MM Which Pet and secondary?
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I just want to make the case for Thugs as a very tactical and rewarding primary. It is the only primary set where micro-management is fun and it actually pays off. It is also the only set where the different tiers actually change your game play as you get them.
Many complain about the arsonist, but as soon as you get him at 18, your game changes. Before 18 the set plays like any other ranged set: select mob, tell thugs to attack mob, mob dies or you aggro and thugs kills mobs, done.
At 18 the arsonist comes onto the scene and runs into melee, blows things up and gets the most aggro of any other pet. You now have to micro-manage him and keep him up but if you succeed, you dish out more damage than any other set at this level.
At 26 you get your bruiser, and again your game play changes. Now you can send in your bruiser first to take the hits, since he is a tank type, then you open up with the rest. Once he gets footstomp, the game just jumps another notch, at the same time your arsonist gets a nice big burn patch and things turn interesting some more.
As you can see, having different binds for different pets in this set is not only challenging but it is rewarding and it allows you to do more damage than any other set. You get to play with your own little team!
Slot the achilles heel -res proc in your enforcers and you have no more s/l damage type problems.
Thugs rock!
@Boerewors
Hi,
ty for your answers.
I made a slotted Build of my Zombie/Time MM.
But i am aboslutly not sure if this is good or not^^ Because i dont know which sets i should use at best or if they are better choices.
http://www.cohplanner.com/mids/downl...88FE05E5FD02B1
greetings
Anaxibia
Anaxibia
You seem to be a bit all over the place. Your jumping from build to build, your knocking the top Primary robots and by your own words your saying you don't know.
So I would suggest reading tons of the threads here to see whats going on and to get a feel of what some of this is all about. It will also open your eyes to some build techniques.
I would take the time to learn the game mechanics ( my sig ) so you can understand what the numbers mean and why these sets are important. Otherwise your really not gonna understand anything someone post and you won't know when someone is posting something bad.
Robot Traps and Robot Dark are the king builds because of the game mechanics around them. You could go Merc Traps because it allows for defense cap and double maneuvers. You could really go anything Traps because of defense cap. But again you need to know what defense cap is and why it is important.
If your gonna play with your heart, which is fine. Then you need to expect and accept some limitations. If you can deal with those limitations then your fine. But if your expecting your Undead Time to do what a Robot Traps does then your gonna be in for a let down.
Sadly this game is not I want to be a super whatever archtype but I want to do it with these powers. It just does not work that way. If you want some super solo build then you pretty much have to pick the powers that allow you to do that in each archtype and you have to create the build and pick the powers that lean to be able to do that. End result there are not much difference between 2 defense cap robot trap players. You might have 1 or 2 power differences or some minor slotting differences, but they both numerically offer the same thing.
Just take the time and see what you really want or want to do and go from there.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Hi,
ty for your nice comment.
I think the Zombie/Time build i make is good, but i am new in this game and i want someone to check this build if i slotted it right or if he or she sees some enhances that i should chance. (It's not my purpose to play her like a /traps or /dark MM. But i want to play her like i want. And when i want to play her like a tanker mind why shouldnt i?)
Most of the enhances i slotted like pets, fairsight, provocate, maneuvers, weave, scoprion shield is for me i must slot them like that.
I have read the threads you mentioned and you must see that since the first post and the post with the zombie time build are a few month. At the moment i play the Zombie/Time MM and i like her. She is maybe not the superior build you mentioned but i will play her. I want only that someone with knowledge looks over my build and says how it is or what i should chance. I have looked at other builds, tested, asked, read and that is my result.
I have only a little problem that i have not enough enough melee def. But at the moment i dont know what i should do to change it. So i have around 45% def of enhances and 70% res of bodyguard.
greetings Anaxibia.
I like my Demon/Pain TBH... pain especially cause it has alot thats skippable letting me take whip attacks, pool and PPP powers at leisure. The powers I take are very useful solo and it offers +to-hit and a broad spectrum of resists to me and my pets in world of pain. Coupled with 2 pet resist IOs and 2 pet defense IOs and maneuvers, my pets are pretty sturdy as am I. Capped s/l resist plus 20-60% resist to everything else on top of bodyguard makes me feel virtually indestructible.
What I enjoy most about it is I have plenty of opportunity to be active. I get to attack. Sure I stop to heal my pets every so often but for the most part I am in the thick of it with my demons attacking and applying my debuffs. I feel more like I am part of the action as opposed to an outside observer just maintaining the action for others (the pets).
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
postersay_name Mri <em deliberately-clueless>
Oh, like silent cow skulls would be so much better!