Force Field Corruptor Proliferation conjecture?


BrandX

 

Posted

All,

I believe that I read from this week's ustream overview from a forum poster that the developers mentioned that Force Fields would come for Corruptors a bit later at some point. I have always wanted to play Fire Blast in conjunction with Force Field, and now it has been announced that Defenders will get it. However, the devs also said FF coming to Corruptors is at least in the works. If I interpreted that comment correctly.

So, should I have my cake now, and make a FF/Fire Defender? Or since FF offers no way to boost your own damage, should I wait the 6 months to a year (my wild guess) in the hopes that I can make Fire/FF later and get the benefits of scourge and a bit more damage?

I guess you could say this comes down to the old conversation about Defenders vs Corruptors, but with FF being a bit different than other sets (no self damage buff) I am wondering what your thoughts are?

I was able to use Mids to make a FF/Ice defender, and in terms of powers and set bonuses I modeled it exactly how I'll build fire (skipped the holds, picked up 3 ranged attacks and 3 targeted AOEs and Aim) so I know exactly what numbers I can get. With the villain epic on a FF/Fire Defender, I'd be looking at 57% S/L defense, 63.5% Energy, 51.8% ranged and 49% AOE. Making some very crude calculations/approximations, I believe a Fire/FF Corruptor with the same build would be about 46% S/L, 53% Energy, 45% ranged, and 42% AOE.

So I guess I'm wondering .... go hardcore defense on FF/Fire or wait a bit and have adequate end-game non-iTrial defense but a bit more damage?

I tend to favor Defenders usually, and I'm wanting FF/Fire *naow* so I'm leaning Defender but I wonder if anyone has any thoughts on this conundrum?

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
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Posted

Coming from someone that has an FF Fender at cap, Force Field in the hands of Defenders are the unsung heroes of most teams. You can literally turn a bumbling collection of fools into a ridiculous collection of super powered world destroyers with just two buttons. The buff numbers are just that awesome, coupled with your own personal mez protection.

Short of some sort of horrific numbers/power changes (every power becomes old school flares), just go defender and don't look back. The biggest loss would be not scourging on rain of fire, but it's not like this is Blizzard or RoA (which are both still great on a fender). Also, be ready for a small bit of disappointment when put up against a cold dom, but love the repulsion bomb and love the force bubble (and drink from the tears of the melee that will come to hate you, it is delicious).


 

Posted

For higher damage...what on teams with other damage users, so it won't matter as much?

Or solo play, where, what exactly is the damage difference? 5 DPS? 10 DPS? 20 DPS?

Last I knew, solo wise, the damage was pretty even, and on a Defender you'll get better defense numbers when solo.

Sooo...

Why not go Defender?

Not that I'm discouraging Corruptors. I tend to prefere them, but that's more from a "I want my blasts now" type of deal.

I tend to prefere Cold Domination on Defenders for instance...and OMG...I just realized...

*rerolling Fire/Cold Corr to Cold/Fire Defender in i21*


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Cool. Being a defender is my preference, psychologically, so I might as well, it seems.

Plus I get to play sooner rather than later.

What about pairing traps, storm and dark miasma with fire blast? Does the same logic apply or is there a strong reason to go the other way (corruptor) for those combos?

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by BrandX View Post

*rerolling Fire/Cold Corr to Cold/Fire Defender in i21*
And lose the triple scourge in Rain of Fire? What? Really?


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
What about pairing traps, storm and dark miasma with fire blast? Does the same logic apply or is there a strong reason to go the other way (corruptor) for those combos?
There are really only 2 reasons to go corruptor over defender IMO. First, you would rather get the blast powers sooner. Second is if you spend most of your time fighting EBs or AVs.

Solo play is about even for both sets, although defenders are generally more survivable solo, IME.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
And lose the triple scourge in Rain of Fire? What? Really?
I can skip Infrigidate on the Defender, to free up a power pick.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
What about pairing traps, storm and dark miasma with fire blast? Does the same logic apply or is there a strong reason to go the other way (corruptor) for those combos?
As Strato said, corruptors excel in high HP combat, i.e. AVs, EBs, and GMs. If you plan on incarnating the character or task forcing alot, corruptor will arguably be the better pick outside of a genuine pure shield set, and sonic resonance and thermal even make that arguable.

Also, I'd personally suggest controller for storm over either defender or corruptor. It meshes better and you can abuse No Knockback Immobs to make Tornado do some pretty respectable damage, on top of sitting in hurricane distance without sending things flying.


 

Posted

Quote:
Originally Posted by Kenteko View Post
As Strato said, corruptors excel in high HP combat, i.e. AVs, EBs, and GMs. If you plan on incarnating the character or task forcing alot, corruptor will arguably be the better pick outside of a genuine pure shield set, and sonic resonance and thermal even make that arguable.

Also, I'd personally suggest controller for storm over either defender or corruptor. It meshes better and you can abuse No Knockback Immobs to make Tornado do some pretty respectable damage, on top of sitting in hurricane distance without sending things flying.
His combo is Force Field/Fire Blast.

Even on a Corruptor, he wouldn't be doing that solo for AVs without temp power usage, as FF has no -resist or -regen.

With the Traps/ Dark/ Storm/ the Defender can be made more survivable, which if a factor in taking on those big targets solo.

Really, you can't go wrong with either combo in terms of damage though.

With Force Field, I'd just say roll Defender for the better Defense numbers.


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Posted

Quote:
Originally Posted by BrandX View Post
His combo is Force Field/Fire Blast.

Even on a Corruptor, he wouldn't be doing that solo for AVs without temp power usage, as FF has no -resist or -regen.

With the Traps/ Dark/ Storm/ the Defender can be made more survivable, which if a factor in taking on those big targets solo.

Really, you can't go wrong with either combo in terms of damage though.

With Force Field, I'd just say roll Defender for the better Defense numbers.
I was more under the implication that it was general play on teams and the like then much else. I should've clarified, but my comments were meant more to reinforce Strato's and just mention that Scourge's benefit comes from HP targets (and my preference of storm on a troller). My bad.