super budget dm/elec brute tank ANYTHING build tear it apart
Please don't use long forum export with the set bonus totals. It takes up excessive space on the page and threads can get annoying to navigate to a specific post when there are multiple builds posted with long forum export. Short forum export works fine. Also, post the data chunk. The link does not always work.
The first thing I see is that you are calling this a "budget build" but you have a purple set and a Gladiator's Armor 3% defense IO in the build. The purple set will cost more than the rest of the build, excluding the Gladiator's. The Gladiator's will cost 2-3 billion INF.
You don't need Cardiac on Electric Armor. Your self-heal already has endurance reduction, and the resistance bonus is not significant enough to make a major difference on a Brute. The Spiritual would help more with the recharge bonus.
Maneuvers and Weave are under-slotted for both defense and endurance reduction.
The Gaussian's set is a waste for typed defense builds.
Stamina is under-slotted and you're missing the Miracle unique.
Gloom is your best attack but you threw a mule set in there.
Getting only smashing and lethal defense to a significant level isn't good enough. Energy attacks are fairly common at 50 and will hurt a lot even with your resistance. I would aim for 32.5% S/L and E/N defenses then rely on inspirations to soft-cap when you need it. That would also make your Reactive Armor sets useful instead of wasting four slots for a tiny S/L defense bonus.
The first thing I see is that you are calling this a "budget build" but you have a purple set and a Gladiator's Armor 3% defense IO in the build. The purple set will cost more than the rest of the build, excluding the Gladiator's. The Gladiator's will cost 2-3 billion INF.
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Besides that yeah change your alpha to spiritual for extra recharge in energize and Sould Drain and slot up gloom and use it as often as possible in your ST chain.
32.5% defense for S/L/E/NE should be the goal and after that +HP if your aim is a "tank" Brute.
Wouldn't worry too much about Stamina being underslotted. You'll be getting a full blue bar ever 25ish seconds by the looks of your build thanks to Powersink.
Here's a DM/Elec build I threw together with no regard to budget. It puts you within a small purple inspiration of the defense cap on S/L/E/NE and an appreciable amount of defense to F/C and also has enough recharge for perma hasten. It can not only tank but dish it out pretty hard as well. Normally I'd not put Oblit in a damage aura but I think DM/Elec can get away with it. It's basically got unlimited endurance.
Now if you wanna push it over the edge of extreme survivability go for Barrier Destiny. I have Spirit on this build I'm posting but haven't added in any accolades or other ipowers. I'd go for Reactive Radial as always and judgement/lore is up to you.
Didn't even use any purples :P
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(43)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 2: Shadow Maul -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(13), C'ngBlow-Dmg/Rchg(17), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(46)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx(37)
Level 12: Lightning Field -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(37)
Level 18: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(21), Erad-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/Rchg(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), GA-3defTpProc(27)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Soul Drain -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(27), C'ngBlow-Dmg/Rchg(29), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(34)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Midnight Grasp -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(46)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
English is a tricky thing to use. It is important to make it clear to most points of view. "Budget" can be another term for inexpensive, so "super budget" meant super cheap to me. The other way I was thinking about it was the build was "super" in quality and cheap at the same time. A more accurate wording that reflects the OP's build would be "unlimited budget" or simply "expensive".
Syntax is writing semantically. Which to me seems Symmetrical!
210 50s and still counting!
I read "super budget" as "super expensive", but I can easily see how one could get the opposite meaning from it. "Super" can either suggest size or quality, which when used in conjunction with "budget" leads to completely different interpretations.
/pedantry
My biggest concern with the build is that only one out of all the attacks is fully slotted for damage--Smite. All the rest are either underslotted (Shadow Punch) or completely UNslotted for damage--everything else.
I know that a Brute can and should use Fury to buff damage, but to leave most attacks unslotted for damage seems like a really bad idea to me. Especially since there are plenty of ways to build for defense using sets that actually enhance damage as well.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor- (A) Reactive Armor - Resistance
- (13) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Endurance/Recharge
- (39) Reactive Armor - Resistance/Endurance
Level 2: Smite- (A) Hecatomb - Chance of Damage(Negative)
- (5) Hecatomb - Damage/Endurance
- (7) Hecatomb - Damage
- (7) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
Level 4: Lightning Field- (A) Obliteration - Chance for Smashing Damage
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage
Level 6: Conductive Shield- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Endurance
Level 8: Siphon Life- (A) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (11) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (11) Discouraging Words - To Hit Debuff/Recharge
- (13) Discouraging Words - To Hit Debuff
Level 10: Static Shield- (A) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance
Level 12: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 14: Super Speed- (A) Celerity - +Stealth
Level 16: Grounded- (A) Steadfast Protection - Knockback Protection
Level 18: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Lightning Reflexes- (A) Run Speed IO
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Defense Buff IO
Level 26: Soul Drain- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 28: Energize- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Defense Buff IO
Level 32: Midnight Grasp- (A) Enfeebled Operation - Accuracy/Immobilize
- (33) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (33) Enfeebled Operation - Immobilize/Range
- (33) Enfeebled Operation - Accuracy/Endurance
- (34) Enfeebled Operation - Endurance/Immobilize
- (34) Enfeebled Operation - Accuracy/Recharge
Level 35: Power Sink- (A) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod
Level 38: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (39) Defense Buff IO
Level 41: Gloom- (A) Siphon Insight - Chance for +ToHit
- (42) Siphon Insight - ToHit Debuff
- (42) Siphon Insight - Accuracy/ToHit Debuff
- (42) Siphon Insight - Accuracy/Recharge
- (43) Siphon Insight - Accuracy/Endurance/Recharge
Level 44: Darkest Night- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (45) Discouraging Words - To Hit Debuff/Recharge
- (45) Discouraging Words - To Hit Debuff
Level 47: Dark Obliteration- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Recharge
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (50) Siphon Insight - ToHit Debuff
Level 49: Tactics- (A) Rectified Reticle - Increased Perception
- (50) Rectified Reticle - To Hit Buff
Level 50: Ageless Core EpiphanyLevel 50: Cardiac Core Paragon
------------
Level 1: Brawl
- (A) Touch of Death - Accuracy/Damage
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (50) Endurance Modification IO
------------Set Bonus Totals: