BS/Invuln Build Help


esseff1

 

Posted

My current build for my main is fun and very survivable. However, I have found the damage to be somewhat lacking compared to other Scrappers that I team with. I often end up being more like the off-tank with a bit of extra damage than a true Scrapper. That's largely due to the incredible combination of Unstoppable and Hibernate, which makes the crash a non-issue. I was hoping that perhaps someone would be willing to assist me with making an alternate build that has higher damage for those times when DPS becomes more important than staying alive. If it maintains similar survival capability than I'll just use a respec instead of an alternate build. Anyway, this is my current in-game build:

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@Rorn ---- Blue Baron ---- Guardian

 

Posted

That is...an amazing build. To say that it's different from what most folks would recommend is an understatement, and yet, if you are using unstop/hibernate pairs, I could totally see this working for you.

Amazing, the number of ways there are to play this game.

Now, there's a few glaring things: You need to get rid of the six slotted health, that's a huge waste of resources.

You REALLY want to complete those two Obliteration sets, the sixth slot bonus is huge.


A BS/inv can potentially be one of the toughest toons that exist. If you are willing and able to invest, you will no longer need the unstoppable/hibernate combo to handle just about anything.

You can still keep unstoppable as a momento, but both it and hibernate will be gathering a lot of dust.

Most of this toughness will come from slotting your attacks with sets that boost your defense, and fixing a few slotting issues.


I tinkered a bit, see what ya think:


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ampithere: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(48), GA-3defTpProc(48)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- LkGmblr-Rchg+(A), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg(46), C'ngImp-Dmg/Rchg(48)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dam%(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx(29)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 18: Whirling Sword -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(46)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Disembowel -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg(37), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(40), HO:Cyto(40)
Level 30: Resist Energies -- ResDam-I(A)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Erad-%Dam(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/Rchg(45), P'Shift-End%(46)
Level 47: Fly -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 49: Maneuvers -- EndRdx(A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

garrh, sorry, I posted the build before I finished it, dopey me.

Here's what I'd recommend, honest.


You get more damage by more recharge and much better slotting in the attacks, not to mention perma-hasten. You get even more damage by being able to handle almost anything without having the unst/hibe your way to survival. This isan't as fast as it's possible to get with a bs/inv, but it's pretty up there and gives up very little in other aspects. Plus, it's still as close to your current build as I could manage, so it should feel familiar to play. The big difference in attacking is that parry is now optional versus most things, which is another big boost to your dps.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ampithere: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(7), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(48), GA-3defTpProc(48)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- LkGmblr-Rchg+(A), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg(46), C'ngImp-Dmg/Rchg(48)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dam%(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx(29)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 18: Whirling Sword -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(46)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Disembowel -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg(37), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(40), HO:Cyto(40)
Level 30: Resist Energies -- ResDam-I(A)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Erad-%Dam(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/Rchg(45), P'Shift-End%(46)
Level 47: Fly -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

I'm not gonna critique your build, rather I'll just post the one I use on my BS/Inv for you to use as reference. This build just barely allows for perma DP and great damage and recharge out of Headsplitter. Never have endurance problems and only really get hassled by longbow nullifiers.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Ghost of Sparta: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (7) Crushing Impact - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/Endurance
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 2: Slash
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Temp Invulnerability
  • (A) HamiO:Ribosome Exposure
  • (13) HamiO:Ribosome Exposure
  • (15) Aegis - Resistance/Endurance
  • (15) Impervium Armor - Psionic Resistance
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 8: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - Recharge
  • (23) Adjusted Targeting - Endurance/Recharge
Level 10: Parry
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
Level 12: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 14: Super Jump
  • (A) Jumping IO
  • (27) Jumping IO
  • (27) Endurance Reduction IO
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 18: Unyielding
  • (A) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance
  • (31) Impervium Armor - Resistance/Endurance/Recharge
Level 20: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 22: Aid Other
  • (A) Empty
Level 24: Aid Self
  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Interrupt Reduction IO
  • (36) Interrupt Reduction IO
Level 26: Disembowel
  • (A) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Damage/Endurance
  • (37) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Resist Energies
  • (A) Impervium Armor - Psionic Resistance
Level 32: Head Splitter
  • (A) HamiO:Nucleolus Exposure
  • (42) HamiO:Nucleolus Exposure
  • (42) HamiO:Nucleolus Exposure
  • (42) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 35: Tough Hide
  • (A) Gift of the Ancients - Defense
  • (43) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
Level 38: Unstoppable
  • (A) Impervium Armor - Psionic Resistance
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Chance of Hold
  • (46) Devastation - Damage/Endurance
  • (46) Devastation - Damage/Recharge
Level 47: Physical Perfection
  • (A) Healing IO
  • (48) Healing IO
  • (48) Healing IO
Level 49: Resist Elements
  • (A) Impervium Armor - Psionic Resistance
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
  • (50) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO


NITES, FTW
50s: BS/Inv Eng/Eng Blaster Grav/Rad Fire/Stone Brute AR/Kin Emp/Arch Mind/Sonic Dark/Dark Stalker Fire/Kin Thugs/Poison EM/Inv Dark/Thermal

In works: WP/SS Tank Demon/Dark Claws/Elec Brute Elec/Psi Dominator

 

Posted

Quote:
Originally Posted by mauk2 View Post
garrh, sorry, I posted the build before I finished it, dopey me.

Here's what I'd recommend, honest.


You get more damage by more recharge and much better slotting in the attacks, not to mention perma-hasten. You get even more damage by being able to handle almost anything without having the unst/hibe your way to survival. This isan't as fast as it's possible to get with a bs/inv, but it's pretty up there and gives up very little in other aspects. Plus, it's still as close to your current build as I could manage, so it should feel familiar to play. The big difference in attacking is that parry is now optional versus most things, which is another big boost to your dps.
Thanks for the build, I'll be going with something like this, though I will probably sacrifice just a small amount of recovery and regen to pick up Mu Bolts for a concept that's growing on me. As I currently have both Rebirth Radial and Ageless Core at T3, I imagine that I can live with the small losses.


@Rorn ---- Blue Baron ---- Guardian