I need some help with my BS/SD build


Davonyx

 

Posted

I have a scrapper that I absolutely adore. He's a beast when it comes to damage. I've respec'd about 2 times. The first build was good on defense but the damage was sub-par and with the new incarnate stuff and changes with the new issues, I respec'd into this current build (wanting to keep damage but have good defense and good end). I've found that my defense is sufferring a lil bit but my end is getting me killed as I'm running on air without the help of blue inspir and conserve energy (pool power). Any suggestions on how I can even all of this out so that I don't have to go T4 on my alpha (really enjoying musculature) for end reasons only?

Here's my setup

http://www.cohplanner.com/mids/downl...63FC05E862DAC3

Or

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
Level 4: Slice -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(46)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 10: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(23), Numna-Regen/Rcvry+(23)
Level 12: Super Jump -- Jump-I(A)
Level 14: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 16: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Kick -- Dmg-I(A)
Level 22: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(34)
Level 26: Phalanx Fighting -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(34), LkGmblr-Rchg+(50)
Level 28: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 30: Maneuvers -- DefBuff-I(A)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42)
Level 38: Assault -- HO:Golgi(A)
Level 41: One with the Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(42), S'fstPrt-ResDam/EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(43), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(46)


 

Posted

Just some initial nitpicks:

1. Combat Jumping needs two slots at most. You can generally get by with one.
2. I would throw some resistances on True Grit, myself. You'll lose 7% max HP and gain 7% F/C/E/N res. Not major, but every percentage counts if you're really getting beat to death (which is surprising, since you have your positionals softcapped).
3. Phalanx Fighting doesn't need any more than one slot. Throw either the LoTG +rech or the Kisment +Acc on it - not both.
4. Throw an end in Maneuvers. The def IO in it is only getting you 0.6% anyways.
5. I would put another Performance Shifter proc in Physical Perfection, so you'd have two chances for the bonus.

Also, you have a lot of typed defense bonuses going around, like the Kinetic Combat set in Parry. (And actually, Parry doesn't really needed to be slotted as an attack anyways, since it's not exactly the most damaging attack out there to begin with.) I realize that you have your positionals softcapped as is, but I feel like you could be getting better bonuses with different sets. This is something I kept running into with my BS/SD scrapper when I posted the build here.


 

Posted

Quote:
Originally Posted by Davonyx View Post
Also, you have a lot of typed defense bonuses going around, like the Kinetic Combat set in Parry. (And actually, Parry doesn't really needed to be slotted as an attack anyways, since it's not exactly the most damaging attack out there to begin with.) I realize that you have your positionals softcapped as is, but I feel like you could be getting better bonuses with different sets. This is something I kept running into with my BS/SD scrapper when I posted the build here.
Agreed. Parry is one of the saving graces for my BS/WP Stalker who I almost deemed a failure. Get it to recharge as fast as possible and hits wont be rolling in as fast as mobs would like. Without the Tier 9, could easily tank just cycling Parry > Disembowl > Parrt > HS.


 

Posted

I see what you guys are saying. I actually was able to keep my positional defenses softcapped and the other defenses pretty decent which AAO would probably push to softcap depending on the number of enemies. I was actually able to free up to slots after the suggestions that Davonyx suggested and I even took out the Touch of Deaths and replaced them with the purple set I had stored (is that overkill?) Here is what I came up with and this build still has one slot left to use. Excuse me as I'm still a nob at slotting and taking full advantage of that. Suggestions or mock builds are GREATLY appreciated.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Dam%(34)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
Level 4: Slice -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 10: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(19), Numna-Heal/Rchg(21), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam(23), ImpArm-ResDam/Rchg(23)
Level 12: Super Jump -- Jump-I(A)
Level 14: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 16: Parry -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Kick -- Dmg-I(A)
Level 22: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(34)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(36), Hectmb-Acc/Rchg(37)
Level 30: Maneuvers -- EndRdx-I(A)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42)
Level 38: Assault -- EndRdx-I(A)
Level 41: One with the Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(42), S'fstPrt-ResDam/EndRdx(43), ImpArm-ResDam(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48), P'Shift-End%(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(43), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(46)


http://www.cohplanner.com/mids/downl...63FC072662D75A


 

Posted

Quote:
Originally Posted by Supanig View Post
I see what you guys are saying. I actually was able to keep my positional defenses softcapped and the other defenses pretty decent which AAO would probably push to softcap depending on the number of enemies
For one, AAO doesn't buff your defense. It buffs your damage and debuffs your opponents' damage. For two, since you have your positional def softcapped, there's no reason to softcap your typed def, as the game usually only cares about one or the other, not both.

I went ahead and made a build. I'm not a huge fan of OwtS or Assault, but I threw them in there because that's what you have. I managed to softcap the positional def without the use of Parry and got most of the resistances comparable or better than your percentages. The max HP is down 13%, but the regen is up 20%. You'll have less recovery with a lower end use too, and your max end is down a bit. Also got your global recharge, accuracy, and damage bonuses up a little.

Not saying this is the best build out there, but this is how I would do it. I normally don't use the Miracle +recovery or Regenerative Tissue +regen, but I threw 'em in there since you had them slotted. And OwtS isn't slotted because, like I said, I don't care for it.

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