunter, would actually group TOGETHER so that there will only be 2 possible places the green will splash down; where the taunter is or where the group is.
Personally, I've only been caught in the green once because I fired off Destiny, but a) I only did it because we already failed the green badge and b) I got caught on the edge of a box as I hopped away. *shrug*
Now questions:
* Has anyone tested the height of the green splash affected area? In Apex, there is a definite height limit of where it will affect you; when I'm on a flyer, if I stay ~40 feet up and I get a blue swirl, any and all melee can happily play underneath it without worry. I'll go higher if my attacks/debuffs have the range, but about 40 seems to be completly safe. If the same applies with the green stuff, flying would actually help *IF* the fliers pay extra attention to the details.
* Is there a displayed timer for Disintegration? I've only done this on my scrapper and he has yet to die during the AV fight regardless of 2, 3, FOUR! disintegrations in a row. For others, the extra warning might be useful?
* Disintegration targetting: Is there an "X is being targetted for disintegration" message? I could have sworn I've seen it SEPARATE of the oblit message, but the last run I did, I never got disintegrated, so am not sure.
I may be talking to myself with others having this aspect already mastered, but my lack of play time keeps me from getting more attempts in with random people who do their own thing anyway
I've already forgotten about most of you

Having been on a couple of actual badge attempts now, I'd like to throw out an idea:
Avoiding the green stuff *really* shouldn't be hard at all, but I think it's happening because there is a lot going on to pay attention to.....with the real factor(s) being either lag or animation time. What I've not seen on the few badge runs I've been on is someone warning about an incoming Green splat; the timer is there, but actively engaging AM and paying atteniton to green fields and not being disintegrated is going to affect a lot of people where they fire off something that will just take too long (and probably travel suppression is in play too). If people are using Vent for this, all the power to them, but there will be people not getting that extra warning (like me ![]() So while not an original idea, I'd like to see a dedicated caller for the Oblit beam. "~10 seconds till splash down" (especially if people are sitting in the hospital), get in a *quick* attack, and then everyone completely disengage until the green field shows up, allowing people to move out of the way first, and then fire off their Destiny and other long-animation powers. Take that long run on sentence rule! If given time, the idea would be that everyone, save a taunter, would actually group TOGETHER so that there will only be 2 possible places the green will splash down; where the taunter is or where the group is. |
Now questions: * Has anyone tested the height of the green splash affected area? In Apex, there is a definite height limit of where it will affect you; when I'm on a flyer, if I stay ~40 feet up and I get a blue swirl, any and all melee can happily play underneath it without worry. I'll go higher if my attacks/debuffs have the range, but about 40 seems to be completly safe. If the same applies with the green stuff, flying would actually help *IF* the fliers pay extra attention to the details. |
* Is there a displayed timer for Disintegration? I've only done this on my scrapper and he has yet to die during the AV fight regardless of 2, 3, FOUR! disintegrations in a row. For others, the extra warning might be useful? |
* Disintegration targetting: Is there an "X is being targetted for disintegration" message? I could have sworn I've seen it SEPARATE of the oblit message, but the last run I did, I never got disintegrated, so am not sure. |
I may be talking to myself with others having this aspect already mastered, but my lack of play time keeps me from getting more attempts in with random people who do their own thing anyway ![]() |
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Ele, log on and do a Keyes with me