Dark Melee/SD or Fiery Melee/SD?
Hi,
I'm going for a very high damage, (mostly single target but maybe some aoe) scrapper build, and after reading through the forums, I'm undecided between DM or FM / SD (or is there another combination that can produce top scrapper dps?). I read that DM/SD has the highest DPS attack chain but requires several mobs around to get the most out of Siphon Life while FM might be easier to obtain a top attack chain. |
The part in red is roughly accurate.
Here is another bit to help you decide:
DM/SD wins on survivability through Siphon Life.
FM/SD wins on AoE damage.
If you are a primarily team focused player, and want a top end scrapper to run on TFs/Trials, etc - I would recommend FM/SD/Blaze
If you are a primarily solo player, and you are specifically interested in doing 'Scrapper Challenges' like soloing AVs or TFs with no inspirations, etc - then DM/SD is better.
As for top scrapper DPS - there are a few combos actually. I'll let others chime in there.
If you don't want to be dependent on having multiple targets around you for DPS, Fiery Melee is better. But if you truly don't want to be dependent on multiple targets, you might as well not go SD either. This opens up the options of Dual Blades and Fiery Aura for maximum independent DPS.
Dual Blades is expensive to cap out, as its top chain requires a ton of recharge and it shines on expensive IO's.
Fiery Aura is very squishy if you don't spend slots on defense and spend them on damage bonuses and recharge bonuses instead. And if you don't spend slots on defense you'll be using Healing Flames constantly, which will cut into your DPS. So using two slot hungry powersets together can be difficult.
I went for Dual Blades/SR, as that gave me a lot of freedom with the slots. Top chain with Musculature and lots of damage bonuses from sets=awesome.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Someone also mentioned Broad Sword/SD. Is that a viable top DPS set?
Play what you think you will have fun with. Pouring a good amount of INF into a character will produce fairly similar results for DPS and survivability, if done right. The only times certain builds are better than others are in extreme scenarios not encountered during regular play.
Yeah, think I might just go Fire/Shield, seems to be well rounded and a top performer. Should I go Musculature alpha? Spiritual?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yeah, think I might just go Fire/Shield, seems to be well rounded and a top performer. Should I go Musculature alpha? Spiritual?
|
As tempting as musculature is, I think Cardiac is the better fit for FM.
Unless you have a very specific attack chain with a specific recharge goal, I don't think you should go spiritual.
I changed a FM/SD build I found on the forums to a non-purple build to save some money. It's soft capped in defense, but the damage seems a little lower compared to some other builds I've seen. Suggestions?
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I changed a FM/SD build I found on the forums to a non-purple build to save some money. It's soft capped in defense, but the damage seems a little lower compared to some other builds I've seen. Suggestions?
Code:
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One thing is obvious, it all depends on your playstyle.
That said, a few comments on that build:
-Stamina is lacking, at least to me. I'm always out of end, I'd rather slot it with 4 perf shifters as per builds I'll post below
-I like melt armor fully slotted for awesome debuffing
-Shield charge is a must 6 slot for me, I love AoE
Anyways, two kinda *recent* builds people posted, I forgot who, so credits to them, not mine:
Moderate cost scrapper, from the thread with several budget builds:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Shield-Moderate: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Recharge Speed
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (43) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Miracle - +Recovery
- (34) Miracle - Heal
- (39) Miracle - Heal/Endurance
- (50) Regenerative Tissue - +Regeneration
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (23) Scirocco's Dervish - Accuracy/Recharge
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Endurance/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Gift of the Ancients - Defense/Endurance
- (39) Gift of the Ancients - Defense/Endurance/Recharge
- (39) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Run Speed +7.5%
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Shield Breaker - Defense Debuff
- (45) Shield Breaker - Accuracy/Defense Debuff
- (45) Shield Breaker - Accuracy/Recharge
- (45) Shield Breaker - Accuracy/Endurance/Recharge
- (46) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 0: LEGACY BUILD
Its a great build, because:
-Melt amor is there and owning
-End for the masses!
-Great def
-Overall performs well
Things I would change, but didn't crunch the numbers:
-6 slot FSC
-Why Sorch and not Fire sword?
-I realize GFS is SLOW AS HECK to animate and sometimes its useless as the mob is already down, is that why its out?
-I'd probably skip travel power and get something like combat jump with KD resist or something like that, HATE KD.
Then theres this other build, without melt armor, so I think it fits you:
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Aegis - Resistance
- (5) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (15) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (19) HamiO:Enzyme Exposure
- (A) Empty
- (A) HamiO:Enzyme Exposure
- (21) HamiO:Membrane Exposure
- (21) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (A) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Recharge
- (25) Aegis - Endurance/Recharge
- (25) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Resistance
- (A) Endurance Reduction IO
- (A) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (27) HamiO:Enzyme Exposure
- (33) HamiO:Enzyme Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Touch of Death - Damage/Endurance
- (33) Touch of Death - Accuracy/Damage
- (34) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Hecatomb - Damage
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage/Endurance
- (40) Hecatomb - Chance of Damage(Negative)
- (40) Endurance Reduction IO
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (15) Miracle - Heal
- (17) Miracle - Heal/Endurance
- (46) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod/Recharge
Fiery Girl of Doom - Fire/Shield Scrapper / Walking Power Plug - Elec/Elec Tanker / Earl the Farmer - Plant/Fire Dom / Mr. Pewpew - DB/SR Scrapper / David Brassfield - Illu/Emp Troller / Miss Fix't - Mace/EA Brute / DatingAgency Manager - Thugs/Storm MM
- Virtue Server - @Gankatron2000
As tempting as musculature is, I think Cardiac is the better fit for FM.
Unless you have a very specific attack chain with a specific recharge goal, I don't think you should go spiritual. |
At any rate FM/Shield/Fire is my favorite melee character by far so far. Flashy, fun, offensive, defensive. It does it all (for me).
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Hi,
I'm going for a very high damage, (mostly single target but maybe some aoe) scrapper build, and after reading through the forums, I'm undecided between DM or FM / SD (or is there another combination that can produce top scrapper dps?). I read that DM/SD has the highest DPS attack chain but requires several mobs around to get the most out of Siphon Life (edit- and soul drain) while FM might be easier to obtain a top attack chain.
I have anywhere between 1-4 billion to spend on the build and I'll be using it mostly for TFs/Trials/Group and Solo Missions.
Thank you.