Whats going to hurt a boss more?
My guess is KM/sd since it is the only one that can be played on a scrapper.
I got 3 builds I am thinking of KM/SD, SS/SD, and EM/SD. The what I am looking to do is kill bosses extremely fast with this build or to put out big numbers against AVs. In each case I know fury takes a minute but I am good at getting fury started. I am not looking for DPS but more so who will kill the boss/eb/av in the fewest hits with the attacks as they recharge.
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Not trying to be a smart *** just wanting to make sure I have the goal correct.
If that's the case I would guess the EM since you can go BU Gloom TF Gloom ET and put out a huge burst of damage.
With 3 in range of AAO, 50% fury and BU thats going to hit for over 2200 damage. I don't think KM or SS can put as much damage into as few clicks as EM can.
Global: @Kelig
Yup, /SD is just more powerful (damage wise) on a scrapper. But that being said KM most likely has the fastest DPS and I can't really distinguish between DPS and killing an EB/AV in the fewest amount of hits possible...the one with the highest DPS will do that anyway (usually, depending on the attack chain). But if it's burst damage you're talking about than I would definitely give the nod to SS. Are you talking about Energy or Electric melee?
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With the way PS works on KM, I don't think KM will be winning any burst damage awards. I think post i21 an Axe/sd scrapper would be interesting. Axe is BS like, but without Parry. BS and Axe have huge burst damage at the cost of recharge. Since you can softcap /sd, Parry loses value so you might as well so with the more offensive option. Saying that, burst damage works for bosses. For EBs/AVs, DPS wins out.
EDIT: For a more DPS approach, Mace/sd would be better, but then I would really be looking at Fire/sd just because Fire does so much more damage due to it's lack of being resisted.
With the way PS works on KM, I don't think KM will be winning any burst damage awards. I think post i21 an Axe/sd scrapper would be interesting. Axe is BS like, but without Parry. BS and Axe have huge burst damage at the cost of recharge. Since you can softcap /sd, Parry loses value so you might as well so with the more offensive option. Saying that, burst damage works for bosses. For EBs/AVs, DPS wins out.
EDIT: For a more DPS approach, Mace/sd would be better, but then I would really be looking at Fire/sd just because Fire does so much more damage due to it's lack of being resisted. |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I would go with EM/SD.
It will never be farmer and it won't melt huge hoards of mobs, but it will destroy anything lieutenant and up.
Shield charge gives you a nice aoe every other group and combined with perhaps ball lightning or dark obliteration that will do a decent job of taking care of bigger spawns. Add in judgement and life isn't too bad.
I remember when they first nerfed energy transfer's animation time and I know it hurt it's dps, but honestly with my em/inv I have 115% global recharge and the spiritual alpha and that gives me an attack chain of et<tf-ep<bs<ep<repeat. That's alot of damage. Energy transfer with high fury, build up and a proc from hecatomb negative energy damage if you can afford it is huge.
I could be wrong, but I see great sets like claws or dark melee with faster animation times, but if you look at the base numbers energy transfer does 190 damage in 2.67 seconds, total focus 148 in 3.3sec, bone smasher 68 in 1.5sec and energy punch 41 in .83 seconds.
Compared to Super strength's knockout blow 148 in 2.67sec, haymaker 68 in 1.5sec and punch 41 in 1.2seconds.
How about dark melee? Shadow punch and smite both are inferior to energy punch and bonesmasher for damage to animation time. The only thing better is they have shorter recharges. It's biggest hitter does 115 in just over 2 seconds.
The difference really is that these sets attacks recharge faster. I have a lvl 50 dm/fire, 2 SS's so I'm experienced with these sets.
I can tell you that my em/inv feels like a badass. Single targets and groups of 3-4 he owns literally 1 shotting mobs. He melts elite bosses.
I also happen to really like the look of energy melee and it fits my characters concept big time.
I have no illusions about it doing as much dps as claws, fire or dark melee, but seriously who cares. The animation times irritate some people, but when I see how hard I am hitting I'm like so what?
I think what turns alot of people off is how the set feels like on just so's. Even with hasten on so's the set plays slow because you need energy punch and bonesmasher recharging quickly and they don't come up quick enough so you have these gaps inbetween when you can attack and it sucks.
Once you start getting enough recharge though the set feels really good IMO. If I'm grouping and I know et and tf will be wasted unless it's a real beast of a mob like im trials then I'll just cycle between energy punch and bonesmasher and do perfectly acceptable dps with those 2. Soon as we hit a really hard mob that is when EM really shines.
One last thing to note is that EM's damage is generally hardly every resisted. That boosts it's damage even more imo because sets like claws which get resisted all the time and even SS get's resisted abit.
You might also give fiery melee a shot because that hits really hard, has better animation times and is generally not resisted that much, but when it is it's resisted heavily similar to psionic damage.
Thats very interesting with EM/SD. I just need a way to mitigate the self damage and come up with a cool name for the character. I just did up a km/sd and so far at 24 it seems good but I can see how EM would be I just need way to soft cap it easier without going the route of the nerve alpha.
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Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
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EvilRyu, imo I would go with the spiritual alpha and rebirth destiny. /SD is primarily defense and like my main em/inv which is literally mostly about defense seeing as how it only resists one damage type well albeit the most common.
Currently I have the t3 spiritual and rebirth and rebirth is healing for just under 1k.
My guess is build your /sd up to soft caps and then focus on recharge or +hp. See if you can get him to around 2400-2500hp including the accolades. With t4 rebirth you'd probably regen somewhere around 50-75hp per second on it's last, weakest portion.
Since I don't have the t4 rebirth yet I don't fire it off perma, but I do usually keep up dull pain and regen'ing around 37hp a sec I honestly don't notice et's health loss running my best attack chain.
You can pretty much rest assured that if the hp loss from ET is causing you problems then you are either in over your head or gonna die anyway.
I think Em/Sd would be really nasty single target. I know I hit atrociously hard in the ITF surrounded by clusters of enemies with high fury. Em/Sd would probably approach ludicrous. Sometimes I wish I had at least one strong aoe other than my judgement and /Sd will give that to you.
I got 3 builds I am thinking of KM/SD, SS/SD, and EM/SD. The what I am looking to do is kill bosses extremely fast with this build or to put out big numbers against AVs. In each case I know fury takes a minute but I am good at getting fury started. I am not looking for DPS but more so who will kill the boss/eb/av in the fewest hits with the attacks as they recharge.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!