Refresh my memory re: Gravity
I don't recall Gravity ever having anything other than Smashing Damage. Maybe it was different in Beta, but I wasn't there. I do recall there being discussion that several things were changed on the Gravity set during Beta, like replacing a team teleport power with the Singularity pet.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
You might be recalling the untyped Defense..
From the patch notes back in 2005, issue 4 release
Added missing attack types to Gravity powers (defense now applies to all gravity attacks). (Player and Villain versions). Bug fix so you can defend against the powers properly.
I don't recall an untyped damage.. but the secondary effect of Gravity even back in Beta was always movement slows. Not recharge/movement like ice but just movement.
I seem to recall that when the game first launched, Gravity Control used a special type of damage called "crushing" which was unique to that powerset, and unresisted by typical foes. That was supposed to be its special "thing" to differentiate it from the other powersets in the same manner that Ice has slows, Fire has additional DoT, and so on.
I also remember that it was very quickly changed. Does anybody remember why? Or am I misremembering? I notice that ParagonWiki has no mention of this at all, so my hallucinating is quite possible. |
Gravity, as well as some other powers, used special types of damage. Over time these special damage types have been removed from the game.
I recall Geko having a post about the change, but all of the original forum posts have long been deleted over the years. As far as I'm aware Red Tomax's City Digest only goes back to 2007, over two years after Geko was moved internally to work on Marvel Universe Online (2005).
I came in a little after Beta, however after a bit of searching I was only able to find one source (seemingly from that time period) that talked about a couple Earth Control abilities having crushing as a damage type.
Stone Prison(1) : Immobilizes a single target within an earthy formation. Deals some crushing damage over time as it Immobilizes the target. |
Stone Cages (2): (AoE) Immobilize a group of foes within earthly formations. Deals some crushing damage over time as it Immobilizes the targets. |
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
I came in a little after Beta, however after a bit of searching I was only able to find one source (seemingly from that time period) that talked about a couple Earth Control abilities having crushing as a damage type.
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je_saist -- Thanks for confirming that I'm not crazy!
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller
I seem to recall that when the game first launched, Gravity Control used a special type of damage called "crushing" which was unique to that powerset, and unresisted by typical foes. That was supposed to be its special "thing" to differentiate it from the other powersets in the same manner that Ice has slows, Fire has additional DoT, and so on.
I also remember that it was very quickly changed. Does anybody remember why? Or am I misremembering? I notice that ParagonWiki has no mention of this at all, so my hallucinating is quite possible.
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller