critique my ice/ice tanker


Infini

 

Posted

I've played CoH off and on (much more off than on) since it was in public beta many years ago, but always casually. In fact, this is my only level 50 character (next highest is a level 30 ice/axe tanker I haven't logged in in over 2000 days). Mostly I play with my two RL brothers (whose Empathy/Archery Defender and an Earth/Storm Controller are way more pimped out than my char), doing story arcs and whatnot with just the three of us. If they aren't online I will either do trials or solo Ouroboros flashbacks.

Some of the choices I've made with this character are probably a bit odd. Feel free to rip it to shreds haha. But believe it or not, as weak as she may look, this character can tank trials content. Nonetheless, I'm sure there's lots of room for improvement.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!

Snow Tigress: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed
Level 1: Frozen Fists
  • (A) Accuracy IO
  • (5) Kinetic Combat - Knockdown Bonus
  • (5) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Kinetic Combat - Damage/Recharge
Level 2: Chilling Embrace
  • (A) Endurance Reduction IO
Level 4: Ice Sword
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed
Level 8: Frost
  • (A) Positron's Blast - Damage/Range
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (31) Positron's Blast - Damage/Endurance
  • (33) Range IO
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (11) Perfect Zinger - Chance for Psi Damage
  • (11) Perfect Zinger - Taunt/Recharge
  • (15) Perfect Zinger - Taunt/Recharge/Range
  • (37) Perfect Zinger - Accuracy/Recharge
  • (39) Perfect Zinger - Taunt/Range
Level 12: Wet Ice
  • (A) Endurance Reduction IO
Level 14: Hoarfrost
  • (A) Numina's Convalescence - Endurance/Recharge
  • (36) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Numina's Convalescence - Heal/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 16: Super Jump
  • (A) Jumping IO
Level 18: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 20: Ice Patch
  • (A) Recharge Reduction IO
Level 22: Permafrost
  • (A) Resist Damage IO
  • (23) Resist Damage IO
Level 24: Glacial Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 26: Energy Absorption
  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Endurance
  • (31) Red Fortune - Defense
Level 28: Icicles
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
  • (36) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Damage/Recharge
  • (43) Cleaving Blow - Accuracy/Recharge
Level 30: Freezing Touch
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Damage/Endurance
Level 32: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 35: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Frozen Aura
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
Level 41: Chilblain
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (45) Enfeebled Operation - Accuracy/Immobilize
Level 44: Ice Blast
  • (A) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (48) Devastation - Damage/Endurance
  • (48) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Accuracy/Damage
Level 47: Ice Storm
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Hibernate
  • (A) Recharge Reduction IO
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Total Radial Revamp
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
  • (15) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.9% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 52% Enhancement(Accuracy)
  • 58.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 253 HP (13.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 8.5% (0.14 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed


 

Posted

Weird that the data link doesn't work. Here's the data block.

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Posted

At a glance, do you really need all those LoTG +Recharges? You've not taken Hasten or really gone for other +Recharge sets, so all you're really doing is taking powers you don't really need (Hover, Stealth) as LoTG mules that you're not getting much benefit from. In fact, just taking Hasten would very nearly replace all the LoTGs you're slotting.

Put some more recharge in Hoarfrost if you can, the more often it's up the better and you're well short of the ED cap as it stands.

/Ice secondary isn't really my strong point, but is there a particular reason you haven't taken GIS?


Omnes relinquite spes, o vos intrantes

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Posted

Hoarfrost is underslotted for recharge. I typically use 5 Doctored Wounds - all except the heal/end/rech piece. The Steadfast +3% Def can go into Permafrost and you could reasonably get by without the extra resist IO in it, too. I do like how you slotted Frost (it's what I use). The main thing I dislike is the amount of set bonuses you had to use to softcap s/l defense. Adding Weave to your build may cost 3 power picks, but the defense you get from it will save you those bonuses you could use towards something else like hp, regen, or recharge.

You can softcap s/l/e/n defense fairly easily on Ice Armor. Here's my Ice/Ice/Soul's current build to show you how I went about it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(7), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(34)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx(21)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(9), Posi-Dam%(21), Mocking-Taunt/Rchg/Rng(46)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), Ksmt-ToHit+(40)
Level 12: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(33)
Level 14: Chilling Embrace -- EndRdx-I(A), Taunt-I(15)
Level 16: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), C'ngBlow-Acc/Dmg(17), M'Strk-Acc/Dmg/EndRdx(31), FotG-ResDeb%(37)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), P'Shift-End%(31), P'Shift-EndMod/Rchg(37), P'Shift-EndMod(46)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(40), Dmg-I(43)
Level 30: Taunt -- Range-I(A)
Level 32: Hibernate -- Heal-I(A)
Level 35: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Frozen Aura -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40), CSndmn-Heal%(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42), Decim-Dmg/EndRdx(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Slow%(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(43), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
At a glance, do you really need all those LoTG +Recharges? You've not taken Hasten or really gone for other +Recharge sets, so all you're really doing is taking powers you don't really need (Hover, Stealth) as LoTG mules that you're not getting much benefit from. In fact, just taking Hasten would very nearly replace all the LoTGs you're slotting.

Put some more recharge in Hoarfrost if you can, the more often it's up the better and you're well short of the ED cap as it stands.

/Ice secondary isn't really my strong point, but is there a particular reason you haven't taken GIS?
GIS is generally considered the crap power of the set due to low dps and dpa based on recharge and activation times, I believe.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Yeah, GIS is no good. I used to have it way back when, but then I read a guide here on this forum ("Guide to Offensive Ice Melee" or something to that effect, probably still on the board somewhere) that confirmed with number-crunching what I had always suspected based on experience: GIS is largely worthless. So I respec'd out of it long ago and haven't missed it.

I picked up Hover and Stealth when they made the fitness pool inherent a while back. I didn't have the slots to justify taking any powers that needed more than one slot, so I just took some one-slot wonders (Hover, Stealth, and Hibernate) to replace Hurdle/Health/Stamina. I actually use Stealth for more than just muling LotG, but I suppose Hover could be replaced with one-slotted Hasten. Every once in a while Hover is useful to get to places I can't quite reach with Super Jump alone, e.g. in the Shadow Shard, but I suppose that's what Raptor Packs are for, heh. Hasten would doubtless turn out to be way more useful now that I think about it.

I will probably also take the suggestion to move Steadfast Protection to Permafrost so I can get more recharge in Hoarfrost. Undecided whether to put just a plain recharge IO there or the Numina's Heal/Rchg/End. Hmm.

Some good ideas, thanks all.


 

Posted

Quote:
Originally Posted by SnowTigress View Post
Yeah, GIS is no good. I used to have it way back when, but then I read a guide here on this forum ("Guide to Offensive Ice Melee" or something to that effect, probably still on the board somewhere) that confirmed with number-crunching what I had always suspected based on experience: GIS is largely worthless. So I respec'd out of it long ago and haven't missed it.

I picked up Hover and Stealth when they made the fitness pool inherent a while back. I didn't have the slots to justify taking any powers that needed more than one slot, so I just took some one-slot wonders (Hover, Stealth, and Hibernate) to replace Hurdle/Health/Stamina. I actually use Stealth for more than just muling LotG, but I suppose Hover could be replaced with one-slotted Hasten. Every once in a while Hover is useful to get to places I can't quite reach with Super Jump alone, e.g. in the Shadow Shard, but I suppose that's what Raptor Packs are for, heh. Hasten would doubtless turn out to be way more useful now that I think about it.

I will probably also take the suggestion to move Steadfast Protection to Permafrost so I can get more recharge in Hoarfrost. Undecided whether to put just a plain recharge IO there or the Numina's Heal/Rchg/End. Hmm.

Some good ideas, thanks all.
If you move the steadfast to Permafrost and take the extra slot from Permafrost and put it in Hoarfrost you would be able to get even more recharge into it. FYI the DW slotting I mentioned earlier gives like ~92% enhancement to healing and recharge and you get 5% global recharge as a bonus.

An interesting thing I found is the Call of the Sandman proc (chance to heal). It has proved quite useful while slotted into FA. It's completely unreliable, but it is a 95hp heal (for me) and it can proc multiple times (I've seen 5 in one go, for 475hp heal). Just a minor, but interesting thing you can do with Ice Melee.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
An interesting thing I found is the Call of the Sandman proc (chance to heal). It has proved quite useful while slotted into FA. It's completely unreliable, but it is a 95hp heal (for me) and it can proc multiple times (I've seen 5 in one go, for 475hp heal). Just a minor, but interesting thing you can do with Ice Melee.

Side note: Do the same with Earth Mastery: Salt Crystals for double the fun.

My only contributions (with zero Ice Melee experience) is... Energy Absorption needs more recharge, less End Mod slotting. The LotG's are perfectly justified without Hasten for Ice Armor. You want EA up absolutely as much as possible. My method is... Play an Ice tank like it's a Brute (or Warshade). NEED MOAR BODIES!!! BRING THE AGGRO WITH!!! MOAR BODIEEESSS!!! If you're not over the aggro cap trying to get more EA, you're doing something wrong.


But that's just me.


 

Posted

Quote:
Originally Posted by Scirion View Post
Side note: Do the same with Earth Mastery: Salt Crystals for double the fun.

My only contributions (with zero Ice Melee experience) is... Energy Absorption needs more recharge, less End Mod slotting. The LotG's are perfectly justified without Hasten for Ice Armor. You want EA up absolutely as much as possible. My method is... Play an Ice tank like it's a Brute (or Warshade). NEED MOAR BODIES!!! BRING THE AGGRO WITH!!! MOAR BODIEEESSS!!! If you're not over the aggro cap trying to get more EA, you're doing something wrong.


But that's just me.
You actualy want to strive for a balance of recharge, defense, and endmod for EA. More endmod helps when fighting single hard targets as Ice/ can be end hungry depeding on additional toggles like tough, weave, or DN. Extra endmod also, potentially, adds another layer of mitigation in the form of sapping (depends on recharge, too).

I strongly believe Ice Armor was made for herding. So yes moar bodies!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)