Seeking Feedback on WP/SS Build
I took a look at your build and first off your def is higher then u said in it secondly you have fire/cold SC while your S/L are not. Also you really do not need the EM epic pool if u took it for the Physical Perfection. Plus I would of tooken Foot Stomp lot sooner, here is a thread to help you out a bit. http://boards.cityofheroes.com/showthread.php?t=259388
The def percentages I listed are for his current build, not the build that is posted on this thread. (The build here is going to replace his current build.)
He likes having Focused Accuracy, so I threw PP into the mix also.
The toon is already 50. The order of powers doesn't necessarily mean anything. Same for the slot levels.
I'll be sure to poke around that thread a bit. Thanks.
The def percentages I listed are for his current build, not the build that is posted on this thread. (The build here is going to replace his current build.)
He likes having Focused Accuracy, so I threw PP into the mix also. The toon is already 50. The order of powers doesn't necessarily mean anything. Same for the slot levels. I'll be sure to poke around that thread a bit. Thanks. |
At 50, fire and cold damage are fairly rare. I would change the Aegis sets out for 4 Reactive Armors and try to get smashing and lethal defenses up to 45%. The 5th Reactive Armor isn't necessary.
Physical Perfection should not be slotted better than your other regeneration or recovery powers because it has the lowest base values. The same slot would give more recovery or stamina in a power with a higher base value.
Combat Jumping does not need endurance reduction. I wouldn't use more than 2 slots usually because the base defense value is so low.
Rage is a great to-hit buff and damage buff. With it, you don't need Focused Accuracy. The defense debuff can be avoided by simply double-stacking it. Even if you activate Rage while it is debuffing you, the debuff will go away.
Rage is a great to-hit buff and damage buff. With it, you don't need Focused Accuracy. The defense debuff can be avoided by simply double-stacking it. Even if you activate Rage while it is debuffing you, the debuff will go away.
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Replaced FA with Rage and traded the Energy Epic out for the Fire Epic (which is subject to change because I don't know if he'd prefer one of the others). Moved several slots around. S/L/E/N are around 46% F/C are now 34%. Everything else is comparable (+/- 1%), though regen is down 50%.
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Grrr, long post lost to the forum logout monster. In summary, here's what I would recommend for this build. I also think getting the Musculature alpha is a odd choice since you'll have the damage buff in Rage. Personally, I'd go with Spiritual for the additional recharge and healing.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Flea: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx/Rchg:30(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(40), Numna-Heal:50(40), Numna-Heal/EndRdx:50(40)
Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:30(46)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/Rchg:40(33), S'fstPrt-ResDam/Def+:30(45)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(25)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def:50(15)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx:50(9), Numna-Heal:50(31)
Level 10: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(37), KntkC'bat-Dmg/EndRdx:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 14: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt/Rng:50(21), Zinger-Taunt:50(34), Zinger-Taunt/Rchg:50(34), Zinger-Acc/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(36)
Level 16: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(17), P'Shift-EndMod:50(19)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(36)
Level 20: Boxing -- Dmg-I:30(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(29)
Level 26: Resurgence -- RechRdx-I:50(A)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 30: Air Superiority -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx/Rchg:35(36), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39)
Level 32: Fly -- Flight-I:50(A)
Level 35: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 41: Rage -- RechRdx-I:20(A), RechRdx-I:50(42), Rec'dRet-ToHit:20(45), Rec'dRet-ToHit/Rchg:20(50)
Level 44: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Dmg/EndRdx:50(48)
Level 47: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 49: Fire Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(13), P'Shift-EndMod:50(13)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 30.5% Defense(Smashing)
- 30.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 8.94% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 12% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 10% FlySpeed
- 421.7 HP (22.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 17.1%
- MezResist(Terrorized) 2.75%
- 4% (0.07 End/sec) Recovery
- 88% (6.87 HP/sec) Regeneration
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
This is my newest revamp of my dad's WP/SS tank. He currently runs a build I made several months ago that he enjoys, despite it not being anything great. He sometimes runs into problems, but it generally survives most everything.
Code:
My main goals for this build was to softcap the typed defenses and to keep a decent regen/recovery going. The resistance suffered a little bit in this approach, but I figure the regen'll help. Damage probably isn't the greatest either, but that's where the Musclature Alpha helps out.
(And for reference, his current build has 13% S/L, 38% F/C, 30% E/N def. 74% S/L, 18% F/C, 12% E/N res. 664% regen. 129% max HP. 2.7 end recovery, after usage deduction.)
Things to Keep in Mind:
1. He doesn't PVP. He just plays for fun. He usually runs mishes/TFs/Incarnate Trials with his brother and their friends.
2. Our budget is pretty low. However, he plays this toon a lot, and I figure a new build will give him a financial goal to work towards.
3. He's not concerned about being exemplar'd with this build. He has another build for that.
4. The powers that I skipped in the WP and SS sets are powers that he doesn't like to run.
5. He doesn't have any accolades. I keep bugging him to go after 'em, but he doesn't really care lol.
So, with further ado, here's the build. I appreciate any feedback.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Flea: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(37), Aegis-ResDam(40), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(46)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 4: Fast Healing -- Heal-I(A), Numna-Heal(7), Numna-Heal/EndRdx(42)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(15), LkGmblr-Def/Rchg(17)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(31)
Level 10: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 14: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(21), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Taunt/Rchg/Rng(34)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(19)
Level 18: Heightened Senses -- RedFtn-Def(A), RedFtn-EndRdx(19), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(36)
Level 20: Boxing -- S'ngH'mkr-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(25)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(27), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx/Rchg(33)
Level 26: Resurgence -- RechRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 30: Air Superiority -- Dmg-I(A)
Level 32: Fly -- Flight-I(A)
Level 35: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(45), EndRdx-I(46)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod(46), Numna-Heal(48), Numna-Heal/EndRdx(50)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 49: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 50: Musculature Total Core Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Core Interface
Level 50: Barrier Partial Radial Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(3), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13)