Endurance problems on Crabs?


blueruckus

 

Posted

I am only level 43 at the moment but I have had a Miracle and a Numina unique for ages and still have very bad endurance issues, especially when summoning pets!

I can only see this getting worse as I hit 50 and move towards perma-Hasten so is the only way of coping with it just pacing your attacks?

The build I am looking at is below and I want Muscalature Alpha rather than Cardiac though I will consider Ageless Destiny but do you all build towards endurance reduction or just put up with it? Or am I making too much of the problem?

Also any build comments would be appreciated

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

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Second Gunman: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5), Achilles-ResDeb%(42)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 2: Burst -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9), Achilles-ResDeb%(42)
Level 4: Wolf Spider Armor -- GA-3defTpProc(A)
Level 6: Wide Area Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(50), GravAnch-Hold%(50)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(11), LkGmblr-Def(11)
Level 12: Venom Grenade -- Posi-Dam%(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(23), Ragnrk-Acc/Rchg(23), Ragnrk-Dmg/EndRdx(25), Ragnrk-Knock%(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(15)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), RechRdx-I(21), Posi-Dam%(43)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Mental Training -- Run-I(A)
Level 26: Fortification -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(50)
Level 28: Serum -- Panac-EndRdx/Rchg(A), Panac-Heal/EndRedux(29), Panac-Heal/EndRedux/Rchg(29), Panac-Heal(31), Panac-Heal/Rchg(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), HO:Enzym(33)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), S'bndAl-Build%(40), S'bndAl-Acc/Rchg(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Enzym(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(42)
------------



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Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Go Cardiac or suffer Endurance problems until the end of time.


 

Posted

Quote:
Originally Posted by JD_Gumby View Post
Go Cardiac or suffer Endurance problems until the end of time.

This.

Your toggles are not the source of your end drain its your attacks. The only thing that solved END problems for my Crab was going with Cardiac.

My bulid.


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Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Ageless will fix any endurance woes you may have. Failing that, Cardiac is roughly half as good and will most likely do the trick if your IOed out build has "standard" recovery (miracle, numina, and some small bonuses from sets while pursuing other things).


 

Posted

Quote:
Originally Posted by JD_Gumby View Post
Go Cardiac or suffer Endurance problems until the end of time.
This was what I initially thought, but I would feel like letting myself down if I didn't go Muscalature

Quote:
Originally Posted by Bronze Knight View Post
This.

Your toggles are not the source of your end drain its your attacks. The only thing that solved END problems for my Crab was going with Cardiac.
Yeah having really fast animating attacks is great but endurance seems to be paying a hefty price.

Quote:
Originally Posted by Nihilii View Post
Ageless will fix any endurance woes you may have. Failing that, Cardiac is roughly half as good and will most likely do the trick if your IOed out build has "standard" recovery (miracle, numina, and some small bonuses from sets while pursuing other things).
And this is the good news I was hoping for


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
This was what I initially thought, but I would feel like letting myself down if I didn't go Muscalature
No. You'd be letting yourself down if you went Musculature. Better to do a little less damage and be able to sustain it indefinately than to have to slow down your attack rate because you're constantly in danger of dropping your toggles.


 

Posted

Musculature Radial T4 ~= 0.10 to 0.15 eps
Cardiac Core T4 ~= 1.0 eps
Ageless +Recovery T4 ~= 2.4 eps

For defense I prefer Cardiac with Rebirth +Regeneration
For offense I prefer Musculature Core with Ageless +Recovery


 

Posted

Yeah, use cardiac until you get access to ageless t4. As was said, toggles don't kill us even before cardiac, its just we have so many fast refreshing attacks.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
Musculature Radial T4 ~= 0.10 to 0.15 eps
Cardiac Core T4 ~= 1.0 eps
Ageless +Recovery T4 ~= 2.4 eps

For defense I prefer Cardiac with Rebirth +Regeneration
For offense I prefer Musculature Core with Ageless +Recovery
The real advantage that the cardiac alpha is going to have over the musculature is the fact that the T3 rare will give you pretty much the same benefit as the T4, where you HAVE to go to the T4 musculature to get decent benefits.

The reason for this is because the primary difference between the T3/T4 alpha's is how much of it ignores ED - the actual enhancement value provided is the same depending on which one you crafted. Most folks do not ED cap end reduction in their powers, so they tend to get the full benefit of the T3 cardiac. However, most folks DO ED cap their damage - so they get a lot less benefit from the T3 musculature. Getting a T3 is easy - getting a T4 takes a serious time investment, whether you are crafting it with shards + notices or threads + trial drops.

So, if you want to eventually kit yourself out with the T4 musculature + Ageless, I would suggest starting with a T3 cardiac - its easier to get than you would think as the cardiac uses a lot of Gra'i matter, which you can buy with Vanguard merits (one good Rikti ship raid and you will have enough for 2-4 Gra'i matter). I generally suggest running one ITF or LGTF which should give you 1 of the components you need for the cadiac common + enough shards for the second, the third is a gra'i matter. Then you can either switch to trials and build the uncommon with threads or continue with TF's. The rare is easy - 1 weekly strike force for the notice and then 8 shards.

That should take care of your endurance woes and give you a nice range boost (for cardiac core) or damage resistance boost (cardiac radial). Then you can get into the serious work of opening up your other 4 incarnate slots.


Globals: @Midnight Mystique/@Magik13

 

Posted

I run Musculature as a leadership gun crab. I dont use Ageless. My endurance isn't a huge problem. I'm not at 100 all the time but what would be the point of that? Grab +END accolades and slot some end redux. Should be fine.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Musculature T3 gives 45% and half ignores ED. That's 22.5% + 22.5% under ED, ending up around +~25.5% damage enhancement on capped damage attacks.

Musculature T4 gives 45% and two thirds ignore ED. That's 30% + 15% under ED, ending up around +~32.5% damage enhancement on capped damage attacks.

That means the T4 is merely 27% better than the T3, or in other words, gives a 7% damage enhancement over it. Hardly a reason to claim one gives a significant advantage and the other doesn't, if you ask me.