ReCrabilitation.
Stygian Variolus has a heavy team support build. Doubled maneuvers, doubled assault, heavy focus on AoE attacks, no melee other than Brawl and a few temporary powers. Of course, she also went blueside before level 40 and thus has no patron pools...not that she needs them since the planned build is softcapped in normal content without accounting for team buffs. Weave, Hover, Combat Jumping and doubled maneuvers alone is damn potent, and adding in IO's you can get even better.
Styg only has a couple of her planned sets and is already softcapped to everything except Psi, and she's only .5% away from that...without Armageddon yet.
It really depends upon what you'd like to do with him...
The great thing about them is there are enough powers that you can go melee or AoE. What level is he? What content do you intend to do?
My current build is AoE with pets near-perma including PPP pet. I essentially have as many pets as a Mastermind, but do 2.5 to 3 times as much damage. I also have all Leadership and Training toggles. My goal is to create a melee build for my 2nd build, but so far I feel like I'm contributing to the iTrials. My current build cost about 500 million inf, but you can be effective for a lot less.
Again, where do you want to go?
I think I'd like to be Support/Ranged. Again, I want as few pets (or none) as possible.
Stygian Variolus has a heavy team support build. Doubled maneuvers, doubled assault, heavy focus on AoE attacks, no melee other than Brawl and a few temporary powers. Of course, she also went blueside before level 40 and thus has no patron pools...not that she needs them since the planned build is softcapped in normal content without accounting for team buffs. Weave, Hover, Combat Jumping and doubled maneuvers alone is damn potent, and adding in IO's you can get even better.
Styg only has a couple of her planned sets and is already softcapped to everything except Psi, and she's only .5% away from that...without Armageddon yet. |
I made my crab a tank. When I don't need the extra survivability I run as a huntsman. I may or may not further tweak my crab with less gun powers and more crab powers. Depends on which is really better whenever I get around to doing more testing.
Hey all, I'm returning to the game after a two year hiatus, and am in the process of fixing my characters. I've taken care of my Tank, and am now turning an eye to my Crab.
Looking at my build, its clear that I was just throwing random powers on there and hoping for the best. I'd like to use my respec to focus my crab into something useful. My goal is to make a team oriented, pets-lite/no-pets character. Furthermore, I'm interested in learning what makes the Crab Spider shine. I really didn't ever get a handle on them way back when. |
You can take a look at my ranged debuff AOE no-pet soft caped build, sounds like what you want.
Are you planing on getting the incarnate stuff?
Also, if you want to know why I did some of the stuff I did feel free to ask.
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Here's my current planned build for Stygian. I only went for two purple sets anyways, and I'm sure that others could improve upon what I've done here. Only have Call Reinforcements, and even then only for assistance when they're needed. I don't have them out all the time.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Channelgun
- (A) Apocalypse - Damage
- (13) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Chance of Damage(Negative)
- (40) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (17) Devastation - Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Chance of Hold
- (A) Kismet - Accuracy +6%
- (5) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (7) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Analyze Weakness - Defense Debuff
- (9) Analyze Weakness - Accuracy/Defense Debuff
- (17) Analyze Weakness - Accuracy/Recharge
- (31) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (40) Analyze Weakness - Accuracy/Endurance/Recharge
- (42) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (A) Ragnarok - Chance for Knockdown
- (13) Ragnarok - Damage/Endurance
- (15) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Damage/Recharge
- (42) Ragnarok - Damage
- (A) Unbounded Leap - +Stealth
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Force Feedback - Damage/Knockback
- (27) Force Feedback - Accuracy/Knockback
- (27) Force Feedback - Recharge/Knockback
- (31) Force Feedback - Recharge/Endurance
- (43) Force Feedback - Damage/Endurance/Knockback
- (43) Force Feedback - Chance for +Recharge
- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Recharge
- (36) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Endurance
- (A) Flight Speed IO
- (A) Doctored Wounds - Recharge
- (29) Doctored Wounds - Heal
- (29) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Triage - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (A) Razzle Dazzle - Accuracy/Recharge
- (33) Razzle Dazzle - Endurance/Stun
- (33) Razzle Dazzle - Accuracy/Endurance
- (33) Razzle Dazzle - Stun/Range
- (34) Razzle Dazzle - Accuracy/Stun/Recharge
- (34) Razzle Dazzle - Chance of Immobilize
- (A) Empty
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Impervium Armor - Psionic Resistance
- (A) Analyze Weakness - Defense Debuff
- (45) Analyze Weakness - Accuracy/Defense Debuff
- (45) Analyze Weakness - Accuracy/Recharge
- (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (46) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Red Fortune - Endurance
- (50) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Nerve Radial Paragon
Level 50: Ion Partial Radial Judgement
Level 50: Diamagnetic Total Radial Conversion
------------
Level 1: Brawl
- (A) Empty
- (A) Jumping IO
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Endurance Modification IO
------------
Set Bonus Totals:
- 23% DamageBuff(Smashing)
- 23% DamageBuff(Lethal)
- 23% DamageBuff(Fire)
- 23% DamageBuff(Cold)
- 23% DamageBuff(Energy)
- 23% DamageBuff(Negative)
- 23% DamageBuff(Toxic)
- 23% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 9.75% Defense(Smashing)
- 9.75% Defense(Lethal)
- 10.1% Defense(Fire)
- 10.1% Defense(Cold)
- 7.25% Defense(Energy)
- 7.25% Defense(Negative)
- 14.8% Defense(Psionic)
- 8.5% Defense(Ranged)
- 14.1% Defense(AoE)
- 4% Enhancement(Heal)
- 2% Enhancement(Stun)
- 37% Enhancement(Accuracy)
- 68.8% Enhancement(RechargeTime)
- 15% FlySpeed
- 120.5 HP (11.2%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 8.55%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 9.1%
- MezResist(Terrorized) 7.45%
- 8.5% (0.15 End/sec) Recovery
- 78% (4.18 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 18% Resistance(Fire)
- 18% Resistance(Cold)
- 13% Resistance(Energy)
- 13% Resistance(Negative)
- 18% Resistance(Toxic)
- 16% Resistance(Psionic)
- 13% Resistance(Lethal)
- 15% RunSpeed
Those builds are going to give me a lot to ponder. Thanks for sharing them.
Yes, I do plan to go after the Incarnate stuff, though I'll probably be less vigorous than I was with my tank, and worry less about getting t4 in anything other than Cardiac.
Hey all, I'm returning to the game after a two year hiatus, and am in the process of fixing my characters. I've taken care of my Tank, and am now turning an eye to my Crab.
Looking at my build, its clear that I was just throwing random powers on there and hoping for the best. I'd like to use my respec to focus my crab into something useful. My goal is to make a team oriented, pets-lite/no-pets character. Furthermore, I'm interested in learning what makes the Crab Spider shine. I really didn't ever get a handle on them way back when.