Yet Another Widow Build Thread
Is there a big advantage to Hasten for Night Widows? Much less Perma hasten? As long as MindLink is perma of course.
Really asking, not sure.
I typically say "Fort" for Fortunata's and "Widow" for Night Widows. This is a Fort. That said...
Level 6: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23)
On a Fort, my goal is to get Mind Link permanent. That provides way more Def than set IO bonuses. I four slotted this, iirc. One plain old EndRedux IO and three Def IOs for the most amount of Def you can get in four slots.
Level 12: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25), Lock-%Hold(27)
I used 4 of the Basilisk Gaze for the recharge bonus, then added two plain Damage IO. That gets the Damage bonus up to about 83%. You shouldn't take any less of a bonus if you aren't going Musculature. This is a high damage power, not a hold.
Level 16: Tactical Training: Assault
I took TT: Assault and Leadership: Assault much later. You want them both stacked to provide a good damage bonus, imo.
Level 20: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
Overslotted, imo. I think I had one EndRedux and one LotG: Def/+Recharge. It's basically just a mule for the Lotg, although the Stealth is handy. BTW if you go Super Speed in stead of Fly you save a power choice and the Stealth in Super Speed stacks with Mask Presence. It's quite nice.
Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34)
I just used three Def IOs here to boos the total defense to the max, with out wasting too many slots.
Level 24: Mind Link -- AdjTgt-Rchg(A), LkGmblr-Def/Rchg(34), RedFtn-Def/Rchg(34)
Underslotted. Get at least four /Recharge IOs in here. I added a 5th slot for one more LotG: Def/+Recharge. I'm concerned that Mind Link won't ever be perma if it's slotted like this.
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
I used LotG here: One LotG: Def/+Recharge and then three more just to get one set bonus (the +Acc is handy). The base value on Maneuvers is too low to worry about maxing it, so I just went for a little bonus and the set bonus.
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
This feels over slotted. I forget what I did, but I recall slotting for a recharge bonus. I'll check.
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-Dam%(43), Mlais-EndRdx/Conf(43), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(45), Mlais-Acc/Conf/Rchg(45)
Almost the only place where we agree. Although you have a Conf/Rng in there, and I don't think Range affects PBAOE. Just sayin'....
I'll post my build, which I did almost entirely with Tips. I had enough Recharge and Recovery to go Musculature instead of Spiritual or Cardiac. The results were well worth the time I spent doing those Tips, imo. And I didn't use any Epic or Patron Pools either.
OK here's my build.
Sorry, I did use Oblits in Psyic Wail. The 6th slot you can make anything. I used EndRedux just so I have enough End to fire it off. With Musculature, my final Damage bonus is 122%. That's before the double Assault.
Note that the 98% recharge is before Hasten. I actually have about 168% recharge, enough to perma both Hasten and Mind Link. The +45% Accuracy is a nice bonus too.
Note that is is deliberately a control heavy, ranged, team build. I made no attempt to fit melee powers in this build. Maybe next one...
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Maxin4: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart
- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (7) Decimation - Damage/Endurance: Level 40
- (9) Decimation - Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Accuracy/Damage/Recharge: Level 40
- (11) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (13) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (50) Defense Buff IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (15) Positron's Blast - Damage/Endurance: Level 50
- (15) Positron's Blast - Damage/Recharge: Level 50
- (17) Positron's Blast - Damage/Range: Level 50
- (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Detonation - Damage/Endurance/Range: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (19) Positron's Blast - Damage/Recharge: Level 50
- (21) Positron's Blast - Damage/Range: Level 50
- (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (23) Detonation - Damage/Endurance/Range: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (23) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (27) Basilisk's Gaze - Recharge/Hold: Level 30
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (29) Damage Increase IO: Level 50
- (31) Damage Increase IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (31) Positron's Blast - Damage/Endurance: Level 50
- (31) Positron's Blast - Damage/Recharge: Level 50
- (33) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (39) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (33) Luck of the Gambler - Recharge Speed: Level 50
- (A) Defense Buff IO: Level 50
- (34) Defense Buff IO: Level 50
- (37) Defense Buff IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Recharge: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (36) Gift of the Ancients - Defense/Recharge: Level 40
- (40) Serendipity - Defense/Recharge: Level 40
- (A) Cacophony - Accuracy/Recharge: Level 30
- (34) Cacophony - Endurance/Confused: Level 30
- (36) Cacophony - Accuracy/Endurance: Level 30
- (37) Cacophony - Confused/Range: Level 30
- (37) Cacophony - Accuracy/Confused/Recharge: Level 30
- (A) Endurance Reduction IO: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 30
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (43) Basilisk's Gaze - Accuracy/Hold: Level 30
- (A) Coercive Persuasion - Confused: Level 50
- (45) Coercive Persuasion - Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Endurance/Recharge: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl
- (A) Damage Increase IO: Level 50
- (A) Endurance Reduction IO: Level 50
Level 2: Rest
- (A) Recharge Reduction IO: Level 50
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (43) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 45% Enhancement(Accuracy)
- 5.5% Enhancement(Confused)
- 98.75% Enhancement(RechargeTime)
- 36.14 HP (3.375%) HitPoints
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- 16.5% (0.289 End/sec) Recovery
- 30% (1.61 HP/sec) Regeneration
- 4.725% Resistance(Fire)
- 4.725% Resistance(Cold)
Set Bonuses:
Decimation
(Poison Dart)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Training: Defensive)
- 10% (0.537 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Subdue)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Dart Burst)
- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)
- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Indomitable Will)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dominate)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.035 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Psionic Tornado)
- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Mask Presence)
- 7.5% Enhancement(RechargeTime)
(Mind Link)
- 10% (0.537 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Confuse)
- 1% (0.018 End/sec) Recovery
- 1.5% Enhancement(Confused)
- MezResist(Stun) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Psychic Wail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tactical Training: Vengeance)
- 7.5% Enhancement(RechargeTime)
(Total Domination)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.035 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Aura of Confusion)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.537 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Oh yeah.
I've decided that Aim is useless on this build. Please replace it with something else.
Okay. Well. Tear it apart ladies and gentlemen of the forums. With the Alpha Slot (Spiritual Core Paragon), this should have perma-hasten and perma-mindlink.
Should. The design goal is perma-hasten and perma-mindlink; ranged focused with controls being nice but not required; loves myself some Confuse; and intended to be a buff-totem. Mid's tells me that I'm endurance-positive, and I'd prefer to stay that way. Anyone spot obvious optimizations? Holes in the design? Cheaper ways of getting the same, or better, effect? A better slot arrangement for running at the lower levels?
Disclaimer: The character went Hero before I found out that I needed to unlock the Patron Pools redside in order to have epic pools. I'd rather not go Villain, then back to Hero, simply to unlock the Patron Pools (that I'm unlikely to ever use). Suggesting that I do so without the unlock doubling the character's performance isn't useful; you may of course make the suggestion, I'm simply not going to follow that bit of advice.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Mental Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5), Dev'n-Hold%(7)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(11), Dev'n-Hold%(11)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23)
Level 8: Hover -- Frbd-Stlth(A)
Level 10: Indomitable Will -- GA-3defTpProc(A)
Level 12: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25), Lock-%Hold(27)
Level 14: Fly -- EndRdx-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34)
Level 24: Mind Link -- AdjTgt-Rchg(A), LkGmblr-Def/Rchg(34), RedFtn-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- EndRdx-I(A), GSFC-Build%(36)
Level 28: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-Dam%(43), Mlais-EndRdx/Conf(43), Mlais-Acc/EndRdx(43), Mlais-Conf/Rng(45), Mlais-Acc/Conf/Rchg(45)
Level 41: Assault -- EndRdx-I(A)
Level 44: Telekinetic Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(45), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(48)
Level 47: Psionic Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(50), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 49: Super Speed -- EndRdx-I(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(13), Mrcl-Heal(13), Numna-Regen/Rcvry+(15), Numna-Heal(15), Panac-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(19)
Level 4: Ninja Run