SS/fire AND spines/fire attack chain help?


DarkBlaster_NA

 

Posted

Hello! My first topic i think, im not asking for a build for these two, but rather the best begining/middle/end moves to destroy fire MOBS with, Like attack chains, When to use the heals, what kind of insps to use when needed. Stuff like that :P


 

Posted

Hi there! I can advise you on SS/Fire.

You want Punch, Haymaker, KO Blow, Footstomp, any PPP ST attack, any PPP AoE (two if your patron has it), Fiery Embrace, Burn and Blazing Aura. As for inspirations... anything that drops!

And Spines doesn't exist on Brutes so GL with that! :P


 

Posted

Quote:
Originally Posted by DarkBlaster_NA View Post
Hello! My first topic i think, im not asking for a build for these two, but rather the best begining/middle/end moves to destroy fire MOBS with, Like attack chains, When to use the heals, what kind of insps to use when needed. Stuff like that :P
Can't voice any non generic advice for the scrapper as scrappers just never clicked for me and I stick with brutes.

As for the SS/FA let me ask this:What is this for? Just farming a fire ambush for tickets?

If thats the case then the planning is really simple.

Max damage before you run in. If your paranoid pop 4 purples also but I find it's overkill if your ticket farming. If I'm pl'ing then I'll keep a few purples running.

Keep your salvage window open so you can see when you have hit your 750 for the map, that way you can click the glowie and get out minus extra kills that you didn't need.

Since your going to be target saturated all the time just use the highest dpa AOE that is available at any given moment.

Can't really say what thats going to be for you since you didn't post any builds but honestly even if you just hit the AOE that is recharged and make sure to max out targets with your Judgement you will do fine.

Use any time that you don't have an AOE ready to cycle your inspiration combine keybinds of choice. I like to use Microcosm's set from his guide here http://boards.cityofheroes.com/showthread.php?t=125603 but find something that works for you.

Using that method I can enter at damage cap and stay there until I leave the map.

I can max out tickets in around 100 seconds on my SS/FA using that plan and he is much better built to TF than to farm.

Never need the heal, it just takes up space when I'm grinding out cash.

Now if you want to turn it up to +4x8 to PL or something you will most likely want to keep 2 purples running and use KoB on bosses to speed things up.

At +4x8 I tend to use the heal at about 1/2 health but I'm not built to farm either. With the type of recharge that I see in most farm only builds I'd fire it off when I had an AOE gap since the power can animate while I cycle my combine commands.


Global: @Kelig

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
*SNIP*
And Spines doesn't exist on Brutes so GL with that! :P
A travesty I say!